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Pidesco

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Everything posted by Pidesco

  1. All discussion on LGBT characters should now be done here, to avoid cluttering the forum. All other threads on the subject will be closed. This thread is meant for posters who wish to see LGBT characters in the world of Project Eternity. Please remain civil.
  2. How can someone play a ranger in an RPG when they're actually a chartered accountant? And why does this product done in a limited amount of time with a limited budget not appeal to every single unique flower in a population of 6 billion?
  3. It makes sense. If a lesbian plays a game and is forced to only flirt with men, it's kinda awkward for them. Same for gay men being told to flirt with women, same for a bisexual who can't hit on their same gender. It's simply the game telling them to be something they're not. A role playing game telling people they're playing a role other than their own? Oh, the humanity.
  4. The only way this question makes sense is whether Project Eternity has a polymorph spell. Otherwise, it's meaningless.
  5. I spent almost the whole working day watching Project Eternity's forum.
  6. Subforums will come, eventually. Probably when more is known about the game.
  7. Limiting beta access to $140 is already including some 2500 potential beta testers, at this point. I don't think any more is necessary and it's a nice temptation for those that haven't pledge that much money yet..
  8. The only way this will be useful, I think, is if you can use secondary monitors to display several UI panes permanently, like inventory, character sheet and the like.
  9. What does that mean? Essentially, that turn-based combat makes me conscious of the game's systems and their inadequacies in a way that RTwP does not. In a RTwP game, for instance, I can see the enemy mage preparing to cast fireball, and move my party accordingly. In a turn-based game, he casts the spell, damages everyone in my party, and I don't have an opportunity to react. The former strikes me as sensible and realistic, the latter as an unwelcome artifact of tabletop game design. Similarly, the way movement works in turn-based gameplay seems incredibly silly to me. Characters move wherever they please during their turn, even in circumstances where, realistically, someone would intercept them. You should try Jagged Alliance 2, methinks.
  10. Inventory similar to Ultima VII would be a plus. I'd just want one change to that model and that is different types of obtainable inventory bags, with multiple pouches to keep things organized.
  11. Some weapons should also several characteristics simultaneously. Morningstars with blunt and piercing damage. And, in my spear example, range difference between modes.
  12. With GOG being announced, this thread can be closed.
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