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Showing results for tags 'Targeting'.
Hi, this was a bug I ran into in RTWP mode but am running into again in TB more severely. When I enter into Cavern of Xuar Tuk-Tuk to rescue Mother Sharp-Rock, several (though not all) of the hostile xuarips are untargetable. They place in the turn order once combat starts and can make attacks against the party, but the party cannot attack them or select them in any fashion. AoE attacks don't seem to hurt them, but triggering environmental traps do. Strangely, once I've killed all targetable enemies, turn-based combat stops, but the remaining xuarips attack the party and do damage as t
I've started a wizard playthrough and came across this issue multiple times. When enemies in the backline not engaged by any allies are attacked, they move towards their attacker, completely ignoring other creatures in the way. If the path is blocked they move their allies out of the way, sometimes out of AoE spells and more. Here is an example This is not limited to 1 enemy moved either. Eder can engage 4 enemies but one creature in the back can move all 4 of them out of the way to go for the wizard in the back. Companions have no trouble blocking each other in the same situation
Not sure if this is a bug or not but when I read the description of the 3rd level invocations it says "Foe target" which to me would suggest that it doesn't affect allies but as you can see in my linked screenshot it is most distinctly affecting my party members. Is this intended or is this a bug/error?
My only real gripe with the IE was that it was extremely difficult to tell which characters and enemies would be affected by, say, a fireball. "Can I hit this guy without frying party members?"I do hope that there willbe a system that shows(highlights) which things will be hit by a given effect so you can make better tactical decisions instead of click-and-pray.