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Found 2 results

  1. One of the things that has always bugged me about cRPGs is that the main villain(s) or antagonists are usually extremely powerful beings at the apex of their powers, who seemingly do nothing at all whilst the PC gains powers through doing quests, leveling up etc. until ooops... they lose at the final battle. BG1: Sarevok would have overpowered the PC in BG1 had he taken more decisive action earlier. In BG2, Irenicus should have killed off the PC after his success in stealing his soul (if I remember correctly). In DAO, the Archspawn should have done more than sending one measly attack party
  2. Many modern games these days like to gloss over the villain as a mere obstacle to the player’s hero. It’s understandable since the hero is the one in which the player spends most of his / her time with. In recent years I cannot recall any wonderful video game villains at all and most seem to be either mindless world eating threat or a misunderstood grey character in which the character was suppose to pity or redeem. After finishing a modern RPG I would remember some of the companions and some of the more interesting quests but I cannot remember the villain at all. Who was the villain in Ob
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