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Everything posted by SChin
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Veteran’s/Rapid recovery needs a hug
SChin replied to darkcharl's topic in Beta Feedback for Turn-Based Mode
Hey everyone, Thanks for the feedback about duration on abilities! If you have any other opinions or feedback about this, please continue to post about it so the devs can get as much feedback as possible. Thanks again! -
Use an your action to move twice
SChin replied to alansmithee331's topic in Beta Feedback for Turn-Based Mode
Hey everyone! I do enjoy using my Action for another Movement Action in Dungeons and Dragons so I can chase down all the baddies(#NoSurvivors)! I'll let the team know about the feedback for this. If you think of any other cool ideas or feedback, please continue to post about them! Thanks again :D -
Turn-based strategies thread
SChin replied to TheMetaphysician's topic in Beta Feedback for Turn-Based Mode
Hey Physician! Thanks for the heads-up on this thread :D -
Hey everyone! Thank you for all the useful feedback and information about the actions and speeds of characters in Turn-Based Mode. I put a report together for the team to consider along with a link to this thread as a reference for them. Please continue to post your thoughts and feedback as you see fit since the team will be looking at it Thanks again!
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Pathfinding issue eating up movement points
SChin replied to marajango's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thank you for reporting this to us! The programming team has already implemented a fix for this in a future patch. Please let us know if the issue persists after the game is patched up so we can take another look at it. Thanks again for all the help!- 3 replies
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- feedback
- turn based
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Hey everyone, Thank you so much for the feedback! I'll put it into a report for the team to look at. If you think of anything else, please continue to post about it here as I'll be linking this thread to the report as a reference for the team. Thanks again for all the help!
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Creatures push other creatures of the way
SChin replied to Grimo88's topic in Beta Feedback for Turn-Based Mode
Hey everyone! This has been intended so as not to get anyone stuck with no movable options as well as to prevent other issues earlier in development. I'll still be putting in a suggestion for looking into alternative options for this just in case they can come up with something. If you have any other feedback or ideas about this, please continue to post about it here as I'll be linking this thread to the report Thanks as always for all the amazing feedback! -
Turn actions and weapon swaps feedback
SChin replied to Necrox's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thank you for the feedback about weapon swapping! I've put the information into a report and sent it to the Systems Design team to investigate and consider. if you have any other ideas or feedback about this, please continue to post about it here as I linked the thread to the bug report to be used as a reference for the team. Thanks again everyone!- 5 replies
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- actions
- weapon swapping
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Turn Based beta-Movement Bug
SChin replied to InspiredByLions's topic in Beta Feedback for Turn-Based Mode
Hello Inspired, I'm sorry you keep getting your movement blocked during your playthrough with Turn-Based Mode. Would you happen to have a save file where this is occurring so we can use it for an investigation into the issue? If needed, you can find instructions on where to find the save files here. If you could send it to me at support@obsidian.net along with a link to this thread as a reference that would be amazing! Thank you Inspired and sorry for the inconvenience this is causing. -
Hello Raevyn! Thank you for letting us know about the UI issue! Fortunately the programmers have already addressed the issue and it is now just being verified as fixed before it gets put into a patch. If you discover any other bugs or have any other suggestions, please continue to post about them Thanks again Raevyn!
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- turn based
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Hey everyone! Thank you for all the feeback on the pace of combat in TBM. I'll let the team know about this thread so they can consider everything. If you've got anything else to say about it, please continue to do so as I'll be linking this thread in the report so they can see all this awesome feedback easily. Thanks again everyone!
