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Everything posted by Orogun01
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Artisan Class
Orogun01 replied to Gyor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It seems like a mage build rather than a class. -
Dragon Age: Origins
Orogun01 replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Oh you mean stuff like rapid cooldowns? Or do you mean Spell spamming? Well we've been told the cooldowns aren't like cooldowns we've seen so I personally am giving them the benefit of the doubt until I see more about how it works. That doesn't mean I don't understand a lot of the dismay some of this has caused in terms of expectations from past implementations, though. Did they say something like "Yo Dawg I heard you like cooldowns..."? -
Drawing on the "COD" crowd on other genres
Orogun01 replied to NOK222's topic in Computer and Console
Perspective has nothing to do with RPG. Games don't become less of an RPG just because they aren't isometric, turn-based or rtwp. But gameplay does and I would say that a game needs to have a certain amount of level progression before its considered an RPG. -
Drawing on the "COD" crowd on other genres
Orogun01 replied to NOK222's topic in Computer and Console
A desperate move to sell copies so EA doesn't close down Bioware and/or roll their studios into EA. I also find the comment by Epler funny. Pretty sure most gamers would agree that people interested in FPS games like COD aren't going to be interested in RPGs. Even games like DA2 where there is a lot of dialogue and managing a party in combat. He makes that comment about interpreting reality wrong, but apparently they don't even understand the COD fanbase and choose to "believe" they'll be interested in a game like DA2. It's really just a comment to catch CODtards attention and get them to check out DA2 by saying it's something they would like. Of course it didn't work. That's an interesting view point. Would you say that there is no chance of mass-effect appealing to COD audience as well? I thought of ME2 as well when reading that comment, the game certainly has a distinctive GOW feel to it with some Rpg elements. It seems something that might appeal to a core FPS player looking to branch out. Whether DA2 was affected by this change in target demographic or if this change came about because of pressure from higher up is a different matter. I wouldn't be surprised if they changed the direction of the game midway. -
moral relatively
Orogun01 replied to themanclaw's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually for me it was like choosing from two different brands of vanilla ice cream, I went with whomever I thought was less boring. -
Luxury for Evil.
Orogun01 replied to kabaliero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's not evil, that's just being selfish and apathetic. Evil would be crushing them under your boot, or plotting to send them to a gruesome fate all while you revel at their suffering. -
Godslayers?
Orogun01 replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think you just described the Godsmen from PS:T. -
Luxury for Evil.
Orogun01 replied to kabaliero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nonsense, that's just poor writing in fiction. They don't want to portray evil characters as humans and so they deny them the most humans of connections because they don't want the audience to feel empathy for villains. -
Godslayers?
Orogun01 replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So if belief is the maker of the planes then atheists threaten everything with their questioning, can we kill the heretics then? -
Level up rate?
Orogun01 replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
VTMB is probably one of the best leveling curves I've seen, just because it tied with the story enough that your progress was marked by the challenges and it affected the direction of the story (only superficially, the story would had still taken that turn but your PC level was adequate enough to suspend disbelief). If they are going to do a slow progress curve they had better fill their world with enough content that the player is never left out grinding without any input from the game (that's just boring) I think that a faster curve tends cover up this fault better. -
moral relatively
Orogun01 replied to themanclaw's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This concept of morality confuses and infuriates me, I just want a the choice to decapitate everyone and no more dilemma. -
Godslayers?
Orogun01 replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And divine magic is not divine. Well I think that if we can prove gravity to zealots by throwing them from a building we can smite the heretics into belief. Up next we try to convince those lunatics that don't believe the sky is blue. -
I don't know why everyone assumes that Barbarians have charge into conflict straight forward when they were actually quite good at guerrilla tactics, camouflage and ambushes. I think that the only game that portrays this was Diablo 2; even though the class still played like a classic Barbarian, the background story gave a little nod.
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Or they could go for the JRPG route and put mid shots drawings of their characters that toggle between expressions, its a nice little visual hook for people that get tired of scrolling down through mountains of text.
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He's working on TES:Online obviously.
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I'll support this opinion to death, that one bit was more scary than to me than any horror game that I've played.
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How to shape our "soul" in game?
Orogun01 replied to Radres's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm thinking that you can have more than one soul aspect as long as they're not opposed (e.g: you can be calm and selfish). I think it should be organized for optimal usage, as in having negative aspects bundled together, adjacent to them there should be neutral aspects and opposite the virtues. That way both virtuous and wicked can use temperament aspects that don't define them in a moral sense. Other than that it should have more "random" aspects to account for irrational personalities. Or you could separate and combine aspects to form a single bubble (e.g: calm and angry are tied in the same bubble as a ying and yang) -
It's a particularly tricky thing to do because on one hand they have to keep track of it and incorporate it into the story, so it restrict them but its also a good way to guide the story where they want it to go. The bad way to do it is "The Witcher", an unforeseen consequence to an unrelated action (e.g: if you save the elves they kill an NPC vital to a quest) The good way to do it is "The Witcher 2", choices that affect the way that the story progresses locking you towards a smaller set of options.
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Before 5 I would had said that RE1 was my least favorite and I really don't know why people give RE4 so much flak, as its the one to blame for what the series became. Not true since the series was moving towards a more action oriented style, or did everyone conveniently forgot the spin offs?