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Everything posted by Orogun01
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Plus he's talking about the brain rather than the mind, so that's two points missed.
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Arsenal in Project Eternity.
Orogun01 replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm reminded of the system in Dark Souls where each weapon is categorized in a different type that has a different animations. The game has a large amount of weapons but only a few animations in between them that they change and mix.- 44 replies
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Aside from John Lennox I felt that a lot of those scientists were just **** to the philosophers. Like: "That's why science makes progress and religion doesn't." or "I realised there was a need to discuss this," says Rolf Heuer, Cern's director general." Belief is one thing, but that doesn't excuse bad manners or for someone who isn't an expert to talk about the merits of religion.
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I can't stab myself in the ears enough times
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Thoughts on Firearms
Orogun01 replied to kalniel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Pretty sure they don't have silencers yet in PE. Now, if they'll put in parts where you can assassinate people with silent bow attacks to avoid detection or not will be seen. But firearms being noisy as hell should definitely be a factor in whether or not you use them for a particular encounter. Suppressors (nitpicking, sorry) don't actually muffle the sound they redistribute it. Their big advantage is completely eliminating muzzle flash, which was impossible with black powder guns because it needs large amounts to shoot (so if they had to compensate the powder volume for what its loss with a suppressor it could rupture the barrel ) and it had a very heavy smoke that gave away the shooter's position -
I think that you described the last 4 BW games.
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me too, love ridley scott. Aside from Legend I've thoroughly enjoyed all his movies.
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I can't stop...listening to this song.
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Thoughts on Firearms
Orogun01 replied to kalniel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ok, first of all is a fantasy world and that means they have magic and a whole other set of technology than us. Second, if you want to go by pure realism then arrows don't penetrate plate armor or laminar armor. The numbers that you'r quoting are the maximum range and not the maximum effective range. At those distances they fired in volleys (as I said before), meaning there were a bunch of bowmen firing at a high angle to a large group of soldiers hoping that an arrow catches one of the weak spots in the armor. Not a viable tactic when you're dealing with small groups. At those ranges guns were worth the trade in accuracy just because of power and versatility, since most guns where also used as clubs once spent. Just because of armor penetration guns are more effective, I mean guns completely eliminated plate armor and took it off the battlefield. -
Thoughts on Firearms
Orogun01 replied to kalniel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Again, I think it depends on if you're firing Minié Ball style conical sabbots out of rifled barrels or not. Once you have a musket with a rifled barrel and you move away from round ball ammunition, it's effective range goes from 50-75 yards to 500. There's no way you're going to hit targets consistently at 500 yards with a bow and arrow, or if you did, the arrow wouldn't have the same penetration at all. Anyway... I guess all of that is moot. You're unlikely to engage any enemy at a range of 500 yards in an isometric RPG. :D A Minié Ball might be a little bit overpowering for the game, specially if you consider that they might not use gunpowder (or at least a better formula) higher muzzle velocities equal more accuracy. Plus, if they are going to have blunderbuss and handcannons a Minié ball might be too advanced. Also I think Bokob overestimated the effectiveness of a bow and arrow, at those distances a single bowman wouldn't be as accurate. That's why they fired in volleys, at close quarters they actually took care when firing since ammo was limited and expensive. -
I would really like to see some kind of soul gestalt type of vicious cycles where the collective experiences of souls in a specific area affect the surrounds as they reincarnate. For example a thieves town would have more dangerous monsters than other areas as the souls of thieves corrupted the fauna when they reincarnated.
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Thoughts on Firearms
Orogun01 replied to kalniel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would really like to see them implemented in sort of a Musketeer/Duelist type of class, particularly because duelist fall short in combat when not dealing critical hit damage. It would really be a great way to balance a class that I've enjoyed playing. It would be really simple to add guns to them and be both balanced and useful in a realistic manner. Muskets for accurate shots at long range but with so much armor penetration and reload time that makes them ineffective at close quarters. Blunderbuss for close to mid quarters because of spread shot being able to hit multiple targets. And a combo of multiple handguns plus rapier/sabre for hand to hand combat.