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Showing results for tags '#nonnegotiable'.
I accepted a lot of IE features being omitted from PoE with the argument that they were not very enjoyable. I reconciled with other features being omitted with the explanation that development time/resources were not enough. When it comes to the expansion though, I will raise my expectations. Taking into account the fact that the team has experience with the engine tools and has a solid base to build upon. The features I was sort of disappointed to see gone from PoE and want back in the expansion are these, off the top of my head: 1. Arrows, bullets and bolts for projectile weapons. 2. Weight carry capacity on per-party member basis 3. Map notes 4. The damn volume sliders from IE games. 5. The damn interface feedback sliders from IE games. 6. Splitting the party between non-party-required areas, which in combination with 7. Stealth on party member level will allow for the party's prowler ro scout ahead in buildings effectively. 8. Separated stealth and trap-detecting stance - it just looks silly to have your party go semi-transparent and in stealth when you really want to look for traps, Immersion-breaking too. 9. Pickpocket as an ability - I think there is a no small segment of players who find it fun to pickpocket every npc just to see what they'll find. I know I've done it throughout Baldur's Gate and Athkathla It's similar to that silly mmo game where you just open chests. The surprise of what you'll find drives you on. Not to mention that a pickpocket mechanic can be used in quests. I'll limit this wishlist to features I want back from IE games, without writing about new features which I think would add to the gameplay such as a more complex search for containers mechanic for example. What do you think about this little list. Anything here that you also consider important?