Everything posted by rjshae
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Josh says: PoE's Fighters and Rogues aren't boring
True, but everyone else gets that skill, too, and nothing prevents you from essentially maxing it out with a non-Fighter. That, and unless swimming a river or jumping a gorge helps the Fighter's combat effectiveness, a huge portion of "adventuring" will go completely neglected by the fighter's chief contribution. For the record, I'd love it if those things actually contributed to Combat in some way. Just hypothetically speaking. Yeah, well here's wishing there were more skills and they were attribute-based so that the classes could specialize more. But it doesn't sound like we're getting that.
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Josh says: PoE's Fighters and Rogues aren't boring
It sounds like there will be more opportunities to use the Athletics skill in PoE. In the D&D PnP game, that was one of the Fighter's chief skill contributions--swim a river, jump a gorge, climb a tree.... So in that sense they may prove more useful.
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Which tier did you choose?
I did as well, although if it occurred today I'd have second thoughts about the benefits of a boxed set. My preference for add-ons now would be for a T-shirt and a sticker or two (if they offered any).
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Arrows/Spells have no arc
Seriously? In a turn-based combat simulation?
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Brace of pistols
Because that would be too historically accurate and we should burn all simulationists at the stake?
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How to solve the AoE problem while making the INT stat more compelling (and INT characters smarter).
Possibly you could have INT modify how effective a spell is at penetrating defenses. I.e. a low MIG means a lower maximum damage, but a high INT means that the damage is more likely to get through.
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RANDOM VIDEO GAME NEWS
Doesn't mean that they will be able to turn it for a profit but we'll see.If minecraft 2 sells half as well as Minecraft did, it will probably have been worth it. And that's not counting merchandise. Announcing minecraft 2. Now with even larger voxels!!! Ooohhh, shinies...
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The Funny Things Thread
- Divinity: Original Sin
- Brace of pistols
They could also balance them out with jamming rules--a percentage chance that the gun will misfire or jam on each discharge, requiring a mechanics check (or end of combat) to fix. IIRC, they are using the wheellock technology, which was expensive back then. So in many cases I'd expect that only enemy leaders would have one.- Fallout 3 type game/kickstarter. pillars of eternity / Balder gate
You mean something awfully similar to the pitch Obsidian had a couple of years ago...? Edit: Just in case anyone doesn't know what I'm talking about. Somewhat, although I don't know that Obsidian has the resources to build a sci-fi Skyrim. Maybe a scaled back effort using Wasteland 2-like isometric projection and perhaps a modified P:OE system.- RANDOM VIDEO GAME NEWS
They purchased a one-hit-wonder company that already has their game on Xbox? Whhhhyyyy?- What about sorcerers
They could always add something that takes up on of your equipment slots--spend a per-rest spell to activate the item, then use the slotted 'at will' spell.- Fallout 3 type game/kickstarter. pillars of eternity / Balder gate
There's a bit of a gap in the single-player Space Opera RPG niche that needs filling... Something like KOTOR 1&2 or the cancelled Star Wars 1313 game, but not set in the SW universe (for IP reasons).- Thoughts on a Health System
I think you've confused matters significantly with your renaming. But, if I understand you correctly, the net effect is to use the (current) Health as an expendable to heal the Stamina. Is that right? I'm not really clear as to what the benefit would be, game play-wise.- Josh says: PoE's Fighters and Rogues aren't boring
Seems a bit kludgy to me, but I suppose it's like having the different D&D hit dice for the various classes. I'd almost rather see the ratio change as a result of level advancement.- Josh says: PoE's Fighters and Rogues aren't boring
There's something to be said for sticking with what players know, particularly with a game that's intended to provide a feel for the IE series. Providing that feel is what helped sell the Kickstarter, so I can't imagine they'll want to stray too far from it. Especially given all the changes they've already made. A conservative opinion, I know.- Small suggestions. Easily implemented ideas, quickfire thoughts.
I had an idea for an easter egg: gaining a bonus talent for specific challenge builds. If you take on a party of adventurers that all qualify for a particular challenge, then your party members gain a special bonus talent while the party makeup remains intact. For example, suppose you have a party made entirely of elves and elven godlikes that all have at least a point in the Survival skill and support a 'protect the wilds'-type faction. While you remain favored by that faction and don't add an incompatible party member, your party gains a magical 'Nature's Child' talent that provides a bonus to your Ref/Will saves in natural areas.- Suggestions On how to make Melee (rogue/fight/pal/barb) More Compelling
Thinking back to D&D v3.5, the flexibility of the Fighter class came about largely because of the mass of Feats they could choose. It was also true in that system that Rangers could outclass a Fighter in ranged combat. But that didn't stop Fighters from gaining proficiency with a ranged weapon, did it?- Josh says: PoE's Fighters and Rogues aren't boring
How would that work in reality? Unless you are employing magic, you can't ignore the physics of inertia.- The Kickstarter thread (PnP edition)
- Suggestions On how to make Melee (rogue/fight/pal/barb) More Compelling
I'd like to see some Maneuvering talents that allow a Fighter to manipulate the opponents positioning on the battlefield, such as pressing them back (Might) or flipping positions (Agility). Primarily, these would be used to try to shift a foe into a spot where they can be flanked. Of course, these could be used against you as well... but more's the challenge.- The Funny Things Thread
Oh... that's what twerking is for. Thanks for the enlightenment.- Josh says: PoE's Fighters and Rogues aren't boring
I'd like for Fighters to have Talents that allow them to disrupt a static line of battle (beyond simply attacking an opponent). D&D had those in the form of Bull Rush and Overrun. Being able to penetrate a wall of defenders would present some interesting tactical options for a Fighter.- Defence/Deflection rating for weapons
I'd like to see a melee weapon get a small deflection bonus, but only against weapons that are one speed rating slower. For most weapons it should average out to about the same, so no there would be no net benefit and the deflection doesn't need to be adjusted. Only if you have a weapon that is slightly less hefty but faster, would your parrying improve.