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Everything posted by rjshae
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I did post something along these lines no one bit. Also with the deep stash and on permanent death mode if you loose a couple companions and have to go to adventure hall to make more. It might be nice to have a store of items if you are going to try for a different comp. Yes, I've suggested this as well. To me, it makes a lot of sense and will add to the sense of connection with your stronghold. A panel with a grid of key NPCs vs. equipment slots would allow you to manage it, then have the loyalty of your stronghold personnel be partially impacted by how well equipped they are.
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Hidden Experience
rjshae replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would only want this if it is a setting you pick at the start of the game: whether to allow changes to expert mode or not in-game. Otherwise I strongly disagree. I want to be able to change the settings if I find they result in tedious game play and ruin the experience, rather than having to start over. There's no reason that lack of inhibition by some players should be a reason to punish and control everybody else. Just agree with yourself not to change the settings, then stick with it. -
Regardless of the variation of the Endless paths of Od Nua in time, space, theme, and character, having something to tie the parts together would be good. Perhaps a common symbol that shows up from time to time, or a commonality in style. Mayhap a stone worm--symbolic of death and decay--that winds its way through the dungeon, peeking out through the occasional wall or floor, pulsing with mysterious magic and glistening with cool sweat. The entire dungeon could be fitted with an ingenious system of mirrors and vents, designed to deliver light and air into the depths. Maybe these have fallen into decay, forming pockets of darkness and bad air.
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Its a nice idea, especially if it were tied into damage levels versus boss monsters. Perhaps you might influence a bard into retelling the tale of the amazing victories earned, thereby multiplying the reputation? A reputable weapon could, say, allow you to earn special upgrades for that weapon that might not otherwise be available.
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During the interlude, Spain was getting heavily plastered and began smashing bottles over its head. Impressed by the display, Germany and Russia supplied Spain with ever larger bottles. With its scalp now a bleeding mess, Spain passed out and missed the entire show.
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The best storytelling...
rjshae replied to Sheikh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The narration in IWD2 was from a historical perspective, which can add an element to the atmosphere. Rather than a companion telling the story, it might be interesting to hear it from the perspective of one of the protagonist's offspring. Like a daughter telling the tale of how her family came to be--to her children while sitting around a fire at night. That would create a sense of continuity in the story. But that would depend on whether the protagonist bites the big one in the ending. -
Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have no problem with enhancing the world map with various effects, however, I do question of the need for a purely eye candy "extra zoom level map" and would like to note our world map is similar in scale to ~sixth of the Spainish Peninsular, so we need a better examples than what we have now where you can see individual trees... My interpretation such features is that they are "representational" of the terrain. Obviously it can't map trees or other vegetation 1-to-1, so the developers may use a stand of trees to represent a copse or light forest, for example, while a green canopy would indicate a larger forest. Its meant to to be an eye-pleasing abstraction. But then that is true of many a map. Here, for example, is a screen shot from the SoZ overland map: -
And so the winner at the world garlic and onion eating festival was finally crowned...
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Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's a matter of personal taste, I suppose. Those are nice maps, but they wouldn't work at all well for showing dynamic features... which is the point of 3D overland maps. The point of a 3D map is that you can change perspective or zoom out. That Legends of Eisenwald style map will never happened, its not a 'world map' its game map of a continues world using 3D, if this what you want then the ship has sailed on this with KS pitch, what we have is non continues world with 2d maps using 3d effects. Mmm... no. Changing perspective or zooming out is not necessary for a successful overland map. SoZ, for example, had a static viewing perspective, which reduces the cost of building assets. -
Update #76: Music in Pillars of Eternity
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Wonderful update, and there I was thinking I wouldn't be interested. Thank you for explaining your process to us in some detail.- 221 replies
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Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's a matter of personal taste, I suppose. Those are nice maps, but they wouldn't work at all well for showing dynamic features... which is the point of 3D overland maps. -
How does PoE innovate?
rjshae replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Besides this being a ridiculous post, we're all using the word innovation wrong. Like it's some feature that is somehow mutually exclusive from the mechanics of the game. And yes, good stories do innovate. You missed my point, and you're being a bit of a ****. Books don't need to innovate their physical form in order to communicate their story. -
Overland travel map question
rjshae replied to Lord_Darkmoon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The overhead map for the Legends of Eisenwald looked like it would make a pretty decent overland map. -
How does PoE innovate?
rjshae replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Innovation in gaming is overrated. Books don't need to be innovative in order to tell a good story. -
walking speed outside of combat
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The speed will probably be limited by what looks realistic for the animation. But I don't know why they couldn't have a speedy travel mode: move the view to where you want to go, click the location button, and, if there are no enemies nearby or along the path, the party instantly enters the side of the view (with the entry point determined by a path-finding algorithm). -
They should have put in a "Name & Design a Merchant" at the $250 level. That would have generated a bunch of oddball entries.
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I've been playing the BGEE/BG2EE series through from beginning to end--the third or fourth time now that I've played each, although the last time was many years ago with the original releases. I've got to say... it's getting kind of boring. This will probably be my last go through. I just wanted to play a single character all the way through from beginning to end, which I've never done. But, with the perspective of history now, I feel like my character lacks any, well... character. There's no sense of identity. It's the other members of the party that have a personality. I guess I've been spoiled by more recent CRPG releases.
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I agree; this type of statement keeps getting repeated, even though it makes absolutely no business sense. Suppose they spent $1 million of their own money to fund an additional 3 months of development. Would they recoup that in additional sales? No. It would be better to say: cut the lower priority stuff in order to bring the remainder up to a higher quality.