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rjshae

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Everything posted by rjshae

  1. Perhaps some combination of trolling, a perception of political agendas at work, elements of prior discord, trolling, argumentative natures, the constrained nature of written communication, a desire to discuss other elements of the game, trolling, particular artistic style preferences, stubbornness, and strong passions for particular viewpoints. People like to control each other socially, so some amount of conflict is probably inevitable. *shrug* But this is getting well off topic.
  2. I can't say I've wanted to replay a game again because of random loot drops. But it can provide a certain sense of sponteneity. What might be interesting is an armor/shield/weapon slot upgrade system that can come with random upgrades. The weapon drops for different encounters can be mostly fixed, but they have a chance of having a randomly generated minor upgrade in one of the slots.
  3. I don't think we are missing the point. By saying that you are significantly underestimating the audience, or else you're being condescending. It's just not that important to everybody to rehash the same old social issues without significant new context, and I'm merely supplementing that with some mechanical details as to why the point is trivial to me in this instance.
  4. A problem with this question is that it is harder to quantify quality than quantity. In the context of an artform, what does it even mean to say that quality should always trump quantity when you can't actually measure the level of quality? About all you can do then is to try and be consistent on the level of quality you choose, then expand the quantity as much as possible within that constraint.
  5. Go play Divinity: Original Sin. It has it. Going around the various forums it seems universally hated, so it may not make the final cut... so get in while you can! I think it makes more sense for a game with one one or two controlled characters. It may not scale well, becoming tedious with six party members. That being said, I liked the idea of a very simple weapon wear implementation. But a tiny but loud minority managed to shout it down. *Keeps on ignoring the boobarmor convo* 4 actually. And as said, pretty much everyone seems to hate it. No-one, at all, is a pro after playing it. That, or they keep their mouths very very shut while there's critisism all around them... An obvious reducio ad absurdum argument relying on multiple logical fallacies. Or are you 'joking' again?
  6. Taken by itself, that is a complete non issue. It is the result of that influence that matters. In the context of a FPS where a high level of detail is apparent and spans a relatively wide viewing angle, yes that influence could potentially have a social impact. That is context where I think this discussion properly belongs. For a small image, the details are barely perceptible and are subject to pixel quantization. There just isn't enough information present to dominate your perception or heavily sway your interests and perceptions. You are more likely to be influenced by the overall screen view, including the artwork. This is why the size of the image matters. So yes, I believe that "twelve pixels on a screen" renders this bunny trail discussion as all but pointless, and I am experiencing absolutely no shame over stating that fact.
  7. Well, if the grumblings of the indoctrinated PC crowd means we'll end up with sterile, prudish, gender-neutral armor fit only for a herd of pasty eunuchs wielding fans and oven mitts, that'll soon be fixed by the modders. Hence, I think the point is probably moot. Joking, of course...
  8. Initial sales will be lower than they normally would for a successful game because of the advanced purchase through Kickstarter. But the 74K+ backers will surely count toward total sales.
  9. It could be interesting to have an escape mechanism wherein your party can flee through the edge of the area map, but then, if the enemy can keep up, you encounter them (with possible reinforcements) in a random wilderness encounter area. This should be relatively easy to implement, I would think.
  10. really? I recall that you could use fear or confusion which made creatures to lose control and wander around, but I don't recall a morale system in bg\bg2 and neither in PoE for that matter :/ Edit: maybe you mean "morality" i.e. the alignment system? When some enemy forces started to crumble and became outnumbered, some would break, turn their selection ring yellow, and try to flee. I thought it was a nice touch.
  11. I'd say: respectable quality (20%), solid mechanics (15%), good story/interaction (30%), nice level of variety (15%), and longer than average length (20%).
  12. I thought we were collectively over the whole 3D TV thing and 4K was the next gimmick This is a 4K 3D display, I believe.
  13. Variety is definitely a good thing to bring to the table in a CRPG. The more variety in appearance, while staying true to the general form, the better. To me, being able to distinguish male from female forms is good, as are differences in races, class roles, weapons, banners, shield types, and so forth. Again, this is all just a tempest in a tea pot. A very tiny tea pot, covering maybe a dozen pixels or less.
  14. What makes you think that one precludes the other? I'm not sure how you would distinguish between men and women's role in front-line combat; there you either learn to fight well or you die. But it might be interesting to explore the difference between men and women's soul-based abilities. Just to hypothesize wildly: suppose the role of the male is to draw forth a new (or recycled) soul out of the aether; that of the female is to hold and retain the soul while a body forms around it. Thus like a magnet and a battery: the male is able to draw off some soul energy from a source but cannot retain it; the female is able to retain the soul energy but is unable to draw it off. Now apply that to combat: a trained male can use his ability to temporarily disrupt and weaken the soul of an opponent. A trained female can latch on to that (or any other loose) soul fragment and prevent it from being recovered. By working together, they are stronger than they would be individually.
  15. This entire discussion regarding a few pixels on the display is beyond ridiculous.
  16. But at least there's no boob plate... or is there?
  17. I usually only read the combat log in BG1&2 when a character wasn't inflicting damage, so that I could figure out which one and switch weapons. It would have been nice if that were indicated visually in some manner.
  18. Unless the boobscale is more exaggerated than I think it is, not having seen the image in question, it wouldn't introduce a structural defect to the scale. Just be slightly more complicated to construct. Whereas the boobplate would have seriously impacted the structural integrity of the armor. But would it really? Or is this just another frequently repeated internet exaggeration? If what you say is true, then prove it. I'm skeptical; there's a much more dangerous weakness at the joints, which require sharply curved pieces with small joints. Some plate armor was made for nobility with significant belly bulges, which has a far greater surface area and curvature to protect. How is that any different? No, I think the word 'seriously' is well off here. At best it's 'very slightly'.
  19. To me, the spell system for Wizards in PoE seems much more self-consistent and flexible than it did in D&D. It has the feel of a D&D 3.5e Sorcerer in combination with a Wizardly interchangeable spell set. There's not really a need for separate classes. But if there were, perhaps human Sorcerers are able to use special tattoos to store the fragments of soul energy and channel attacks? That would limit the flexibility, but avoid the problem of carrying special tomes.
  20. Optional achievements that appear as trophies in your Stronghold might be appealing, especially if they had subsequent ramifications.
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