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  1. Saving all the girl's kittens in the tree, and refusing to accept any reward makes a Good guy feel good. And still fills his pockets after a while, when a certain ammount of good reputation is gained. And he buys all the stuff he needs to save the world (which is not so much, really) and lets everyone dance around in perfect communism just until he dies happily in his wood cabin or whatever. But what about the bad guys or girls? Who'd rather burn down the tree and take any kinds of advantage of that stupid lass, who brings herself in trouble by talking to strangers. In older IE RPGs there was little profit from being Evil. Except for some aesthetic pleasure and interesting dialogues maybe. Well, yes, you could collect those 100 gold from an old lady's corpse, but eventually you'd lose more by gaining that bad rep and stuff. And even if you had a lot of gold, you couldn't really spend it on any sort of attractive luxury, which Evil dudes often crave. No bards, or actors, or fools performing for you in fear, no elite prostitutes, no fakesmiling aristocratic friends, no golden statues of you, no castles or towns, or land, or slaves to buy, no .. entertainment. So what do you guys think? Edit: yes, there were a couple of choices to engage slaving buisness at some point, but not exactly extensive enough to bring up much intrest. c:
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