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Orogun01

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Everything posted by Orogun01

  1. So if belief is the maker of the planes then atheists threaten everything with their questioning, can we kill the heretics then?
  2. VTMB is probably one of the best leveling curves I've seen, just because it tied with the story enough that your progress was marked by the challenges and it affected the direction of the story (only superficially, the story would had still taken that turn but your PC level was adequate enough to suspend disbelief). If they are going to do a slow progress curve they had better fill their world with enough content that the player is never left out grinding without any input from the game (that's just boring) I think that a faster curve tends cover up this fault better.
  3. This concept of morality confuses and infuriates me, I just want a the choice to decapitate everyone and no more dilemma.
  4. And divine magic is not divine. Well I think that if we can prove gravity to zealots by throwing them from a building we can smite the heretics into belief. Up next we try to convince those lunatics that don't believe the sky is blue.
  5. I don't know why everyone assumes that Barbarians have charge into conflict straight forward when they were actually quite good at guerrilla tactics, camouflage and ambushes. I think that the only game that portrays this was Diablo 2; even though the class still played like a classic Barbarian, the background story gave a little nod.
  6. Or they could go for the JRPG route and put mid shots drawings of their characters that toggle between expressions, its a nice little visual hook for people that get tired of scrolling down through mountains of text.
  7. He's working on TES:Online obviously.
  8. I only want something to chew over until the finalized product comes out, makes the wait more bearable.
  9. I'll support this opinion to death, that one bit was more scary than to me than any horror game that I've played.
  10. I'm thinking that you can have more than one soul aspect as long as they're not opposed (e.g: you can be calm and selfish). I think it should be organized for optimal usage, as in having negative aspects bundled together, adjacent to them there should be neutral aspects and opposite the virtues. That way both virtuous and wicked can use temperament aspects that don't define them in a moral sense. Other than that it should have more "random" aspects to account for irrational personalities. Or you could separate and combine aspects to form a single bubble (e.g: calm and angry are tied in the same bubble as a ying and yang)
  11. It's a particularly tricky thing to do because on one hand they have to keep track of it and incorporate it into the story, so it restrict them but its also a good way to guide the story where they want it to go. The bad way to do it is "The Witcher", an unforeseen consequence to an unrelated action (e.g: if you save the elves they kill an NPC vital to a quest) The good way to do it is "The Witcher 2", choices that affect the way that the story progresses locking you towards a smaller set of options.
  12. Nope, it's a spoon. Support giant spoons for Project Eternity.
  13. People just don't seem to understand, artists need boobalicious armor as an excuse to have naked models at their house without getting their wives angry. Otherwise whats the point of art.
  14. Before 5 I would had said that RE1 was my least favorite and I really don't know why people give RE4 so much flak, as its the one to blame for what the series became. Not true since the series was moving towards a more action oriented style, or did everyone conveniently forgot the spin offs?
  15. True, I remember figuring that one out when I saw only one bed(although, I really hoped that they cuddled with each other every morning). There was also the key in the potted plant, I remember thinking that it would be a logical place for a spare and voila, there it was. The prophetess basically tells you the ending without spoiling it, so you survive if you remember not to open it. The game has a way to keep you on your toes with its story until the end.
  16. I've recently replayed VTMB, I found myself thinking realistically about certain things and actually having to use my brain to solve puzzles. The opposite of what happens when I play a BW game, not only I suspend my disbelief but my IQ as well. Not always a bad thing that since BW is really good at shifting focus so that nothing is looked at too closely. I don't know what the hell happened with DA2, but i'm sure there's an interesting story behind its development. Or at least a guide of what not to do.
  17. Right, nothing spells survival horror quite as multiplayer. That's why every horror game before RE5 had multiplayer and not because RE5 was release at the time when every game needed to have an online feature. Seriously, eventually I'm going to look back on my life and be able to count the video game series that ended gracefully with one hand and with the way that Hollywood keeps releasing remakes, I can probably say the same thing about movies.
  18. I don't know about ordinary ways, but they can certainly devote some spots in the mage tree for defensive spells. Not buffs or shields but AoE spells that change the battle field. E.G: "No melee- only ranged attacks" or a Smoke fog that blinds everyone but everyone with a specific feat/skill.
  19. I'm good with souls as mechanics but only if they're Demon's Souls or Dark Souls, accept no substitutes.
  20. Up until 5 I had enjoyed all titles, but then again quality fell down in Capcom games ever since the firing of their main people. I expect 6 to be Resident Evil 5.1.
  21. ME3 was; despite his faults, visibly finished and DA2 was not. DA2 felt like a primitive beta version of the game that they released after cutting a few corners in order to make it profitable, which i'm sure it was. On the other hand I seriously doubt that two industry veterans can't handle criticism, so maybe some BW fans have an overestimated opinion of themselves (probably from playing the games, heyoo) if they think that they're the cause.
  22. Same reason that people like baseball: beer.
  23. I think he wanted to specialize rather than the Ace of all trades that you end up with in both Skyrim and Oblivion.
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