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Everything posted by rjshae
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Update #77: Art in Alpha
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
I agree. But the female form can also be made apparent from narrower shoulders and wider hips.- 338 replies
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"But it was made for us."
rjshae replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mmm... no. Your assertion is far too broad. They may lose some backing, but it will depend on the circumstances. If they are forthcoming about the reason and the contributors are understanding, they may not lose very much support at all.- 340 replies
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- kickstarter
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I'm enjoying season 2 of Orphan Black thus far. It has begun to drop hints about where the story is heading, although a lot of the motivations remain a mystery.
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Update #77: Art in Alpha
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
This piece looks especially great. The shadows are in the opposite orientation from what we've seen before in outdoor shots. I wonder if that means they will be dynamic during the day?- 338 replies
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Update #77: Art in Alpha
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Very nice. I love the level of detail in these shots. I hope you'll have some grungy, low quality armor types as well.- 338 replies
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Are we there yet?
rjshae replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You kids be quiet back there... -
Release date for Divinity: Original Sin is pegged as June 20, 2014.
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Gives new meaning to the phrase, 'getting your ticket punched'.
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Can I fail to romance Viconia
rjshae replied to poolofpoo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps a magic item of some of less useful capability. Ring of soap protection, amulet of hangover absorption, boots of line dancing, shield of plymouth valiant, helm of lice warming, ... -
I do like that minimalist design. It's very clean and functional. Presumably the panels are relocatable. Hopefully it can be reskinned for those who like controls taking up more screen real estate. Or maybe offer two types of interface: one for the svelte controls crowd and the other with the more solid look.
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In an odd sort of way, that reminds me of Shelley's Ozymandias. "Look on my works, ye Mighty, and despair!"
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A stretch goal can be defined as, "that cannot be achieved by incremental or small improvements but require extending oneself to the limit to be actualized". As such, I don't think that "improving the entire game" can be considered a stretch goal. They're not pushing themselves to a limit in some manner; they're just executing what they are going to be doing anyway. I think this is why there's a question here: they're not really pushing to a limit if they can't measure what they're striving to achieve. No matter, it's an argument over a nuance.
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New backer here
rjshae replied to KingBullGod's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If i try to get together with an ex does that make me a necro-romancer? Only over her dead body... -
The NPCs of PoE and their classes
rjshae replied to Mannock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So... most likely there will be an Aumaua character of some type. Perhaps a crabby Aumauan priestess of fish and chip shops? -
As the centuries passed, the Godlike finally did learn to master the art of wearing a helmet...
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Tomes are lame
rjshae replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Doesn't this seem contradictory, or am I reading with ironic glasses, again. Oh, sorry. Sloppy grammar there. I meant I was disappointed that wizards worked with grimoirs and vancian D&D casting because it seemed contradictory to the root of magic coming from the soul, a more poetic/intuitive sorceror-like theme. All classes are supposed to have abilities that come from the soul, but they all have a different mechanic for employing it. I.e. they all have some type of constraints on what they can do and how they do it.- 88 replies
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- Wizard vs Sorceror
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n/m
