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Showing results for tags 'ability scores'.
These are what the current ability score bonuses are: Might: + all damage (spell/melee/ranged), +fortitude Constitution: + Endurance, + Health, + Fortitude Dexterity: + Action speed, + Reflex Perception: + Interrupt, + Deflection, +Reflex Intelligence: + Area of effect (all abilities), + Duration (all abilities regardless of physical, mental, or magical), + Will Resolve: + Concentration, + Deflection, + Will As a result most characters focus on might and int, except for a couple of builds. Why should all potent mages, priests, ciphers, archers, all damage dealers look like arnold sc
I was bored this evening and after glancing across the "Josh Sawyer on attributes" thread and seeing that it's still going I once again started to wonder what method would Josh Sawyer use to make attributes have balance and to remove dump stats. The first thing I did was make a list of the known (unofficial) attribute names Strength - from the RPGCodex Q&A with Josh Sawyer earlier this year, he revealed that at that current state in time, there was an attribute that governed Damage and bonus healing. The reason I think this is Eternity's Strength Attribute is because in other posts he ha
PE's current attribute design appears to be a bit bogged down by player expectations and nostalgia and the current design has combat stats spread across attributes very thinly due to the removal of defenses from the equation. This questionnaire will ask some very important questions about what you as a player want to see in Eternity's attribute system and will allow you to give your perspective on some of the nostalgic points of the IE games attributes. This is not a poll as the player's opinion is more important than their vote and it will give the designers a chance to read through what yo
Okay, I can tell I'm going to make a fool of myself and my limited knowledge of the DnD system used by the games that have inspired Project Eternity, but oh well. Traits and statistics. The qualities and numbers, respectively, that define our characters. What would we like to see in Project Eternity? It might be intuitive to think that Project Eternity will mirror the classic cRPGs in this regard, but there is always room for innovation. ============================================================================= Statistics broadly fall into two categories: basic and derived. Basic st