Search the Community
Showing results for tags 'immunities'.
Hi guys, I just start playing back PoE with my new White March after nearly 2 months break. Playing Cipher I'm a bit puzzled by some Immunities. It says that cipher powers base on manipulation of soul. So why animats or fampyrs or guls etc. which have, a bit roughen up, but otherwise normal soul that make their existence possible are immune to some of my powers(like charm or confusion)? I have feeling that idea of these immunities is blindly taken from other systems like dnd and incorporated here. Unfortunately some of them does not make sense here. I am a bit disappointed. What do you think? Thanks Aras
I, personally, find this conceit of some games to be kind of . . . annoying. Resistances? Okay. Armor that reduces damage from some sources? Okay. But needing to have: The Bludgeon weapon The Piercing weapon The Slashing weapon The Adamantine sword The Silver sword The Cold Iron sword The Lawful sword The Chaotic sword The Good sword The Evil sword The Epic sword The Wood sword The Crystal sword The Adamantine and Good sword The Silver AND Good sword . . . Just to do reasonable damage to most monsters is kind of . . . insane. Not to mention the fact that you can't REALLY build that Fire Specialist mage because, like, 1/3 of the mobs in the game are FLAT OUT IMMUNE to fire. And if you do a fire/acid specialist, there's still always gonna be some that are immune to both. And PLAYERS never get IMMUNITY gear. Let's have resistances, sure. But I'd really prefer to ditch outright immunities unless they're extremely specific or only on unique boss mobs where it's pretty dang obvious. Let certain creatures be immune to Piercing weapons (and have weapons that do 2 or more damage types), maybe or have the Fire Dragon be immune to fire. But don't let's be crazy.