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Option for camera to not zoom to units
SChin replied to lurtze1's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thanks for the feedback on the camera panning You'll be happy to hear this is something the programmers have implemented and will release in a future patch after it gets tested. Keep those suggestions coming! Thanks again! -
Issue's at the Brass Citidel
SChin replied to SerfIllustrated's topic in Beta Feedback for Turn-Based Mode
Hello Serf, I'm sorry you ran into those issues in the Brass Citadel. We would love to take a look at the files you might have. Most of the files would be in the crash folder and those would include the crash.dmp, error.log, and output_log.txt. A save file where we can reproduce the issue would also be very helpful for us in the investigation. If needed, you can find information on where you can obtain all of these files here. If you could email those files to us at support@obsidian.net along with a link to this thread as a reference, we would be greatly appreciative. Thank you Serf, and sorry for the inconvenience these issues are causing.- 1 reply
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- turn-based
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Guns should have 1-2 turn reload times
SChin replied to neotemplar's topic in Beta Feedback for Turn-Based Mode
Hey everyone, Thanks for the feedback about guns and their speed during turns. I put a report together for the team to look at to see what they might want to do with this. If you think of anything else about this, please continue to post about it here as I linked this thread to the report as a reference for the team. Thanks again for all the help! -
Hey everyone! Thank you all for the amazing feedback on this. I'll put a report together so the team can take a look at this and see what they want to do with the information here. Please continue the discussion here as I'll be linking this thread to the report for the team to see it. Thanks again for all the amazing help and feedback!
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Hey everyone, Sorry about the issue with the combat not ending. I read that some of you no longer get this if the kill cam is turned off. Is this 100% true? Also, if you are affected and have a save where this is occurring, would you be able to send that to me at support@obsidian.net along with a link to this thread as a reference so we can look into it? If needed, you can find instructions on where the save files are here. Thanks everyone, and sorry for the inconvenience of this bug.
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Hey everyone, While we plan to eventually take Turn-Based Mode out of Beta and update it with fixes, we don't plan to push anything that might break saves. Granted, with a game this big and with so many features anything can happen, but we will try to be as safe as possible when it comes to the fixes. Thanks for the help with Turn-Based Mode, and I hope you enjoy it!
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Documentation/Outline for turn based mode request
SChin replied to Matt's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thank you for the feedback I'll put in a request for tutorializing Turn-Based Mode. If you have other thoughts about what could use a tutorial, please continue to post about it here as I'll be putting a link to this thread into the report as a reference. Thanks for the help everyone! -
Ship boarding combat
SChin replied to Garza's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hey everyone, Just a heads-up that it looks like we have a fix incoming just looking to be Verified Fixed. I'd expect this to hit a patch soon Keep an eye out for patch notes! Thanks! -
Ability durations and attributes
SChin replied to Lamppost in Winter's topic in Beta Feedback for Turn-Based Mode
Hey everyone, Thank you for the perspective on the durations. I put a report together for the team to look at and investigate. If you have anything else to report about durations of abilities and attributes in Turn-Based Mode, please continue to post about it here as I have linked this thread to the report as a reference. Thanks everyone! -
Hello Kimerus, Thank you for letting us know about this issue. We seem to be having this issue with ultra-wide screen monitors and are investigating this issue. Are you also using an ultra-wide monitor? Thanks Kimerus, and sorry for the inconvenience of the UI bug.
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Enemy movement range preview?
SChin replied to Wormerine's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thank you for the suggestion! I put it into the system for the team to consider before releasing the final version of Turn-Based Mode. If you think of anything else, please let us know! Thanks again! -
Hey Brasil, Unfortunately the team hasn't figured out a fix for this. I did literally a minute ago finally find the proper console commands to remove the 4 status effects that are being applied here and can remove them from your watcher so you can continue on without being burdened by this. If you have an updated save, I'd be more than happy to remove the afflictions for you. Thanks Brasil!
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Hello Shadow, I tried adding the status effects that would have come from the Heart-Chime Amulet, but they unfortunately wouldn't apply like most abilities would(likely due to it coming from an item and not an ability). There are TONS of status effects in game from all manner of sources, so I'd imagine there may be comparable effects that could be combined to equate to the ones on the amulet, but I'm not sure what those would be. If you wanted to test around with different effects, I can at least give you the commands to play with in console. iroll20s - activates/deactivates console use(can deactivate achievements pending which commands are used) FindGameData - Pulls up all assets in a list where is a key word you are looking for. i.e. FindGameData heart ApplyStatusEffect - Applies the commanded effect to chosen character. i.e ApplyStatusEffect Companion_Xoti(Clone) Heart_Of_Fury_SE_DamageMult RemoveStatusEffect - Removes the commanded effect from chosen character I hope this helps for now. Please let me know if there is anything else I can do in the meantime. Thanks Shadow!