Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Thundercat710 last won the day on March 11 2017

Thundercat710 had the most liked content!

Community Reputation

66 Excellent

About Thundercat710

  • Rank
    (2) Evoker

Profile Information

  • Location


  • Pillars of Eternity Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Crashed when leaving Dunnage by sea. Cheers to you guys on an amazing game! Not permitted to upload my error log, crash log, or dxdiag, so here you go: Error Log: Unity Player [version: Unity 5.6.3p3_88d4ddf6344a] PillarsOfEternityII.exe caused an Access Violation (0xc0000005) in module PillarsOfEternityII.exe at 0033:7206a3e4. Error occurred at 2019-01-31_093744. G:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII.exe, run by Thundercat710. 37% memory in use. 16348 MB physical memory [10269 MB free]. 18780 MB paging file [6812 MB free]. 134217728 MB user
  2. One of the conversations with the Gods where they (or the narrator) says that they have to "insure" that Eothas doesn't do what he wants, instead of "ensure".
  3. Love it. Something about how it moves really helps bring the game to life for me. Much thanks! Also love the adjuster for the combat speed.
  4. It isn't controllable by the players (aside from possible Scripted Interaction intimidation options), is it?
  5. I would appreciate it if they somehow got this request to be toggle-able in the menu. I have done 4 playthroughs of Pillars 1 and my lazy min-max self beelines to where I know the sweet loot is, and I dictate my party builds around the loot I know I'm going to pick up ahead of time. It's not evil, as someone above mentioned, not at all. It lessens my enjoyment of the game drastically when I meta it, and it is quite difficult for me to force myself not to. I notice my save-scumming goes up astronomically when I play the game this way, as well. Again, that's not a bad thing, and I do get so
  6. I found a solution to this. I don't know if it works in every single case, but it worked often enough for me to be satisfied with it during my playthroughs. If you enable the option to Auto-Pause when an enemy is spotted, this paused state allows you to put everyone into stealth, even after cutscenes and all that. I remember a few times where I thought "There's no way I should be able to go into stealth right now, but sure let's try it" and it worked. Hope that helps.
  • Create New...