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rjshae

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Everything posted by rjshae

  1. Clone Club Award for Tatiana Maslany on indiegogo. Cute idea; hopefully she'll get nom'd for a Saturn Award or two. I'm definitely looking forward to season 2 and seeing where they take this show.
  2. A consideration might be to set up a potential romance in the group, then expand on it in a setting novel by an author experienced in romance writing. There's bound to be a few setting novels, right?
  3. So who is offended by this thought: the Earth god-like creature art looks great, but... what if that was a guy? It might seem a little, well, pansy elf-like. Is there a more masculine equivalent?
  4. It's an unfortunate outcome, but so be it. I do hope they follow through on their expansion pack proposal.
  5. There's nothing quite like a promancer rant: expressing their deep, passionate desire for love through mindless, unendurable rage... j/k
  6. Breeding with a Death god-like will bring a whole new meaning to la petite morte...
  7. For what it's worth, we use dates like "4th quarter 2014", or 4Q14 for short.
  8. My one concern with the Death Godlike is that their horn growths look too much like a helm, rather than an integral part of the head.
  9. Thank you for the eye candy update. I'm disappointed you decided not to pursue the supplemental Kickstarter, but I understand. Good luck with the remainder of the project.
  10. I'd support this as a stretch goal for an expansion Kickstarter, because modding tools lead to richer content down the road. They've have mentioned trying to allow for modding, but said that may prove limited because of the potential difficulty in creating new areas.
  11. True. A decent measure might be a character interaction that made me think "I kind of wish romance had been included", but leave it at that.
  12. Whilst normally I find Josh to be extremely balanced and straightforward, I can't help but feel that tongue might have been just a little bit in cheek during that post. I sense a touch of "The only reason we're not doing it is because we don't have the resources to do it, and the resources we're lacking are people who want to do it". No, he states they're lacking the resources to implement them well. There's nothing tongue-in-cheek about it.
  13. Speaking of hiding from the "facts", can you provide a link to these polls? I'd like to see if it was an unbiased poll of randomly selected gamers or a self-selected group who have a particular interest in elements of romance. Thanks. I know you'll think the polls were biased, but you can find them all if you do an Advanced Search on the PoE forums. Use the key words " Romance Poll". There are about 7-8 topics that will come up that you can read Okay then, I'll have to consider them biased polls since the audience is self-selected. Thanks.
  14. Speaking of hiding from the "facts", can you provide a link to these polls? I'd like to see if it was an unbiased poll of randomly selected gamers or a self-selected group who have a particular interest in elements of romance. Thanks.
  15. It makes for a much more interesting story when the character's plot is more centered around a particular weakness, instead of a weakness just being used as a trade-off at character build time. For that reason, weaknesses are probably more useful when implemented as core characteristics in your companions.
  16. I do hope you're not implying that either of the Icewind Dale games had better plots than Baldur's Gate II? The IWDs were churned out in the quickest time possible, and in terms of plot, characterisation and companions are not much use as an example for anything. EDIT: Sorry, Josh. You're taking my example out of context, so clearly not. I'm saying the original poster used the BG series as the justification for including romances. I'm pointing out that the game is intended to be the spiritual successor to the IE series, not just BG. Thus the justification is logically weak in that regard. A good story can be written regardless of whether it includes romances. Because of the budget constraints, adding writing about romances reduces effort in other areas; it's a zero-sum game. What I'm hoping for is a well-written story that has at least some amount of emotionally compelling context. It isn't necessary to include romances to accomplish that point. If they wanted to include romances, then fine. If they don't, then that's fine as well.
  17. My concern here is the stereotypical nature of the response; it isn't really exploring new ground. How about making a society that views such rare hybrid births as a godsend? (Much like we can have a certain fascination with the birth of white tigers, for example.) Why not explore how that belief system could be taken to extremes, much to the detriment of society?
  18. Absolutely spot on. Not quite. Were there romances in the Icewind Dale series? No. I'd say then the idea is only half baked. Better no romance than a weakly implemented story line. Spend the resources on the remainder of the plot.
  19. This post makes me Hungry Like The Wolf. For sleep. Because it is 3am. Sure. *COUGH*Duran*COUGH*Duran*COUGH* Get some sleep, bro.
  20. It might be fun to have an easter egg for the player that blunders into every trap, or fails to solve every puzzle, in a dungeon. Like a blockhead helm with some special ability requiring exceptionally low intelligence...
  21. Every such major element of reactivity just multiplies the cost of production. It might be better to limit it to just a few bigoted individuals and assume everybody else has accepted a diverse world in which soul-based magic can turn anybody into a powerful individual.
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