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Found 9 results

  1. Hi everyone. I wanted to start a little suggestion box for future updates, fixes or even add-ons that hopefully obsidian will read. My personal suggestions for obsidian would be to slightly nerf spider damage since so many of them spawn and have such high health. Another great idea would be to add a dlc or update called “back home” or “back to the house,” in which you would re-enter the home as a tiny kid and try to survive indoor bugs and gain indoor materials like electronic components or glass etc. I’m in love with the game so far and only want the greatest ideas for the future of the game,
  2. 1. The ability to upgrade existing structures (for example a grass wall to a stem wall) instead of having to deconstruct the structure. 2. More animals and bugs. 3. The ability to tame things. For example you could tame ants and tell them to collect pebbles or wax. 4. The ability to ride animals such as ants and bees etc. 5. Something to change the terrain. For example if you want to build your base in your own deep custom cave or something. 6. Different material tools, (like wood stone and diamond etc in Minecraft) although there might be I'm not too far into the game.
  3. Out of the hours of play that I have had there was nothing more than fun and I will keep playing more but over this time I have found some glitches and some things that I wanted to suggest. glitch one of two has to do with the ground allowing anything to go through it, Most of the time nothing happens but in some areas I can drop an item and it fall straight through the ground and the most frustrating part was it can happen with your death bag. Glitch two is that when building sometimes it wont allow placements and it mainly has to do with it not connecting properly at the top of f
  4. Why in the world did Obsidian make a completely stunning game but give it a disgusting interface that the player cannot adjust in any way? Besides turning it on or off; but thats the kicker. When I found a cool hunting rifle, while I had my HUD disabled, I found that there is no crosshair on the scope. I would love an update that adds more customization for the interface plz and thank u
  5. Jason Seow was one of the portrait artists for Pillars 1, and he made a number of additional character portraits that weren't officially included in the game. They're available for download here http://www.jasonseow.com/poeportraits/ , and I'd like to update them with watercolor counterparts so they can be properly used in Pillars 2. I've sifted through both of the other Portrait threads and gathered what ones have already been made. I'll maintain a list of what ones lack watercolor iterations so they can be downloaded piecemeal until people with the means and talent put the others tog
  6. 'twas cool. Yeah, too sleepy to write something; I just opened this topic so we can post stuff about the newest Q&A information here instead of spreading around in multiple topics. So someone interested only in the newst "news" can check out/discuss here. Yeah you get my point Edit: btw, the steam is here at the moment: https://www.twitch.tv/videos/158677319
  7. The DVD 2.01 Updates are now live for Windows and Linux DVD users. These updates are to be used with the builds that were delivered on DVDs to Pillars of Eternity backers. If you are playing the game through Steam, GOG, or Origin, you should update your game through those platforms instead. We are currently working on installable versions of The White March - Part I and hope to have those available for download for DVD users in the next week or two. To download the latest 2.01 Updates for DVD please visit here.
  8. Update by Rose Gomez, Associate Producer Hello backers! In today's update, we'd like to show off a few of our creatures that you might have heard us talk about in previous updates. With the end of production getting closer every day, we have some news about our backer updates, and we’re also pleased to announce a date for the upcoming Backer Beta! In our next update, we’ll get into more detail about that. First, let’s get to the creatures. Blight Blights are lost souls or soul fragments that have bonded with elemental substances. They are often victims of natural disasters (f
  9. Hi guys, Until the Xmas break (now), I hadn't much time to refer to the forums (i.e. I assume that the devs are working with the community), so I got my information from Kickstarter updates. I apologise if this sounds self-serving or lazy: Would it be possible to include in the forthcoming updates, more feedback / Q&A etc. from the team? Josh has been doing a fantastic job, and this request is mostly to sate the desire to hear the "technical" / "strategic" project management and implementation particulars from the frontline as well as from leads. Earlier updates introduced
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