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Pidesco

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Everything posted by Pidesco

  1. This is something I'd love seeing in Eternity.
  2. Some weapons should also several characteristics simultaneously. Morningstars with blunt and piercing damage. And, in my spear example, range difference between modes.
  3. With GOG being announced, this thread can be closed.
  4. Getting Beta access makes me jump around with glee.
  5. That's what I'm hoping. but that still leaves the question of whether the game will be letter-boxed in non-16:9 monitors.
  6. I get enjoyment out of triumphing in challenging conditions. Naturally, schadenfreude doesn't enter into my enjoyment of single player games. In any case, following your line of reasoning, if you don't like the combat in a combat centric game, you can play the game on easy, if you want. Following quest resolution lines where combat is unnecessary is also an option.
  7. Obviously, 1080p will be in. But how will the game look and play in a 16:10 monitor? Or in a 1440p monitor.
  8. With the game being done with 2D backgrounds, I was wondering how the game will support multiple resolutions. Will it work like the IE games or will there be differently sized versions of the backgrounds to accommodate for higher resolutions? An this reminds me of another important issue; will there be fog of war?
  9. Also, I can't wait for the sequel where a woman backpacks across the Universe with a talking head for a companion. Tim Schafer should write it.
  10. They are multi millionaires and they already sold their company. I'm sure this was their plan from the start. They were always about the marketing, anyway.
  11. Prometheus had two redeeming features: Visuals and Fassbender and Theron is hot. Everything else was a big pile of poo.
  12. That's down to poor systems/encounter design rather than problems with death mechanics. If an encounter is well designed, death is always deserved.
  13. I'd like to see multiple weapon modes. As in using a spear as a piercing weapon or as a blunt weapon, for example.
  14. Consequences make RPGs good. Consequences need choices. Artificially removing an expected choice from an RPG makes that RPG less good.
  15. The amount of people who are against losing in games aggravate me greatly. When punishment for being bad at playing a game is as light as in many recent RPGs, enjoyment is always curtailed. Victory should be hard to achieve otherwise it's meaningless.
  16. IE games are not turn based, as individual actions are taken concurrently. Pausing an IE game every 6 seconds doesn't make it turn based.
  17. Seriously? I thought the appeal of AD&D was that fighters could really kick ass, magic was a tool just as relevant as a sword and normal fighters really could beat the crap out of wizards with pure strength. It was 3.5E that made magic seriously OP, more like a "super-power". I mean in a setting where magic is common, it should be as relevant as any other style of combat. I'm not talking about making magic less relevant than physical fighting. Instead, I'd like them to be balanced appropriately, something I feel the IE games didn't do.
  18. Actually magic, as compared to the D&D of IE games, should be seriously underpowered. Non magical characters have no way to do the damage of, say, a fireball, while resting and memorizing is a terrible way to restrict magical effectiveness.
  19. Something like the system suggested here would tickle my fancy.
  20. I don't think lesbian and gay cahracters should be mandated from the get go. Lesbian or gay characters should be included if the writers feel that the characters' sexual orientation is important to tell their story or show the themes that are central to their world building. Defining the sexual orientation of specific characters before doing anything else is a bad idea. If anyone has a problem with a thread or post, use the report function. Posts that are deemed belligerent and inappropriate will be deleted.
  21. This thread is running off topic, and guns have been confirmed, so topic closed.
  22. I would be very surprised if they don't use Onyx or a heavily modified variation of Onyx.
  23. I've thought for a long time that a system similar to the one you suggest with exhaustion would work well. I'd add a system where higher level mages could mitigate exhaustion for low level spells. To take a D&D example, I think a 12th level mage should be able to cast magic missile as often as he wishes without a penalty with the caveat, of course, that low level spells should have limited to no use against similarly levelled enemies.
  24. A dynamic game economy would go a long way towards improving the problems with money in RPGs.
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