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EternalGamer2

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About EternalGamer2

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    EternalGamer2

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  1. All of you guys seem to be missing the fact that this game will be launching about the same time the Steam Box starts rolling out to full release. A shiny "Project Eternity, Big Screen, Full Controller Support" icon on it's sales page sure would do wonders for the games sales at that point. But maybe they don't really care about sales they get after the kickstarter. I also really don't understand the hostility a lot of PC gamers have towards controllers. I am a PC gamer myself. I don't even intend to buy either of these next gen systems, but I enjoy playing games w/ a controller that allow me to lean back in my chair and prop my feet up. I don't understand how a pause-based strategic RPG is not the ideal kind of game for this play style. It's not a twitch FPS game where you have to hover over the screen for pixel precise kills in split seconds. I'll be playing the game regardless, but I know a good number of friends that won't even have that option since they play all their PC games on a TV now and certainly they are alienating themselves from the SteamBox base. For the little amount of work this would take, it just seem really lacking in forsight not to include this feature when a huge PC push that is all about big screen play is coming out the same damn time as this game.
  2. But correct me if I"m wrong but this is a turn based strategy RPG. How do you explain someting like XCOM which works amazingly well with a controller.
  3. So I know this topic has been discussed on the forums before but the devs answers always seem to stubbornly be that it's a "niche" audience that plays games this way on PC. What I want to ask is, if it is such a niche audience way are companies as big as Valve and Nvidia putting significant amount of efforts into supporting big screen experiences? Why Steam OS, Steam Box and Nvidia Shield? Are you implying Valve is seeking out a niche audience? Are you assuming the Steambox won't be successful? Because if not, it makes no sense in 2014 why you would develop a game that seems like it could very easily support controllers w/o even considering it as a viable option. I personally have no problem with keyboard and mouse but I have 3 friends that I personally helped build a PC for in the last year. All of them game on a TV using Steam Big Picture Mode. I'm pretty sure they aren't alone. A quick browse of Steam's "Controller Supported Games' (which is an entire category on Steam now) will clearly demonstrate that supporting controllers on PC games is becoming the NORM not the exception. I don't really understand why the designers insist this isn't important. I don't think they are really thinking about the fact that this game will be out around the same time as the Steam Box and Steam OS are getting their big push. This seems highly short sighted and stuck in their ways.
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