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About Grotesque

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    (4) Theurgist
    (4) Theurgist


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
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  • Deadfire Fig Backer
  1. Wait... what? Spells are per encounter now? LOL! It feels like outo health regen from those famous retarded shooters everyone loves.
  2. I hope they make the range of the ship play a major role in player's ability to access certain parts of the map. Sailing range would depend: - on its capacity to hold more food and water; - crew discipline and morale; - ship keel type [to withstand larger waves and storms] and speed; - main character skill in navigation? Exploration should be no trivial task but an adventure well thought in advance, expensive (a welcomed game money sink) and risky as hell. The reward would be interesting events where characters gain traits (positive or negative) and beefy items only found on distant islands or battle sea monsters in distant parts of the ocean for reputation and trophies. And of course all that should be optional for those who don't want to venture in search for treasure and powerful artifacts and want to stick to the main plot. A ship range UI representation would be welcomed so the player would know if the ship would make it to a certain port and restock or to know where/when the point of no return comes.
  3. I am Barrack Obama and I approve this injury system
  4. For someone that likes a challenge from poe, party composition is important. Not some fetishes like you smugly state. Well, if you think the game is not challenging enough (to me it was) or no good, play something that actually is. What are you doing here? This is no political debate; Pillars is not affecting your life. If you don't like it or don't believe the sequel's gonna be good, well... don't play it. The review at Codex may say "why" it is, but it's just the reviewer's opinion based on his or her personal tastes. I can point you to reviews that said the exact opposite. Again, we don't know how challenging the game's gonna be yet. I am literally dumbfounded by the stupidity of this post.
  5. In other words, the game is designed to be crap. And the game is crap on story mode and normal and hard difficulty. And poe plays exactly like an mmo . The first poe review on rpgcodex clearly states why is that. For someone that likes a challenge from poe, party composition is important. Not some fetishes like you smugly state.
  6. The real problem is not the 5 party members but the inability of Obsidian to properly balance encounters and make them interesting enough to make the game challenging and not a borefest like in Pillars of Eternity in which the player was constantly overleveld and combat trivial. Potd difficulty is the only dif level which makes the game mechanics shine These should be the real concerns - encounter design and proper xp balance 5 party members would imply fewer encounters per battle but stronger with more abilities The casters not to be overrun should make melee disangegement way more punishing than it is now in poe
  7. me too I installed the mod when my character was lvl 9 and chose 50% I don't know if I will reach lvl cap 16 around the end of the game after I completed the dlcs too the mod does not make a XP nerf but increases the XP level requirements to reach next level maybe the OP in the meantime can share the knowledge
  8. Then you're as competent as a parent the same way Obsidian was as competent designing their leveling. Hey daddy! Know that you're just another butthurt person at someone that had the audacity to also tell the devs bluntly they're incompetent in designing a healthy XP progression. You try to belittle me as much as you wish and continue to be as thoughtful and mature as a father likes to think he is, but for me the time for decency is over after all this time and patches to no avail regarding this issue. "Also, it seems to be more obtuse to ignore several good arguments (like those from Gromnir)" Sorry, I can't acknowledge someone who talks about himself in the third person. You do that for me instead and feel free to comment. You should keep those 5026 posts up and rolling anyway you can! ________________ I hope for Deadfire they were somehow enlightened and will make a progression system not tailored for superficial playing (for players that I bet didn't even finished act I) or for those who autolevel their characters and think that they are just playing an interactive novel instead of an RPG. Isn't enough that Deadfire will have a "Story mode" difficulty?
  9. I couldnt care a rats ass for leveling. I autolevel all my npcs. Cool story bro! But by any chance, have you ever considered you're in the wrong game genre? Just saying... Maybe it gives you some pause to think and invest your time in something more well suited for your tastes.
  10. How can you say it's impossible to get it right for a game where you can calculate the total amount of XP a player can receive because it is finite? Also there is the possibility to limit the XP rewards for higher difficulty levels. Also what's worse? 1. To reach at the end of an RPG where you take that last level with 2 -5 hours gameplay time left and where that last capped level you reach and invest in you character doesn't dramatically changes the gameplay but very slightly? OR 2. To play one third of an RPG where you play for hours and hours killing monsters and doing quests without the possibility to advance the character anymore? That's right! Good plan all the way. Gone are the days where games were a niche industry and now every frat boy can call himself a gamer. Also that's the reason games over the years increased in quality and became more and more complex! Lowest common denominator FTW! (especially in Deadfire?) I mean... reaching level cap in PoE so early was a monumental task to achieve for me that required a vast amount of time and effort! OCD completionist incarnate I was! It's not like all the quest givers were just in front of my face all the game and big fat dungeon entrances beckoned me to explore them. Also... accessing those last levels of Caed Nua... I had to resort to a cryptologist. Was that hard, believe me! Completing all the bounties? Had to track the targets for hours on end. It's not like they were just one click away on the map. Very, very hard I tell you...
  11. If you fail to recognize that incompetence can be corrected while stupidity not so easily (sometimes impossible), then may Joe Pesci have mercy on your soul. Also stay away from managing people. You also think incompetence is on par with stupidity, that's why you quickly jumped to defend dev feelings whining about how rude my comment was, good grief! It is not. If I am taken seriously or not it doesn't matter at this point. The problem would still be there and is recognized by many others whatever if I am taken seriously or not. Also not taking someone serious just because you feel insulted by a rude comment means you're a narcissist. That's what you're trying to portray the devs? But then you state that they don't get insulted by my rude comment anyway because PoE was "successful and critically acclaimed game." (you even highlight it). That's the dumbest logic I ever heard. Why would they think their XP income design has a flaw when they have such a great gem of a game on their hands? Duh... So great the game was at launch that only 44% completed act I and 10% finished the game and the game was covered by a gaming media whose journalists were in their infancy when Baldur's Gate 1 first appeared. You can count on them to point the flaws in a spiritual successor, no doubt! Also PoE 2 had a drop of 55% in backer pledges. Smashing success! I am done debating with obtuse chaps like you. And you can also go @^#* %#^%!)#$ (I hope that was rude enough to not take me seriously)
  12. You are mistaken incompetence with stupidity. Definition of incompetent 1: not legally qualified 2: inadequate to or unsuitable for a particular purpose 3 : lacking the qualities needed for effective action So they would not take me serious because I said that their XP income progression design was totally and utterly incompetent? Tough luck then. Their hurt ego would not match in the slightest my disappointment (and others) and frustration with this XP income design. Otherwise the 3.05.1186 version of the game proved quite promising, on PoTD difficulty at least.
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