Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

422 Excellent

About Grotesque

  • Rank
    (4) Theurgist


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Wait... what? Spells are per encounter now? LOL! It feels like outo health regen from those famous retarded shooters everyone loves.
  2. I hope they make the range of the ship play a major role in player's ability to access certain parts of the map. Sailing range would depend: - on its capacity to hold more food and water; - crew discipline and morale; - ship keel type [to withstand larger waves and storms] and speed; - main character skill in navigation? Exploration should be no trivial task but an adventure well thought in advance, expensive (a welcomed game money sink) and risky as hell. The reward would be interesting events where characters gain traits (positive or negative) and beefy items only found o
  3. I am Barrack Obama and I approve this injury system
  4. For someone that likes a challenge from poe, party composition is important. Not some fetishes like you smugly state. Well, if you think the game is not challenging enough (to me it was) or no good, play something that actually is. What are you doing here? This is no political debate; Pillars is not affecting your life. If you don't like it or don't believe the sequel's gonna be good, well... don't play it. The review at Codex may say "why" it is, but it's just the reviewer's opinion based on his or her personal tastes. I can point you to reviews that said the exact opposite. Again, we don'
  5. In other words, the game is designed to be crap. And the game is crap on story mode and normal and hard difficulty. And poe plays exactly like an mmo . The first poe review on rpgcodex clearly states why is that. For someone that likes a challenge from poe, party composition is important. Not some fetishes like you smugly state.
  6. The real problem is not the 5 party members but the inability of Obsidian to properly balance encounters and make them interesting enough to make the game challenging and not a borefest like in Pillars of Eternity in which the player was constantly overleveld and combat trivial. Potd difficulty is the only dif level which makes the game mechanics shine These should be the real concerns - encounter design and proper xp balance 5 party members would imply fewer encounters per battle but stronger with more abilities The casters not to be overrun should make melee disangegement way more
  7. me too I installed the mod when my character was lvl 9 and chose 50% I don't know if I will reach lvl cap 16 around the end of the game after I completed the dlcs too the mod does not make a XP nerf but increases the XP level requirements to reach next level maybe the OP in the meantime can share the knowledge
  8. Then you're as competent as a parent the same way Obsidian was as competent designing their leveling. Hey daddy! Know that you're just another butthurt person at someone that had the audacity to also tell the devs bluntly they're incompetent in designing a healthy XP progression. You try to belittle me as much as you wish and continue to be as thoughtful and mature as a father likes to think he is, but for me the time for decency is over after all this time and patches to no avail regarding this issue. "Also, it seems to be more obtuse to ignore several good arguments (like thos
  9. I couldnt care a rats ass for leveling. I autolevel all my npcs. Cool story bro! But by any chance, have you ever considered you're in the wrong game genre? Just saying... Maybe it gives you some pause to think and invest your time in something more well suited for your tastes.
  10. How can you say it's impossible to get it right for a game where you can calculate the total amount of XP a player can receive because it is finite? Also there is the possibility to limit the XP rewards for higher difficulty levels. Also what's worse? 1. To reach at the end of an RPG where you take that last level with 2 -5 hours gameplay time left and where that last capped level you reach and invest in you character doesn't dramatically changes the gameplay but very slightly? OR 2. To play one third of an RPG where you play for hours and hours killing monsters and doing
  11. If you fail to recognize that incompetence can be corrected while stupidity not so easily (sometimes impossible), then may Joe Pesci have mercy on your soul. Also stay away from managing people. You also think incompetence is on par with stupidity, that's why you quickly jumped to defend dev feelings whining about how rude my comment was, good grief! It is not. If I am taken seriously or not it doesn't matter at this point. The problem would still be there and is recognized by many others whatever if I am taken seriously or not. Also not taking someone serious just because you feel in
  12. You are mistaken incompetence with stupidity. Definition of incompetent 1: not legally qualified 2: inadequate to or unsuitable for a particular purpose 3 : lacking the qualities needed for effective action So they would not take me serious because I said that their XP income progression design was totally and utterly incompetent? Tough luck then. Their hurt ego would not match in the slightest my disappointment (and others) and frustration with this XP income design. Otherwise the 3.05.1186 version of the game proved quite promising, on PoTD difficulty at least.
  • Create New...