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Showing results for tags 'penalty'.
We have already seen once, that the map itself, not just objects will be altered over the course of development. I think that the recycle penalty should be removed until the game is fully launched. As it is right now, if you recycle an object, you lose a portion of the materials it took to initially build that object (about half). This isn't new to survival/builder games, & I like the feature. But since it is in game preview, & the map is going to change over time, the feature is a bit broken at the players expense. The last big map change left my base floating in the air. Had to scrap
First I'm not a backer, but I have this game on my focus. (Buying it at release if I think it's worth it.) So my only experience is from reading the wiki and footage from the beta. At first the concept of godlikes has appealed to me, but now I think the effects are to low for "godlike". Now there are only marginal effects. Pro: - few people will love you - small attribute bonus - one unique passive ability Con: - most people will hate you - no helmet How about giving it more impact? The people thing can stay, but instead of small boni it should be big boni balanced out with