Everything posted by rjshae
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Josh says: PoE's Fighters and Rogues aren't boring
I don't really care that specific classes are considered "boring" as such. For me, the enjoyment is in the group tactics. That still means you'll need some grunts to hold the line. Fighters and Rogues were made "interesting" in the DA series, but the overall tactics were pretty atrocious.
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Toggling XP Systems - For a Peaceful Co-Existence!
A loose thought rattling around in my noggin': Keep the system as it is now, but have the game track a hidden 'Battlefield Experience' counter separately from XP. At certain points your characters achieve Battlefield Experience accomplishments (Ex.: Tyro, Skirmisher, Warrior, Battle Hardened, War Hero, ...), and these serve as prerequisites to an otherwise restricted set of Talents. An example talent would be a Favored Enemy.
- Next Obsidian Kickstarter
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Icewind Dale: Enhanced Edition Announced
Played IWD a couple of times; didn't enjoy it nearly as much as BG. I'll take a pass on this one.
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Attributes: The case for turning Might into Strength, and improving the whole system in the process.
Hmm, but why can't Might be interpreted as Strength? This can be a magical system where your muscles provide a component of the magical energy. You're "throwing" a magical force at something, which gets amplified through the spell. That approach doesn't seem any less implausible to me; it's just different than D&D. Now, a wimpy, intelligent wizard has to rely on attrition tactics to win his battles, rather than, say, delivering a knockout blow against the enemy leader.
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Class diversity in D&D vs P:E
To me, kits are essentially talent trees, with some added perks and penalties that form a trade-off. I think it's the penalties part that makes a kit interesting; what are you willing to sacrifice in order to gain the kit's benefits?
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RANDOM VIDEO GAME NEWS
Waiting for the VR face-hugger simulator...
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Off-putting design choices (names and races)
Godlike: Hey, we don't serve their kind here...
- Feat suggestions
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Class diversity in D&D vs P:E
I'll be happy if the essence of the character classes, as well as the character backgrounds, come across during non-combat interactions. That's what build's the 'role-playing' part of the experience for me.
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Should high intelligence decrease spell casting time
Well if we add dex to the formula these attributes should at least have some effect on spell casting time.. shouldnt they Probably use the lower of the two, I'd guess. That way it's harder to dump points into one stat.
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INT = Wild Magic?
What you could do is randomize spell uses per rest for Wild Mages: each time you cast a spell, there's a chance that you will get no more uses until your next rest. I typically don't like spell fizzles in CRPGs--they're generally annoying.
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Ideas for games please steal them please create this
So... a detailed, tactical, action side-scroller, using every key on your keyboard. With vomit.
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Should high intelligence decrease spell casting time
I suspect it might have some impact in terms of speaking clearly and rapidly. But if a spell requires physical movements, being intelligent might not speed those up.
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Crowdfunding is now over!
Quite right. I'd probably wait a couple of years before publishing those numbers so that there is no negative spin which could impact game sales. Lord knows we've got enough grumbling gamers around... What I'm more curious about are the plans for the expansion.
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Change godlikes to add true varity.
What's wrong with role-playing a generally unliked character? I don't think you would want to make the abilities of the god-like too attractive, or it will be the go-to character for min-maxing. Hopefully they have it carefully balanced. What might be a concern is at higher levels where helms/circlets/hats start to provide some pretty useful capabilities. They may need to add one or more upper level ability boosts in order to balance that out.
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Superweapons
Suggested before: feed your less powerful items to the stronghold leaders. It will improve their loyalty and strengthen the defenses.
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Adult females overthrown teen males as largest gaming demographic
The smarter marketeers might look at: number of active gamers in a group -times- the amount of money the group spends on gaming. If a group has a lot of gamers but only buys a few cheap mobile games to play over and over, then that group may not end up having as much influence as you might think. OTOH, there's probably going to be another hype cycle with a lot of following the herd.
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What about sorcerers
To me that was a problem in design: if the game encourages 20% of the Wizard spells to be cast 80% of the time, then Sorcerer becomes a better character than Wizard through a form of min-maxing.
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Change inventory system from "PoE stash" to "IE encumbrance"
The IE inventory system is clunky and outdated; it's one of the most annoying aspects of going back to play BG2EE. Do I hang on to these twenty pieces of seemingly useless quest cr*p in case they prove important, or do I replace them with something useful? Now I have to spend ten minutes consolidating gems that are scattered across the party in the gem sack. Why does this one arrow that I'll probably use only rarely take up as much room as 80 +1 arrows? Why do I need to have multiple party members carry along extra arrows used by one or two characters? What is it about my equipment that is causing so much encumbrance--wait, I'll add and remove each one until I find it. I'll be glad to see the last of it.
- Example of what is killing modern games
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Pathfinder CRPG by Obsidian?
If they do a Pathfinder CRPG, I hope it doesn't draw Obsidian financial resources from their PoE series. That'd be my concern.
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Pathfinder CRPG by Obsidian?
Err... who are they selling to? Pathfinder players? *sigh*
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Pathfinder CRPG by Obsidian?
Yeah, especially given the wretched failure (under even "worse" circumstances) that was Baldur's Gate ...
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Pathfinder CRPG by Obsidian?
It doesnt right out say it and according to d&d faq on the OGL, its mainly the line that states u cannot add or force "permission or restriction" on the ogl content which most games make u accept an uael agreement to play the game. Its that agreement that is against the OGL, no making a video game but making players agree to restrictions and permissions and so forth. Which line is that? I don't see it. The main restriction is on Product Identity.