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Everything posted by rjshae
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Reads the OP. *Must be a Fux News wet dream.* Snickers. Leaves.
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Pointy Hats
rjshae replied to khalil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well then there's my point: 'pointy' hats are very suggestive of a specific culture. This is a different world with different cultures and history; introducing something that clearly doesn't fit the theme may break the forth plane--much as would a lab coat in an ancient roman setting, for example. If they do introduce pointy hats, then I would hope they don't look like they came from the Wizard of Oz. So no, I hope they don't have pointy hats with floppy rims like the pictures presented earlier, unless they fit the theme.- 46 replies
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An option to have a Battle Report pop up at the end of each combat. It could show, for example: The location of the battle. Combat duration (in terms of game time). Total number of enemies defeated. The highest damage total inflicted by a party member, and by whom. The single attack with the highest damage total inflicted. The single magic spell cast that inflicted the highest damage total. The most powerful enemy defeated during the combat. Total damage inflicted upon the party. The party member who took the most damage. Number of pauses incurred. Number of expendable items consumed. Number of loot items dropped by the enemy. Number of times the dwarf scratched his butt during combat. Okay, just kidding on the last one. But you get the idea.
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PoE Racial Archetypes
rjshae posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm curious to find out what the developer's take is going to be with the various races. I know they have some geographical-based categories they have listed before, as well as some regional cultures, but what about the racially-specific cultures and behavioral norms? Will they be using stock archetypes for elves and dwarves, or implementing something a little different? Will elves be tree-hugging, poetry spouting, effeminate artsy-fartsy types? Are the dwarves going to be beer belching, beard toting, grumpy gold hoarders? What do you think? -
No True Turn-Based?
rjshae replied to Christopholis's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It sounds like combat will be continual action rather than turns made at regular intervals, so it is unclear to me where they would insert a pause. Perhaps at the end of specific actions? Maybe you can queue up actions and insert a 'pause' action at the end? -
Pointy Hats
rjshae replied to khalil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Right, we need the kiddy versions. Plus grossy-oversized weapons, boob plate, gold-plated cod pieces, and more...- 46 replies
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Pointy Hats
rjshae replied to khalil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They could do a pointy hat by changing the very stereotypical wide brim to a different style. For example:- 46 replies
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Pointy Hats
rjshae replied to khalil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Since Wizards probably draw gunfire, they may not want to be too obvious about their profession prior to hostilities. Then again an egotistical wizard probably likes a lot of flair, so maybe those would have unusual hat styles?- 46 replies
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It hardly matters whether you let them or not, but I agree otherwise. They've already made a commitment to allow modding, so the point seems moot.
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^ ***Thinks we need a beer version for low stats...***
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Adam at Work
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This, and some languages are more efficient at shooting your foot off than others... -
Oh dear god no. Whatever are we going to do now?
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It seems like this would be pretty easy to implement. They could put various filter tabs on the shop inventory and just give us a Custom items tab that we could use for whatever we choose, including your proposal. The Equipment description panel could then have a check box to flag it as a Custom item.
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Wait, our hero is a fully deployed alien egg sack?
- 520 replies
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- Pledge
- indie games
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(and 6 more)
Tagged with:
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I'd like to help you out. Which way did you come in?
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- Eric Fenstermaker
- Pillars of Eternity
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Yes, 10,000 narrative words is worth around 75Kb, which is a decent-sized jpeg image....
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- Eric Fenstermaker
- Pillars of Eternity
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History has always been interpreted through the filter of current interests...
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UK PC Gamer article
rjshae replied to motorizer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, not all suicide bombers are fanatics. Some choose to die so their destitute family will get looked after, for example. A more pacifist example might be the Green peace whaling ship chasers. -
Ammunition
rjshae replied to BrainMuncher's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's the contagion aspect of so-called sympathetic magic--anything that comes in contact with something else continues to act on it, even at a distance. A magical effect could thus be bestowed through the quiver, a cup at the bottom of the quiver, the archer's glove, a material on the archer's fingers, or the bow itself. -
Adam at Work
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not sure whether you would see cold breath at this scale. But having the lighting and visibility change with the weather would be a nice touch. -
Yes, eliminating words can change how people think. I just don't think it's the right way to go about it. 5 examples of how the languages we speak can affect the way we think.
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Ammunition
rjshae replied to BrainMuncher's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why would a quiver change the properties or composition of an arrow? If it did, why wouldn't a sheath change the properties or composition of a sword? Magic. -
Yes, eliminating words can change how people think. I just don't think it's the right way to go about it.