Everything posted by rjshae
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Can we really play the whole game with just one character?
Optional achievements that appear as trophies in your Stronghold might be appealing, especially if they had subsequent ramifications.
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RANDOM VIDEO GAME NEWS
Driving a Peterbilt 281...
- Update #77: Art in Alpha
- The Kickstarter Thread
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"But it was made for us."
Go play Divinity: Original Sin. It has it. Going around the various forums it seems universally hated, so it may not make the final cut... so get in while you can! I think it makes more sense for a game with one one or two controlled characters. It may not scale well, becoming tedious with six party members. That being said, I liked the idea of a very simple weapon wear implementation. But a tiny but loud minority managed to shout it down.
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Will PoE have level scaling? (Please no)
Level scaling is clearly a solution to the problem of player characters increasing in capability much faster than they ever would in real life. It's a fake simulation for a fake progression capability that was built to feed player ego. Asking the designers to fix it is just asking them to heal a symptom, rather than the cause. My $.02 worth...
- Update #77: Art in Alpha
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Can we really play the whole game with just one character?
Playing with a single character seems much less tactically interesting. Yes it has a challenge aspect, but you lose the elements of interplay and trade-off between the different class' combat capabilities.
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How hard is PoE going to be?
For a higher difficulty level, they could do things like: increase enemy detection radius, reduce the number of rest locations, decrease the resale value at stores, make traps more lethal or impeding, increase the negative impact of environmental factors such as rain and nighttime, provide cover for enemy archers, damage some of the loot, and make allied NPCs less cooperative.
- Update #77: Art in Alpha
- "But it was made for us."
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What's on the idiot box... Part 2
I'm enjoying season 2 of Orphan Black thus far. It has begun to drop hints about where the story is heading, although a lot of the motivations remain a mystery.
- Update #77: Art in Alpha
- Update #77: Art in Alpha
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Are we there yet?
You kids be quiet back there...
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Will Pillars of Eternity have better combat system than Dragon Age Origins?
For me, the exception would be sequential battles where a second battle starts immediately before characters have had a chance to recover. Either allow full recovery or leave buffs enabled.
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RPGCodex Interview with Carrie Patel (PE Narrative Designer)
Good interview. Sometimes its just nice to get a feel for the people behind the process, and in so doing you can see what type of work they will produce.
- The Kickstarter Thread
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Is there gonna be rag doll physics?
Realistic ragdoll physics would need to take into account muscle and tendon flexibility, as well as the compressibility of the various body parts. That's a much more expensive computing problem.
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Varied loot and balanced random loot tables = even more replayability?
It might be interesting to include random broken loot that you need to get repaired for full value. There had to be a reason some of the random loot wasn't being used.
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The Funny Things Thread.
Gives new meaning to the phrase, 'getting your ticket punched'.
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Is there gonna be rag doll physics?
At the viewing scale of this game it's probably not that important. A death animation will likely suffice.
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Give PE a meaty info window, pretty please!
Yes. It could also be the pet or animal companion. Something I've mentioned before is I'd like to see an (optional) Battle Report following combat.
- Will PoE have level scaling? (Please no)
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Can I fail to romance Viconia
Perhaps a magic item of some of less useful capability. Ring of soap protection, amulet of hangover absorption, boots of line dancing, shield of plymouth valiant, helm of lice warming, ...