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Vargr

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About Vargr

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    Cursed and Slightly Mad Berserker of The Obsidian Order

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  1. I made a quick search, and found no mention of anything like this. Maybe I just suck at searching. Either way; Since it's pretty certain Bethesda won't let Obsidian make another Fallout, and since Fallout isn't really Fallout anyway under Bethesda, in my opinion, why not just collaborate with InXile to make Wasteland the new Fallout, the way it should be? Make a New Vegas spiritual successor and set it in the Wasteland franchise. New Vegas had a lot of Wasteland-ness to it already. Thoughts?
  2. Oooh, this old thing! It always shows up whenever a new game involving swords is being developed, doesn't it? I love the option of dual wielding. I hate when dual wielding is restricted to dual daggers (a la Dragon Age 2). As well as hate when in order to dual wield, you have to invest loads of points in dexterity or the equivalent ability score. Thus creating a "duelist" kind of character. Meaning he's very precise and deliberate. Usually when I play a character which dual wields, I typically use a sword+axe combo. I don't imagine the character as a duelist who slowly wears his
  3. Horror/Terror/Dread = Yes please! I'm in the camp that wants Lovecraftean stuff. Or any kind of horror that's based on atmosphere and subtle stuff rather than in-your-face gross-out stuff. People keep citing the Ocean House from VtM: Bloodlines. That's a good one. To clarify, I don't want P:E to be saturated with horror throughout. But I would like there to be a lot of horror and fear of the dark unknown, whenever you travel into dark places. Even exploring an old, abandoned house. Creaking floorboards. Maybe hearing floorboards creak from footsteps even though your party is
  4. @Karranthain Love those! Don't like the head of the second one, but the overall vibe is great! First one is absolutely spot on for how I hope barbarians/berserkers (the traditional ones at least) are realised in the game. Not sure whether to bother replying to Darth Trethon or not... Is he trolling or is he not? Ah well; I think those barbaric images are epic as all hell. I wouldn't want to see them all over the place in P:E though. Only in more remote wilderness areas, being removed from the civilized lands. But that's the point. Maybe even have some nice, healt
  5. I could get behind that much easier than an unarmed, typical DnD Monk.
  6. Was looking through his art there. Definitely a very talented guy. ............. ................... ............................. Damn it! Now I want a Trudvang pc-rpg...!
  7. Hmm, not much to add to this discussion that hasn't been said. And the dev quote puts my fears to rest. They did say there will be more primitive cultures in the world. As primitive as bronze age, I think was mentioned. I hope we will be able to adorn our characters in such gear too, and nicely designed such. This isn't really bronze age, but found this great bit of art some guy did for one of his characters in a PnP RPG. I hope there will be armors of *roughly* that style in P:E. Of course, tied to one of the more primitive cultures.
  8. Agree with your views on the matter! That said... Even though I'd *rather* not see asian influenced stuff, it wouldn't ruin the game for me. My main problem with the typical RPG Monk, is the whole unarmed thing. As FlintlockJazz said, there needs to be a good reason for it. Were the P:E Monks supposed to imbue their fists with soul power? In that case, why not give them the ability to imbue weapons made from organic material, like wooden staffs, with the same power? In effect making their wooden staffs be as durable and damaging as iron staffs, but lighter. That would giv
  9. Jade Empire wasn't ancient China, but I still didn't see any european medieval-inspired Knights in Full Plate or ANY sort of european influence. To me, an obviously eastern-flavored Monk in a setting like P:E sticks out like a sore thumb, just like a western medieval knight would have felt out of place in Jade Empire. actually yes, yes you did, one with a firearm Honestly? I stand corrected then. Damn it! And I thought it was such a damn good point to make! That's what you get for not playing through a game all the way through! I will get around to it some day...
  10. Jade Empire wasn't ancient China, but I still didn't see any european medieval-inspired Knights in Full Plate or ANY sort of european influence. To me, an obviously eastern-flavored Monk in a setting like P:E sticks out like a sore thumb, just like a western medieval knight would have felt out of place in Jade Empire.
  11. That, my friend, was a clip from Peter Jackson's (you might recognize the name) pre-LoTR film Braindead, or also known as Dead Alive. Brilliant horror comedy, though very very sick and disgusting at times. Not for those with weak stomachs. I should point out that I don't judge Forton prematurely, as others seem to do here. I am sure Obsidian will give him an interesting personality and story, and that's the main thing. That said, I'd really like it if they reconsidered his appearance. Not the face and hair or anything, but rather clothing and fighting style. I guess you could
  12. Here's proof that a european-style priest/monk can work with eastern martial arts! Also, Forton should be designed after this guy. http://www.youtube.com/watch?v=rC6WAAlNHt4
  13. Oh! Make them customizable! Color/type. A barbarian (yes, I am fond of that topic) would never be seen wearing breeks, but rather a simple loincloth. A noble knight, on the other hand, would probably prefer breeks over a simple loincloth. Now this is serious nitpicking.
  14. Eh. What with the top-down view and all, I don't think too many slots are necessary. - Head = hats, headbands, helmets, circlets etc - Body (includes torso, shoulders and possibly legs) = Armor and clothing, naturally. - Back = cloaks, if implemented, mantles, scarfs etc... and SHOULDER FURS, for the barbarians/berserkers! - Hands = gloves, bracers, gauntlets etc, etc - Feet = you know.... shoes... and.... stuff... Depending on resources and such, I wouldn't mind it if pauldrons were in too, as well as legs being separate from Body slot. Not a major deal. But mixing and matchin
  15. Ehh. I don't think pure evil creatures have much room in P:E. Give them different mindsets and ideologies that might make them seem evil to others, but to themselves make perfect sense. As an example, cannibals in remote parts of our world might seem horrifying and evil to most "civilized" people. But to them, eating their opponent is a way of honoring them, and showing a wish to gain some of their strength by eating their flesh or heart, or what have you. (I am in no way an expert in the field, but I know some remote tribes hold that belief at least) Misunderstood races/enemies
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