Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

rjshae

Members
  • Joined

  • Last visited

Everything posted by rjshae

  1. I don't really care that specific classes are considered "boring" as such. For me, the enjoyment is in the group tactics. That still means you'll need some grunts to hold the line. Fighters and Rogues were made "interesting" in the DA series, but the overall tactics were pretty atrocious.
  2. A loose thought rattling around in my noggin': Keep the system as it is now, but have the game track a hidden 'Battlefield Experience' counter separately from XP. At certain points your characters achieve Battlefield Experience accomplishments (Ex.: Tyro, Skirmisher, Warrior, Battle Hardened, War Hero, ...), and these serve as prerequisites to an otherwise restricted set of Talents. An example talent would be a Favored Enemy.
  3. what's WL2? and why Unity? Wasteland 2. Because it's available for modders too?
  4. Played IWD a couple of times; didn't enjoy it nearly as much as BG. I'll take a pass on this one.
  5. Hmm, but why can't Might be interpreted as Strength? This can be a magical system where your muscles provide a component of the magical energy. You're "throwing" a magical force at something, which gets amplified through the spell. That approach doesn't seem any less implausible to me; it's just different than D&D. Now, a wimpy, intelligent wizard has to rely on attrition tactics to win his battles, rather than, say, delivering a knockout blow against the enemy leader.
  6. To me, kits are essentially talent trees, with some added perks and penalties that form a trade-off. I think it's the penalties part that makes a kit interesting; what are you willing to sacrifice in order to gain the kit's benefits?
  7. Waiting for the VR face-hugger simulator...
  8. Godlike: Hey, we don't serve their kind here...
  9. Feets Don't Fail Me Now feat Increase speed in the presence of an undead...
  10. I'll be happy if the essence of the character classes, as well as the character backgrounds, come across during non-combat interactions. That's what build's the 'role-playing' part of the experience for me.
  11. Well if we add dex to the formula these attributes should at least have some effect on spell casting time.. shouldnt they Probably use the lower of the two, I'd guess. That way it's harder to dump points into one stat.
  12. What you could do is randomize spell uses per rest for Wild Mages: each time you cast a spell, there's a chance that you will get no more uses until your next rest. I typically don't like spell fizzles in CRPGs--they're generally annoying.
  13. So... a detailed, tactical, action side-scroller, using every key on your keyboard. With vomit.
  14. I suspect it might have some impact in terms of speaking clearly and rapidly. But if a spell requires physical movements, being intelligent might not speed those up.
  15. Quite right. I'd probably wait a couple of years before publishing those numbers so that there is no negative spin which could impact game sales. Lord knows we've got enough grumbling gamers around... What I'm more curious about are the plans for the expansion.
  16. What's wrong with role-playing a generally unliked character? I don't think you would want to make the abilities of the god-like too attractive, or it will be the go-to character for min-maxing. Hopefully they have it carefully balanced. What might be a concern is at higher levels where helms/circlets/hats start to provide some pretty useful capabilities. They may need to add one or more upper level ability boosts in order to balance that out.
  17. Suggested before: feed your less powerful items to the stronghold leaders. It will improve their loyalty and strengthen the defenses.
  18. The smarter marketeers might look at: number of active gamers in a group -times- the amount of money the group spends on gaming. If a group has a lot of gamers but only buys a few cheap mobile games to play over and over, then that group may not end up having as much influence as you might think. OTOH, there's probably going to be another hype cycle with a lot of following the herd.
  19. To me that was a problem in design: if the game encourages 20% of the Wizard spells to be cast 80% of the time, then Sorcerer becomes a better character than Wizard through a form of min-maxing.
  20. The IE inventory system is clunky and outdated; it's one of the most annoying aspects of going back to play BG2EE. Do I hang on to these twenty pieces of seemingly useless quest cr*p in case they prove important, or do I replace them with something useful? Now I have to spend ten minutes consolidating gems that are scattered across the party in the gem sack. Why does this one arrow that I'll probably use only rarely take up as much room as 80 +1 arrows? Why do I need to have multiple party members carry along extra arrows used by one or two characters? What is it about my equipment that is causing so much encumbrance--wait, I'll add and remove each one until I find it. I'll be glad to see the last of it.
  21. Like it or not, game creation is a business. But it's got to be a healthy balance of business and (gaming) pleasure--each has to rely on the other to succeed in the long term. Otherwise, in the end, a company will have neither.
  22. If they do a Pathfinder CRPG, I hope it doesn't draw Obsidian financial resources from their PoE series. That'd be my concern.
  23. Err... who are they selling to? Pathfinder players? *sigh*
  24. Yeah, especially given the wretched failure (under even "worse" circumstances) that was Baldur's Gate ...
  25. It doesnt right out say it and according to d&d faq on the OGL, its mainly the line that states u cannot add or force "permission or restriction" on the ogl content which most games make u accept an uael agreement to play the game. Its that agreement that is against the OGL, no making a video game but making players agree to restrictions and permissions and so forth. Which line is that? I don't see it. The main restriction is on Product Identity.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.