Everything posted by Pidesco
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I DO want to play inventory Tetris
Inventory similar to Ultima VII would be a plus. I'd just want one change to that model and that is different types of obtainable inventory bags, with multiple pouches to keep things organized.
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Project Eternity Composer: In-house or External
All of them. Muahahaha.
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So, realtime with pause...
What does that mean?
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Weapon mechanics
With a fair chance to break?
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Different Starting Locations for Different Races
This is something I'd love seeing in Eternity.
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Weapon mechanics
Some weapons should also several characteristics simultaneously. Morningstars with blunt and piercing damage. And, in my spear example, range difference between modes.
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[Merged] DRM Discussion Thread
With GOG being announced, this thread can be closed.
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GOG DRM FREE OPTION CONFIRMED
Getting Beta access makes me jump around with glee.
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Screen resolution
That's what I'm hoping. but that still leaves the question of whether the game will be letter-boxed in non-16:9 monitors.
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Death
I get enjoyment out of triumphing in challenging conditions. Naturally, schadenfreude doesn't enter into my enjoyment of single player games. In any case, following your line of reasoning, if you don't like the combat in a combat centric game, you can play the game on easy, if you want. Following quest resolution lines where combat is unnecessary is also an option.
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Screen resolution
Obviously, 1080p will be in. But how will the game look and play in a 16:10 monitor? Or in a 1440p monitor.
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Screen resolution
With the game being done with 2D backgrounds, I was wondering how the game will support multiple resolutions. Will it work like the IE games or will there be differently sized versions of the backgrounds to accommodate for higher resolutions? An this reminds me of another important issue; will there be fog of war?
- Movies you've seen recently
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BioWare Founders Retiring!
They are multi millionaires and they already sold their company. I'm sure this was their plan from the start. They were always about the marketing, anyway.
- Movies you've seen recently
- Death
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Weapon mechanics
I'd like to see multiple weapon modes. As in using a spear as a piercing weapon or as a blunt weapon, for example.
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Killing companions
Consequences make RPGs good. Consequences need choices. Artificially removing an expected choice from an RPG makes that RPG less good.
- Death
- Important Stretch Goal: Production Beard
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So, realtime with pause...
IE games are not turn based, as individual actions are taken concurrently. Pausing an IE game every 6 seconds doesn't make it turn based.
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How should magic work?
Seriously? I thought the appeal of AD&D was that fighters could really kick ass, magic was a tool just as relevant as a sword and normal fighters really could beat the crap out of wizards with pure strength. It was 3.5E that made magic seriously OP, more like a "super-power". I mean in a setting where magic is common, it should be as relevant as any other style of combat. I'm not talking about making magic less relevant than physical fighting. Instead, I'd like them to be balanced appropriately, something I feel the IE games didn't do.
- How should magic work?
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Spellcasting system vs. Sleep spamming
Something like the system suggested here would tickle my fancy.
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Gay and Lesbian Inclusiveness!
I don't think lesbian and gay cahracters should be mandated from the get go. Lesbian or gay characters should be included if the writers feel that the characters' sexual orientation is important to tell their story or show the themes that are central to their world building. Defining the sexual orientation of specific characters before doing anything else is a bad idea. If anyone has a problem with a thread or post, use the report function. Posts that are deemed belligerent and inappropriate will be deleted.