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SChin

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Everything posted by SChin

  1. Hello MountainTiger, Thank you for letting us know about this issue. Fortunately we have this one in the bug database and have it on the Systems Design team to investigate. If you discover anything else like this, please continue to let us know so we can look into them. Thanks again and sorry for the inconvenience this ability is causing.
  2. Hey everyone, Sorry this bug is still an issue. If needed, please feel free to email me your save file with your forum user name and a link to this thread as a reference and I can try to add the status effect to your watcher. The proper email to send the save to would be support@obsidian.net. Thank you everyone, and sorry for the inconvenience this bug has been causing.
  3. Hello Abaris, I'm sorry you are getting some kind of slowdown/freeze with your playthrough. If this occurs for you again, would you be able to send us a copy of your output_log.txt file along with the save file used that we could test with? If needed, you can find information on how to obtain these here. If you could send those files to me at support@obsidian.net along with a link to this thread as a reference, that would be amazing. Thank you Abaris and sorry for the inconvenience this is causing.
  4. Hey everyone! We would looooooove to be able to make Deadfire switch between the two modes! I'm sure it is absolutely something that is possible, but it's also something that would require a lot of time and work from many people to make happen as they are two completely different systems. I'll still be putting the request in so that the team can consider it, but if this were to be undertaken it would take quite awhile to implement with the resources we currently have at our disposal. