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rjshae

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Everything posted by rjshae

  1. I agree. But the female form can also be made apparent from narrower shoulders and wider hips.
  2. Mmm... no. Your assertion is far too broad. They may lose some backing, but it will depend on the circumstances. If they are forthcoming about the reason and the contributors are understanding, they may not lose very much support at all.
  3. I'm enjoying season 2 of Orphan Black thus far. It has begun to drop hints about where the story is heading, although a lot of the motivations remain a mystery.
  4. This piece looks especially great. The shadows are in the opposite orientation from what we've seen before in outdoor shots. I wonder if that means they will be dynamic during the day?
  5. Very nice. I love the level of detail in these shots. I hope you'll have some grungy, low quality armor types as well.
  6. You kids be quiet back there...
  7. For me, the exception would be sequential battles where a second battle starts immediately before characters have had a chance to recover. Either allow full recovery or leave buffs enabled.
  8. Good interview. Sometimes its just nice to get a feel for the people behind the process, and in so doing you can see what type of work they will produce.
  9. Release date for Divinity: Original Sin is pegged as June 20, 2014.
  10. Realistic ragdoll physics would need to take into account muscle and tendon flexibility, as well as the compressibility of the various body parts. That's a much more expensive computing problem.
  11. It might be interesting to include random broken loot that you need to get repaired for full value. There had to be a reason some of the random loot wasn't being used.
  12. Gives new meaning to the phrase, 'getting your ticket punched'.
  13. At the viewing scale of this game it's probably not that important. A death animation will likely suffice.
  14. Yes. It could also be the pet or animal companion. Something I've mentioned before is I'd like to see an (optional) Battle Report following combat.
  15. There is some scaling that is based on your difficulty setting, rather than level. Ref.
  16. Perhaps a magic item of some of less useful capability. Ring of soap protection, amulet of hangover absorption, boots of line dancing, shield of plymouth valiant, helm of lice warming, ...
  17. Agreed. I really liked the wounds and healing system in D:TDE. It had just the right amount of sophistication without being overly cumbersome. Plus the armor component system was pretty nice. We won't get anything close to that approach in PoE, it seems.
  18. I do like that minimalist design. It's very clean and functional. Presumably the panels are relocatable. Hopefully it can be reskinned for those who like controls taking up more screen real estate. Or maybe offer two types of interface: one for the svelte controls crowd and the other with the more solid look.
  19. In an odd sort of way, that reminds me of Shelley's Ozymandias. "Look on my works, ye Mighty, and despair!"
  20. A stretch goal can be defined as, "that cannot be achieved by incremental or small improvements but require extending oneself to the limit to be actualized". As such, I don't think that "improving the entire game" can be considered a stretch goal. They're not pushing themselves to a limit in some manner; they're just executing what they are going to be doing anyway. I think this is why there's a question here: they're not really pushing to a limit if they can't measure what they're striving to achieve. No matter, it's an argument over a nuance.
  21. If i try to get together with an ex does that make me a necro-romancer? Only over her dead body...
  22. So... most likely there will be an Aumaua character of some type. Perhaps a crabby Aumauan priestess of fish and chip shops?
  23. As the centuries passed, the Godlike finally did learn to master the art of wearing a helmet...
  24. Doesn't this seem contradictory, or am I reading with ironic glasses, again. Oh, sorry. Sloppy grammar there. I meant I was disappointed that wizards worked with grimoirs and vancian D&D casting because it seemed contradictory to the root of magic coming from the soul, a more poetic/intuitive sorceror-like theme. All classes are supposed to have abilities that come from the soul, but they all have a different mechanic for employing it. I.e. they all have some type of constraints on what they can do and how they do it.
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