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Showing results for tags 'Fulfillment'.
Hey, everyone! This week we are doubling up on the Project Eternity backer update action. Darren Monahan will be giving a brief glimpse into the Backer Portal and Hector Espinoza will share his work (and some screenshots!) in a developer Q&A. Enjoy. -Brandon It’s Finally Time… Soon Update by Darren Monahan, Chief Intelligence Overlord A year already... Unbelievably, a year has passed by since we launched Project Eternity on Kickstarter, and a lot has happened. We’re almost to seventy project updates; we’ve made lots of levels, characters, classes, monsters, loot, and a who
I would just like to suggest that regarding the Project Eternity mousepads, would it be possible to get them done by one of the gaming mouse manufacturing companies rather than an 'office supplies' company. I play competitive FPS games and your standard office mousepad doesn't offer much space and generally do not last very long and don't use the best cloth. They tend to wear down very fast. Razer offer smallish size mousepads such as this one on their Goliathus pad, which is a good pad that tends to last a while (unless you spill something on it). Puretrak or Steelseries (the Q
Update by Darren Monahan, Operations Guy Fulfillment In this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update on fulfillment; we have another three videos of Mr. Avellone’s Let’s Play series in Arcanum: Of Steamworks and Magick Obscura, we’ve got some really great news for fans of Planescape: Torment (along with some sexy fan artwork to share!) and lastly, a project we backed recently that we think is pretty cool that you might too. OK, so on to fulfillment! Let’s do this FAQ style. Q: So
Armor Design Design update from Josh Sawyer Let's talk about armor design. Taken on its own, armor design isn't of eminent importance. It's just one of many subsystems that make up Project Eternity. However, looking at it in detail can expose problems that can be found across our various subsystems: by making something work well in a new system and setting, we can often put it at odds with the nostalgia of the old games (and "realism"). Back in the days of 2nd Edition Advanced Dungeons and Dragons, we had all sorts of quasi- or non-historical armor types like banded mail, ring