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Everything posted by rjshae
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Sexually explicit content
rjshae replied to Sad Panda's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I tend to think that sexual themes are more interesting when the author neither avoids the subject nor deliberately seeks it out, but rather it happens as a consequence of the plot thread. Quests designed to titillate the player in a generally non-erotic tale seem juvenile to me. -
For all you know the presentation showed spoilers that some of us don't want to see yet. We will all see the product at some point; you're all getting exactly what you paid for, which is a game. The entertainment is extra, and it is basically up to the developers, and their public relations, as to what they show and to whom. Then show us some random encounter from early in the game and done. This excuse is pretty weak. And yeah I will get what I paid for but that does not mean I will support more and future projects because I really do not like how they handle this situation while so many and even much smaller studios do it so much better. This is no AAA top secret project but they are really treating it like that. Which is just sad in my opinion. Ah, rubbish. They've fed us plenty of information. I'd much rather they spend their time building a good game than wasting lots of energy trying to slake a few poster's sense of entitlement. We'll all see the same results in the end.
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For all you know the presentation showed spoilers that some of us don't want to see yet. We will all see the product at some point; you're all getting exactly what you paid for, which is a game. The entertainment is extra, and it is basically up to the developers, and their public relations, as to what they show and to whom.
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Unity supports C#, Java, and Python. In fact the documentation is significantly more robust in Java. I certainly hope this game doesn't have any dependencies on Java; tired of patching that oozing sore.
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I believe what they are doing is raising and lowering the water level. I don't think the sand is moving, but there's some sea foam in the mix that, in combination with the wave flux, may make you think it is.
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Sweet! Nice update. That ocean motion effect looks really good. Thanks for keeping us informed.
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Multiple currencies
rjshae replied to Sheikh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A level up in sophistication would be for each settlement to have its own exchange rate for different currencies. If you want to get the most value for your currency, you'd travel to where the exchange rate is best. A simplified approach would be for each settlement to have a "preferred currency"; all others are exchanged at, say, 80% of value. -
It's almost like you're all boxed in...
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Population size
rjshae replied to Namutree's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A bulky barbarian warrior, new to the city and armed to the teeth, walks up and starts asking the PC the same sort of questions you normally get to ask a random local.... What happens next? -
The Two Big, Big Cities
rjshae replied to Gyges's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The cities may be big, but that doesn't necessarily mean the city game areas are going to be profuse. We'll probably see a few highlight areas and some adventuring locales in each city.- 31 replies
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Multiple currencies
rjshae replied to Sheikh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There were multiple currencies in F:NLV. I suppose it added slightly to the sense of having different cultures and governments, but beyond that it didn't make much of a difference. It was really just an additional set of numbers in the inventory. Having a second currency that only certain vendors accept might provide some cultural atmosphere, particularly if the variation was geographical in nature. -
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Hopefully it will be more advanced than that limited selections; something akin to the formation editor used in ToEE perhaps.
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Date night...
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Population size
rjshae replied to Namutree's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think they need to put a mob everywhere, but one city area with a large ambient crowd would be a nice touch. Like a market place. -
Dat Backer Content
rjshae replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's a great idea. Their party name could have been the "Goon Squad" and they would be world renown for only fighting on the side of reviled dictators and tyrants. In battle they would constantly fling insults as well and when one of them died they would say "I am suspending my belief!" Led by a great flaming Troll named Xedoc....- 110 replies
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Update #79: Graphics and Rendering
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
There's no evidence for that, it's just pointless speculation. They could do two paint over passes for each resolution asset and it would look better but I doubt they will because the benefits aren't worth the cost, they'll just downsample the painted 2560x1440 backgrounds. Yep. They can also ship a single asset size with the game then provide a higher resolution as a supplemental download. That will address the potential disk space issue.- 192 replies
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Here's somebody who groks parallel processing...
