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About Thortxu

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  1. Today, finally, after many emails with support and threatens to denounce Obsidian I received my collector's edition (In June!!!). A big pretty ... half empty box ... After opening I asked myself: this is what I paid 140$? I can hardly describe in words my current mood. First was the announcement of the delay of the departure of the game. Then they announced that the soundtrack was not included in physical format. Later they said the game DVD would be send later and apart. And finally i have wait almost two months to receive my collector`s edition. In the meantime i downloaded the game and played it. It was not what i expected. I expected a different story of Baldur`s Gate, Icewind Dale and Neverwinter Nights but with the best features of that games and logic (and new) improvements that carries 15 years past. In my opinion the plot is much shallower, less dark, poorer in details (characters number and their past/life; stronghold seems a rebuilded dead place; there is hardly any epic weapon whose pieces must be found to rebuild it ...). Two years ago I believed in Obsidian, i trusted in what they said will do and collaborated in Kickstarter. Now i can`t go back and undo what i do. However I will not make that mistake anymore. No more crowdfunding, no more confidence in Obsidian. If you develop another games i`ll wait until people play it and read their comments. In that moment, perhaps, i`ll buy it. And if there is no more games .... well, i can always replay the classics. I know many people is happy with PoE and Obsidian but that is not my experience and i`m not happy with the way Obsidian treated me. I'm not angry. I do not hate the game or Obsidian, just feel sad and disappointed. Goodbye Obsidian, and good luck.
  2. 450- Near Dyrford village - Earn dragon egg mision: when you obtain the egg in the top left part of the window appears the next step of mision. The first words of the phrase don`t look well. http://prntscr.com/6sc949 451- Stormy throat map window: "Lle a Rhemen" phrase error. "Lleva a Rhemen" is the correct way. http://prntscr.com/6scau0
  3. 144- Ondra`s gifts - the marine mast tavern - Vincent Dwellier shop: Darcozzi`s long sword object name overlaps price. http://prntscr.com/6pku80 145- Ondra`s gifts - the marine mast tavern - Vincent Dwellier shop: Bradfor`s voluptuous pearl object name overlaps price. http://prntscr.com/6pksmy 146- Ondra`s gifts - the marine mast tavern - Vincent Dwellier shop: Skuphundakup`s black and wicked arcabuz object name overlaps price. http://prntscr.com/6pkrh8
  4. 5- Game map dissapears: if you are in the game inside the world map and change the game window to another window (navigator, office, and so on) and back to the game world map game map dissapears. http://prntscr.com/6oxgvu
  5. 45- Defiance Bay - Heritage hill tower: when you discover all the floors and want to go up frim the lower floor or down from the upper floor the first conversation option are (bad = red, good = green): [Continúa hacia arriba.] [Continúa hasta arriba.] [Continúa hacia abajo.] [Continúa hasta abajo.] http://prntscr.com/6oqy49 46- Defiance bay - Ondra`s gifts - lighthouse Niah conversation: there is a reference to a tavern called "el barril carbonizado" bad writed: bad - http://prntscr.com/6or0pi good - http://prntscr.com/6or1nt
  6. I asumed it too until i saw mision objects in the chest. In that moment i unterstood there was a bug ....
  7. Good evening: Perhaps some of the bugs that i find has been mentioned yet, but here is so many post i can`t read all. I`ll try to explain as well as i can while i locate them. I am playing spanish version, so perhaps some traductions will not be the best ... sorry about that. 1- Stronghold: the collected taxes don`t appear in the chest. I confirmed it 3 times after receiving the message. I don`t know if it matters or not, but in the 3 times thiefs stealed part of the taxes (only a part). On the other hand, mission objects appears smoothly in the chest. 2- Stronghold - Brighthollow: Before rebuilding there is a magnifying glass over a bed that shows information. After rebuilding magnifying glass did not show any information. http://prntscr.com/6o8p1o 3- Stronghold actions window: When you have more than one prisoner/mission/attack and solve one or more, the number that marcks it doesn`t change to mark new quanty of actions. http://prntscr.com/6o8qsx 4- Burning waterfalls - SW: there is a group of 3 youth dracos and 1 flying fire that stay still while i attack them. Don`t move, don`t counter attack. http://prntscr.com/6o830c That`s all for the time being.
  8. 10- Defiance Bay - Copperlane - Admeth`s Den: in the conversation with Wenan the word "Godhammer" is not translated. http://prntscr.com/6naol6 11- Dyrford Village: in the conversation with bereaved mother there is an error. In the traduction is used the word "llano" (flat). The correct word is "llanto" (cry). http://prntscr.com/6naq7w 12- Defiance Bay - Ondra`s Gift - Cartugo`s shop: in Rotfinger`s gauntlets definition you use the wrong word "inoculado" (inoculated). The correct word is "inmune" (immune). http://prntscr.com/6narb6 13- Defiance Bay - Copperlane - Admeth`s Den: the object "all-consuming rage armbands" name in spanish is so long that overlaps the price and it can`t see well. http://prntscr.com/6nanmc 14- Window view inside the game - clock/pause: when the mouse arrow is on top of clock appears an info window ("Pausa [space]") not fully translated. In spanish "space key" is "barra espaciadora"; besides, that info window overlaps the month and year info of the clock and it can`t see properly. http://prntscr.com/6nb0ax
  9. 7- Challenge Bay city - Copper district - Admeth den. In the conversation with Wenan there is a word not translated (i`ve see it in a previus conversation translated): "Godhammer". http://prntscr.com/6mgot5
  10. I open this post to gather all the mistakes in the spanish version i find as i play. 1- In the object window the option "Enchant" is not translated. http://prntscr.com/6mf8ql 2- Gold Valley - Tuanatu mision to recovery his supplies. When you speak with him to complete mision the answer 1 and 3 are the same ("goodbye"). The answer 1 must be correct. http://prntscr.com/6mfc9v 3- "East Thicket" (i don`t know english name) - All the stones with dead names are not translated, indeed, there is no stone translated from the beginning to the first big city. http://prntscr.com/6mffjz http://prntscr.com/6mfge5 Raedric`s domains: http://prntscr.com/6mfgvx Copper district`s catacombs: http://prntscr.com/6mfhdn 4- Stronghold upgrades window - in the "South curtain" text has a mistake. "La cortina sur aumenta la protección del a muralla exterior frente a invasores procedentes del sur". Correct text: "La cortina sur aumenta la protección de la muralla exterior frente a invasores procedentes del sur". http://prntscr.com/6mfiqn 5- Stronghols actions window - Nyrid is imprisoned and the text that tell the history stops without ending. http://prntscr.com/6mfl72 6- Game options menu - in the game window the "Area Loot Radius (meters)" option is not translated (neither its explanation). http://prntscr.com/6mfm9y I`ll try to mantain this post updated. Thanks for reading Thortxu
  11. Now i`m in the Stronghold (when i can upgrade it). There is a song wich remember my The Lords of the Ring, the soundtrack of the "Shire" where the hobbits live at the arrival of Gandalf...
  12. Good evening: I started playing yesterday and since i heard the game menu soundtrack it reminds me Conan the Barbarian film`s soundtrack. Anyone else thinks (or heard) like me? Thanks P.S.: I like the soundtrack, but sometimes i feel poor in variety and quantity.
  13. Good evening: I started playing in the spanish version and i`ve detected traductions errors. Where must i post them for Obsidian take care of them? Thanks
  14. Hi: no new news about the game for a month ... It`s too long. We need news, information of any kind to quench our "thirst".
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