Everything posted by rjshae
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Hopes on female armors design
I don't think that claim is broadly accepted at all. Certainly not in this community. I'm very forgiving towards claims of spiritual succession, and even I don't buy that one. I suspect also that all but the most committed skeptics would agree that the PoE apple is not going to fall nearly as far from the tree as the DA:O one did. If anything, DA:O was the spiritual successor to NWN2.
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How do classes differentiate outside of combat?
There could be some class differentiation made by the types of stores you can access. For example, a Rogue gets access to a black market shoppe by demonstrating his skills; priests and paladins allows access beneficial potions at a temple; wizards are permitted to trade with the magic guild; rangers can trade with the elven clan, etc.
- Class Name Ideas
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The Funny Things Thread.
It's got to be my favorite ad from the SB...
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game narrator / chapters
Thus the story began with a solemn, baritone voice that exclaimed, "You must gather your party before venturing forth...."
- Hopes on female armors design
- Update #71: The Heavy Hitters: Rogues and Rangers
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How do classes differentiate outside of combat?
NPC-specific quests can be decently useful for establishing class distinctiveness. At least in terms of providing some atmosphere. IIRC, there's not going be much in the way of magical equipment differences. But that was another approach that worked, I believe.
- The Dangers of Certainty
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Hopes on female armors design
Sure you do, magic. Just like a Ring of Protection (+whatever) magically confers protection to your entire body, not just that particular finger. People only use that excuse because they don't like boobplate. Yes. Having armor that is extremely unencumbering while still providing at least some (magical) deflection should be highly beneficial for somebody using fast-attack tactics. Not to mention being very distracting to some opponents. For verisimilitude, though, bikini armor should really have some definite weaknesses compared to full-body armor. Such as not providing much protection against elemental powers.
- Hopes on female armors design
- Possible inconsistencies
- playing "evil"
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The Funny Things Thread.
Mmm, bacon...
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The NFL 2013 Thread
Hooray, good for the Hawks!
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The Kickstarter thread (PnP edition)
Project: Dark -- "Play fantastic thieves in a fantastical city in this new stealth-adventure tabletop roleplaying game"; the game is focused on sneaking and uses playing cards. Currently succeeding at $21K. Mutant Chronicles 3rd ed. -- "dieselpunk sci-fi techno-fantasy rpg"; a new edition of the 1990s RPG. Currently succeeding at 40K UK pounds. Baker Street: Role-Playing in the World of Sherlock Holmes -- "In this Victorian-era RPG, you become an investigator working out of 221B Baker Street solving cases for Dr. Watson." Succeeding at $5.9K.
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Fleshed out religion
If they are developing a PnP version, that might be a better place to expand on the topic of religion.
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Update #71: The Heavy Hitters: Rogues and Rangers
Josh goes on and mentions when combat starts that character either buffs your party or does some other thing like cast a spell at the enemy. This is what usually happens in pnp. You don't pre-buff your characters before you open the door to a room full of enemies. Horse feathers. You've never had your rogue listen to a door before going in? Or peep through the lock hole? Wouldn't you try to find out what you're up against then prep yourself accordingly?
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What's on the idiot box... Part 2
Been watching the fourth season of Fringe again on Blu-Ray. Damn I miss that series...
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How do classes differentiate outside of combat?
Other than skills, what non-combat abilities did the various classes contribute in the IE series? It doesn't seem like there were all that many: the restrictions on skills was the primary differentiator.
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Update #71: The Heavy Hitters: Rogues and Rangers
In melee, I'd think that Rangers are good at hit-and-run tactics. So maybe they favor reach weapons like the long spear, are good at disengaging from an attack, and can exploit terrain features to surprise and hinder a foe. That would help compensate for their lighter armor. (I never quite saw the logic of their being dual-wield specialists.)
- Update #71: The Heavy Hitters: Rogues and Rangers
- Possible inconsistencies
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Update #70: New Year Project Update
For me, the motivation for anteing up more money would be: does the added content significantly increase and further improve the gaming experience? (This includes replay value.) If they added, say, +20% more play time and increased the number of interesting character combinations, then I wouldn't have much hesitation to increase my contribution by 15-25%. That's a drop in the bucket for a game I really want to play. I might be more hesitant if they came back asking for the same amount as the original game funding. My $.02 worth.
- Possible inconsistencies