Everything posted by rjshae
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Guess the release date!
My pick would be: March 21st, 3... 2... 1... boom!
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A rant on KOTOR 2
So much anger, so much rage... ah, gotta love college football.
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I love the exceptional graphics, but 2 suggestions
Male dwarves should have bigger heads than female dwarves More seriously though, big head tend to make models look like caricatures – less 'elegant'. Just my 2¢ Yeah well dwarven heads need to be large enough to store all the extra ale they haven't swallowed yet. To compensate, female dwarven hips should have evolved to be equally humongous so that their offspring can make it out in one piece...
- The Kickstarter Thread
- Mishandled development
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Mishandled development
He's not from the RPGCodex. I am, so is Infinitron, C2B, Hormalakh, mutonizer, Arkeus, Malekith, PrimeJunta, Tigranes (a moderator) ... Despite what many people believe, the RPGCodex contributes good things to the RPG community and has raised a lot of money for lots of the Kickstarters. There's two reasons why people may not like the place - the list of preferred titles, and the undermoderation. I prefer undermoderation myself. No offense and I agree they do some good work there at the RPGCodex, but personally I like to have the sewage filtered before it flows back into my tap water.
- Mishandled development
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Delayed to early 2015
Perfect is the enemy of good. If they took at the time they needed, we'd never see it. It just needs to be good enough.
- The Kickstarter Thread
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RANDOM VIDEO GAME NEWS
Quick, which way to the intelligent discussion thread...
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Delayed to early 2015
We had multitudes of people posting here asking Obsidian to "take your time", so guess what... Thanks for posting the update.
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So is Obsidian going to make good profit with this game?
In terms of graphical quality, the level of immersion is an important factor. If you are engaged with the plot and the characters, then the graphics can look mediocre and (after a little while) you probably won't care. Otherwise, no amount of eye candy is going to provide satisfaction.
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The game looks and feels abysmal in every way
What, this hasn't turned into a romance thread yet? What's wrong with you people?
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So is Obsidian going to make good profit with this game?
My expectation is that they will at least recoup the original KS funding, and maybe more. Enough for another game at any rate. But I'm a 'glass is too large' kind of guy...
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What's on the idiot box... Part 3
It's not on yet, but Orphan Black has been renewed for a third season and they are starting filming. Just ten more episodes, unfortunately.
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I thought rogue was to be a front line class
There were no general or conversation skills in the IE games either (barring IW2, I think), and it was already clear back then that Thieves needed something more. There's a reason there was no single-class Thief companion available past the mid-game in BG2. Right, but IWD2 probably represented the pinnacle of the IE series development and hence a model of the future trend. Despite it being a primarily combat-oriented game, it managed to implement 16 of the then-current D&D skills.
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Design and execution
Are you speaking from experience with the beta? Do you have a more specific example?
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The game looks and feels abysmal in every way
Have a look at 'Manage Ignore Prefs' under your user settings....
- The problem with binary Melee Engagement in a real-time game - it's not just about the visual feedback
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I thought rogue was to be a front line class
Yeah haven't tried rogue yet, but in my ideal world of RPGs, it is OK to have a group member who is inept or bad at combat. Vic in Fallout 2 comes to mind, where until late game, he was a liability, and unlike Sulik's insane burst shorts, was terrible when you first picked him up. And yet I loved Vic, his comments, his role in the party-- what he lacked in combat he made up with character. That is not to say the rogue should be nerfed, or buffed, but I liked how thieves or bards in Baldur's Gate 1/2 struggled in combat but made it up with other things throughout your adventures. But I suppose no one in the post console world would ever accept the old school liability thief, I'm at peace with that. Given how the skill tree is flattened down to a meager 5 in PoE and there are no longer any conversation skills, Rogues definitely need a more expanded role in combat than they had in the IE series.
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Show of support for Pillars of Eternity
I've seen plenty of gaming opinions in here that don't match my own, so I'm definitely taking the assorted negativity with a big truckload of salt grains.
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What are you playing now?
D:OS is disrupting all of my modding efforts, dang it. I really need to do something about that. Okay, back to the game...
- Torment's movement system in PoE?
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Do you get Attributes on Level Up?
This is why I like point-buy systems such as HERO/Champions or GURPS. The economics is already in place to apply weight to your attribute decision making.
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Weapon Specialization issue
I think the old DragonQuest PnP game had weapon skills right: different weapons could have different levels of mastery. You could achieve a greater mastery with a rapier, say, than you could with a club. Perhaps having a matrix style of specialization might help: specialize in both social categories and in weapon style. You need to have both to achieve the highest degree of specialization.