Pidesco
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Viewing Forum: Obsidian Community
Everything posted by Pidesco
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BioWare Founders Retiring!
Moved to C&C.
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Greg Zeschuk and Ray Muzyka depart Bioware for good
And there's a thread, here, actually. Closed.
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[Suggestion] Subforums
Subforums will come, eventually. Probably when more is known about the game.
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Greg Zeschuk and Ray Muzyka depart Bioware for good
Moved to the appropriate forum.
- Give beta access to all backers [less the 5$ ones]
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PC starting location speculation: Hill's Edge, Baelreach or Twin Elms
I think JE has said that the map shown is only a part of the full map.
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This game support Eyefinity/Triple-Screen Setups?
The only way this will be useful, I think, is if you can use secondary monitors to display several UI panes permanently, like inventory, character sheet and the like.
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So, realtime with pause...
What does that mean? Essentially, that turn-based combat makes me conscious of the game's systems and their inadequacies in a way that RTwP does not. In a RTwP game, for instance, I can see the enemy mage preparing to cast fireball, and move my party accordingly. In a turn-based game, he casts the spell, damages everyone in my party, and I don't have an opportunity to react. The former strikes me as sensible and realistic, the latter as an unwelcome artifact of tabletop game design. Similarly, the way movement works in turn-based gameplay seems incredibly silly to me. Characters move wherever they please during their turn, even in circumstances where, realistically, someone would intercept them. You should try Jagged Alliance 2, methinks.
- Important Stretch Goal: Production Beard
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Feargus Urquhart's Q&A on Kickstarter comment thread
Hopefully this will make Feargus' posts a bit easier to parse.
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I DO want to play inventory Tetris
Inventory similar to Ultima VII would be a plus. I'd just want one change to that model and that is different types of obtainable inventory bags, with multiple pouches to keep things organized.
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Project Eternity Composer: In-house or External
All of them. Muahahaha.
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So, realtime with pause...
What does that mean?
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Weapon mechanics
With a fair chance to break?
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Different Starting Locations for Different Races
This is something I'd love seeing in Eternity.
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Weapon mechanics
Some weapons should also several characteristics simultaneously. Morningstars with blunt and piercing damage. And, in my spear example, range difference between modes.
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[Merged] DRM Discussion Thread
With GOG being announced, this thread can be closed.
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GOG DRM FREE OPTION CONFIRMED
Getting Beta access makes me jump around with glee.
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Screen resolution
That's what I'm hoping. but that still leaves the question of whether the game will be letter-boxed in non-16:9 monitors.
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Death
I get enjoyment out of triumphing in challenging conditions. Naturally, schadenfreude doesn't enter into my enjoyment of single player games. In any case, following your line of reasoning, if you don't like the combat in a combat centric game, you can play the game on easy, if you want. Following quest resolution lines where combat is unnecessary is also an option.
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Screen resolution
Obviously, 1080p will be in. But how will the game look and play in a 16:10 monitor? Or in a 1440p monitor.
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Screen resolution
With the game being done with 2D backgrounds, I was wondering how the game will support multiple resolutions. Will it work like the IE games or will there be differently sized versions of the backgrounds to accommodate for higher resolutions? An this reminds me of another important issue; will there be fog of war?
- Movies you've seen recently
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BioWare Founders Retiring!
They are multi millionaires and they already sold their company. I'm sure this was their plan from the start. They were always about the marketing, anyway.
- Movies you've seen recently