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Everything posted by Pidesco
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So, realtime with pause...
Pidesco replied to catmorbid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
IE games are not turn based, as individual actions are taken concurrently. Pausing an IE game every 6 seconds doesn't make it turn based. -
How should magic work?
Pidesco replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seriously? I thought the appeal of AD&D was that fighters could really kick ass, magic was a tool just as relevant as a sword and normal fighters really could beat the crap out of wizards with pure strength. It was 3.5E that made magic seriously OP, more like a "super-power". I mean in a setting where magic is common, it should be as relevant as any other style of combat. I'm not talking about making magic less relevant than physical fighting. Instead, I'd like them to be balanced appropriately, something I feel the IE games didn't do. -
How should magic work?
Pidesco replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually magic, as compared to the D&D of IE games, should be seriously underpowered. Non magical characters have no way to do the damage of, say, a fireball, while resting and memorizing is a terrible way to restrict magical effectiveness. -
I don't think lesbian and gay cahracters should be mandated from the get go. Lesbian or gay characters should be included if the writers feel that the characters' sexual orientation is important to tell their story or show the themes that are central to their world building. Defining the sexual orientation of specific characters before doing anything else is a bad idea. If anyone has a problem with a thread or post, use the report function. Posts that are deemed belligerent and inappropriate will be deleted.
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Please, NO GUNS!
Pidesco replied to ZeshinX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This thread is running off topic, and guns have been confirmed, so topic closed. -
How should magic work?
Pidesco replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've thought for a long time that a system similar to the one you suggest with exhaustion would work well. I'd add a system where higher level mages could mitigate exhaustion for low level spells. To take a D&D example, I think a 12th level mage should be able to cast magic missile as often as he wishes without a penalty with the caveat, of course, that low level spells should have limited to no use against similarly levelled enemies. -
The Value of Gold
Pidesco replied to SanguineAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A dynamic game economy would go a long way towards improving the problems with money in RPGs. -
What would make you pledge more?
Pidesco replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Getting a hefty raise. I've already pledged $140 and I will probably raise that to 250. -
Please, NO GUNS!
Pidesco replied to ZeshinX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But you have no problem going up with a sword against a guy who can shoot fire out his ass (magic user)? Makes sense. As long as the magic user has to point his bum at you to get a hit, the fight should be considered fair. -
I only ever lurked the BIS boards. At that time my internet browsing was done mostly on my university's network so time was limited. Because we were playing LAN based Quake, instead.
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Death
Pidesco replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A death system similar to Storm of Zehir would be ideal. Also, if magical resurrection is used, party NPC feedback to deaths and resurrections should be done, in the interest of a game world that is reactive and alive. Aditionally, repeated resurrection should have increasing costs, monetary or otherwise.- 81 replies
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A lurker appears.
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OMGBBQ!
Pidesco replied to alanschu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey Alan. See you around my city. -
(4) What do the words mean?
Pidesco replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
The Nasal epic, however, is still unwritten, and waiting brave discovery. -
(4) What do the words mean?
Pidesco replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I think Nose Mythology would be great new ground to explore in an RPG. The moral quandaries of the twin windy, jungle caverns of moist woe should be addressed. The war of the disgusting green beasties against the plight of the elements and the godless Digital Foes would make for a gripping tale. -
(4) What do the words mean?
Pidesco replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I never really got a lot of people's fascination with IPs and names. I really don't care whether a game is called Alpha Protocol 2, Theta Service Level Agreement, Planescape: Torment 2, or NonEuclideanSurfacescape: Annoyance. The point is whether a game includes game design I appreciate, like AP's dialogue system, Looking Glass Studios' design philosophy, or Torment's emphasis on non combat gameplay. -
The best bit is that the filter removes arse to leave anal, instead.