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Linkamus

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About Linkamus

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  1. Not to get off topic, but what are those weapon graphics, and the floaty pink spinning orb above that char's head? Is that a mod of some sort that I am unaware of? I have never seen those graphics.
  2. Yeah. ME2 on Insanity with imported saves (i.e. you start with crappy weapons vs. max level enemies) was really ....... easy. /facepalm I was talking in generalities. I'm not saying not a single challenging game has been released in the last 10 years. jeesh .
  3. I read these forums daily, and I've seen the complaint many times. Yes, this is another good point. People shouldn't ask for difficulty nerfs until combat is 99% bug free. +1 +1 My original post was supposed to be making a generalization about difficulty. I agree with what you guys are saying. I just cringe every time I see a post that says "It should be easier". That's just the wrong mindset to have.
  4. Single player games for the last 10+ years have been notoriously too easy, and I am really looking forward to PoE providing a serious challenge. That said, if you find a battle is extremely difficult relative to other content within the same play-through, then give constructive feedback asking for a specific encounter to be better balanced. There is a big difference between saying "It's too hard! Make it easier!", and "I think the difficulty of certain encounters needs to be better balanced for reasons x,y, and z". You guys will regret it in the end if you keep asking for the game to be made 'easier' (I've seen this request many times throughout this forum). The game should be kept as challenging as possible! Note: this only applies to difficulty settings above the 'easy' setting. IMO easy setting should be for people that just want to enjoy the story and dialogue without having to stress about being tactical in battle.
  5. I always considered running away a cheese tactic anyways. I don't mind the way they have it. Am I alone in this?
  6. Sorry. I actually have seen that thread, but did not know that this idea had been brought up inside the thread. Had I known that, I wouldn't have made this one. But not knowing that, I thought the idea deserved its own thread. Call me a narcissist .
  7. I know it seems nit-picky, but having pencil sketches for items is really important to me. It really helps the items feel unique and "alive" so to speak. Considering how many things there are to work on before release, I don't realistically see OE getting this done, as it's probably a back-burner issue (If they even consider it an issue). I don't know if the bureaucracy of game development would get in the way of this idea, but I think it would be cool to let the community here donate their own sketches for different items in the game. Just have us submit a bunch of random sketches of bows, swords, hammers, armor, gems, keys, etc... If OE receives enough good ones, I wouldn't think it would take too many resources to implement them, would it? Obviously the style of drawings would vary from person to person, but I think if the standard rule was "pencil sketches only", that that would keep the visual look between drawings similar enough for consistency. Bad idea? Good idea? Naive idea?
  8. Regardless of practical reasons to have or not have killing monsters give you exp, the bottom line is that killing monsters for exp is fun. When you down a foe and you see the feedback: "Party Gained Exp: 3000" it just incites good tingly feelings. It's fun. I would say just implement a system in which if you talk your way out of a battle, then you also get a comparable amount of experience.
  9. I personally think the feedback window should be in the middle, not the left.
  10. Very good video. I hope the devs take at least most of what you've said in this video to heart.
  11. They should stay until you leave area or rest.
  12. I like your proposed system, but I think Obsidian will be able to tweak their system to one that is equally as good.
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