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Orogun01

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Everything posted by Orogun01

  1. No, there's already one of those gay porn Japanese games called that.
  2. I get what your say but your view is more applicable to a real life scenario than an actual story, because its the conflict that drives the villain and therefore the story. But within the confines of a simple three stages story structure its the villain that initiates the conflict. PS:T is a great example of a story without a main villain, although you could argue that the nameless one was the villain since his actions initiated the conflict and he is also the main antagonist. They are destructive because destruction is a force of change, on stories when the status quo is the evil then the protagonist becomes the force of change ergo the destructive one. Motivations aside though, I think that is that the problem is writers that confuse relatable with apologetic, I prefer my villains to be consistent in their personalities. P.S: I think I would like a pacifist antagonist if I get the chance to play as an evil overlord.
  3. I think you got that backwards there alphyna, is the protagonist that is bound to the villain because it is the villain that creates the conflicts and drives the story forward. Personally I don't much care for the views of antagonists, they are often destructive of the character if done improperly. E.G. Saren from ME: who starts as a bona fide bad guy, hates humanity and is a bad ass Specter for the galactic council. Mid way in the game we learn about the Reapers and how scared he is of them, plus the fact that he may be indoctrinated. By the end he's a more of an emotional mess than a sixteen years old girl, is indoctrinated and shoots himself as if it was some sort of redemption. So, from bad guy to scared bad guy to broken down husk of what used to be something lethal.
  4. I think there's a consensus that Desmond never left the facility, has been permanently attached to the animus and his story is just a fabricated lie. And if that's not canon it should be. Seriously how does the guy with the coolest ancestors end up being that.
  5. Use it as an excuse to get your hubby to give you a foot massage and go to bed early.
  6. Ok let me try to simplify my thoughts, BW is good at making CRPGs which they don't do anymore in favor of action/hybrids that aren't quite good but still get a pass because of the novelty of the experience. But at their core they are still a CRPG developer therefore they can't make ME have the same level of mechanics as GoW, and as they kept expanding into newer more diverse projects oversight fell down and they exploded.
  7. Then it seems that they actually failed to adapt to their new projections under EA and should definitively quit while they're ahead. I'm not even sure what conclusion you're drawing here. With every console generation there's a lot of studios that go out of business because of new technology and failure to adapt to changing currents, E.G: Troika. It seems that BW is good at what made them famous; doing WRPGs, but this new current of Action/Hybrids is pulling them down. I don't really know if BW will survive much longer, but in the state that the industry is in, everything is in the air.
  8. Why? Ok, I guess that he/she can have a chance to put his/her point across and get the player to sympathize with him/her...and then it eats a baby.
  9. I'm definitively for owning slaves, although if it offends anyone they can be renamed to interns.
  10. Great, then you'll volunteer as a subject then! You're missing the point. That some people have a big enough ego to think that they can play with human life. I've heard the same argument before under it's previous guise of "let's use the homeless for something useful". It is the same elitist bullcrap belief that life should be measured differently by birth rather than actions, because that justifies the fact that the elite are born into wealth without really deserving it. It's self satisfaction at its worst.
  11. Then it seems that they actually failed to adapt to their new projections under EA and should definitively quit while they're ahead.
  12. Because having an universe that treats women as equals might be unrealistic? Not trying to be offensive but women and men aren't equal, that doesn't mean that they can both enjoy a game in different ways. So rather than tailoring a politically correct and safe experience that won't offend women, devs should really be asking: "What do women want out of their games?"
  13. Has anyone considered that skimpy outfits may indeed have higher armor ratings? I mean, who's going to try and kill a half naked woman? And on another note: Feminism vs. Women, or how focusing on fictional archetypes is more important than creating real role models that actually impact the real world. Just another 15 minutes of fame in the disposable cult of celebrity.
  14. I don't think that they actually had oversight on those last three projects; or at least I hope they didn't. I don't remember seeing much of them when promoting the game, it feels as if they were just a name attached to those projects while other people were the face and leader.
  15. I'd be nice if I get to "console" Reginald's wife I seriously don't need bandits to have depth, at least not that personally. If is done in a more generational manner, like let's say... the economy of a certain locations is bad and it shows through desperate men that turned to banditry. In that case I might be for it, since it paints a more realistic atmosphere for the in game universe rather than trying to make me show altruism for a pixelated piece of AI that was programmed to kill me. Also, banditry is bad.
  16. Romances done by BW drain resources, because of their formulaic sidequests to develop relationships. Romances done by Obsidian are integrated into the story and have an impact on decision making. So far I've been ok with they way Obs treats romances in their games.
  17. I remember that one time when I set a snotty bard on fire, I want more of that Obsidian.
  18. Concept art means they have an artist onboard that they are paying, can't do that without money. I don't think that they have the official concepts for the game but at the very least I would like to see their high concept document.
  19. I would prefer it if the mod tools supported a variety of formats that would make it easier to work with different programs. I can't tell you how much I hate having to convert OBJs to NIFs just so I can get a sword into Skyrim. I know studios focus on working with the programs they own the licenses to, but for at least the mod tool I would like it if I didn't have to extra steps just to get assets into the game.
  20. First one: That's just poor writing, on the average good game you would have at least 3 quests that you could do to pass that time. So if they are going to implement passage of time then they should take that into account when writing the quests. Plus we're just speculating on how they are going to implement it, they could only make enemies dependent on the time of day while leaving NPCs unaffected. Simple quest clock or a mention of "This quest must be completed in 2 days time" should suffice. I only want lighting if they shoot lava coming out of a tornado, otherwise i'm not interested.
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