Everything posted by rjshae
-
Bottomless omnipresent stash in Eternity?
Well hopefully most times we won't need to. But surely you've had game combat where you needed every advantage and ended up optimizing your weapon usage? To me it's just equivalent to an aircraft loadout. Yes it will make the game easier. So do cheat codes. Some people just like to play that way... but it's their nickel.
-
Small suggestions. Easily implemented ideas, quickfire thoughts.
A reason given for this is that you are replaying the exaggerated story as told from the perspective of Varric. You can see that in particular when you play the sequence where Varric takes on a horde of enemies with just his crossbow Bianca.
-
Regarding Paradox Interactive, DRM's and GoG
I'll echo this statement, to say that if a game has DLC introduced then I don't even bother purchasing it until they come out with their combined, deluxe edition. In that sense the publisher has lost money since I didn't buy the game until the time when the price had dropped significantly. The DLC is just milking money from players who want the game right away.
-
A few comments re: Game experience
I love the added unconscious effect when a character drops. But having to reload a game gives a player a sense of failure. Coasting through the game leaves an element of monotony. Having a character drop to unconsciousness will make it much easier to progress through the game and essentially taking away from the fun and challenge. Are there steps being taken to prevent this? I believe it is important for a player to have that feeling of risk so they can rise up to that challenge and not just beat baddies but destroy! .... or escape with an inch of their lives I have no doubt there is a difficulty slider but I find the extreme difficulty settings make bizaar behaviours and gliches in gameplay making my temper short. It's been done this way a number of times before and I didn't feel any sense of diminished challenge. (E.g. Drakensang: TDE.) You still need to win the combat with your reduced party size in order for the unconscious members to revive, which can provide challenge enough. What it will do is negate the sense that I need to immediately do a reload; instead I keep fighting in order to see if I can win out. I.e. it may actually prolong the effort, while still leaving uncertain whether you will win.
-
Throwing potions
Which makes me wonder if there will be a thrown weapons focus?
-
The $4.0m Stretch Goal - Enhancing the Whole Game
Well, I suspect the expectation by most contributors is that every dollar above the minimum needed to fund the Kickstarter will be used to improve and enhance the game. Thus it is not really a new goal; it's a goal to "not add anything new". For the love of all things holy, make us stop adding new features. Pleassseee...
-
Bottomless omnipresent stash in Eternity?
3. Healing potion mod 4. Rest anywhere 5. Inventory anywhere Otherwise known as the "Casual play" mod. I'm pretty sure there will be enhanced difficulty mods as well; there usually are.
-
The $4.0m Stretch Goal - Enhancing the Whole Game
IIRC, there were some people at the time who complained that the funding was too focused on implementing specific stretch goals. This is what we got as a result.
-
Bottomless omnipresent stash in Eternity?
We haven't missed this--it's been discussed before. But it is also true of games where there isn't infinite stash; the designers will still need to assume that players will take the time to vacuum up everything.
- Volumetric effects?
-
The Funny Things Thread.
Time for some air quotes...
-
Spill your blasphemous opinions on CRPGs here
If you were in the IT field, math, physics or the like, it wouldn't seem ridiculous based on the visibility of mathematical functions. Math is the method of understanding the universe. There's no pre-existing chaos in the non-reality of a game, because it was all crafted by human minds. It's real reality that is chaotic, and math is the ultimate means of quantifying it. If you play a brofist brass-balls spess muhreen shooter, there's math going on unseen for every action you make. Every shot made is a vector; the vector is defined by the numbers representing the player's location and direction in the 3D geometric space (also maths.) One of the differences between rpgs and other genres is some/more of the math is revealed to the player. Games can be NP complex, so in that sense they map mathematically to the real world.
-
Bottomless omnipresent stash in Eternity?
That might be an option for Expert mode. I think it would only add to the difficulty if the loot you don't add to the stash were to disappear over time. Otherwise it boils down to whether you want to make a bunch of extra trips back and forth to collect the remaining loot.
-
I think I may be Depressed
Yes, getting out in the mountains on a long hike (or bike trip) can help lift the spirits. A long bout of repetitive, mindless trudging, while de-stressing from all the magnificent surroundings and the thin clean air. Spend a night in a remote bed-and-breakfast then enjoy a hearty meal before heading back. It gets your mind off things and helps you feel alive.
-
No True Turn-Based?
Low level combat in D&D can feel that way. Early BG combat seemed like long intervals spent waiting for something to hit.
-
what is your worst rpg game ever played?
Probably the M&M series. Just endless repetitive mouse-clicking combat with little in the way of tactics. It got really old.
-
Please make your expansion's story fit within the main one
Jokes are usually funny. Ah well.
-
Another Icewind Dale kickstarter?
I certainly can rule out nostalgia. I'd never touched an Infinity Engine game before this Kickstarter, so there's clearly some level of appeal that goes beyond nostalgia. Well my point was that certain notable Kickstarters have succeeded because of a nostalgia factor. That doesn't rule out support from other influences, but they may not have succeeded anywhere near as well as they did without a nostalgia factor being present, if at all. Any example of what happens without a nostalgia factor may be Zaharia.
-
KaineParker's Hopefully Attractive Women Thread Episode IV: A New Grope
- Eternity Expansion style
My one concern for the expansion is that it not just turn into an easily implementable sequence of linear combat missions; that it have a balance between combat, interaction, and problem solving, just as we're supposedly getting in the original.- The Funny Things Thread.
Evil, but funny.- Please make your expansion's story fit within the main one
*tries to stare you to dead with hatred* Ah, so you're a child. Good to know.- RPG elements that I would die for
This is okay as long as there is a plausible mechanic *COUGH*magic*COUGH* to explain the transition. Perhaps psychic surgery involving you and some fresh humanoid brains...- Movies you've seen recently
Watched Ender's Game and Pacific Rim last weekend. The former seemed the better of the two, even though it is generally lower rated. The acting in the latter just seemed a little too forced and over the top. Both are decent popcorn movies.- Bottomless omnipresent stash in Eternity?
"It requires five hours and twenty minutes to gather up your hidden stash and return to camp. You arrive just as dusk is falling." - Eternity Expansion style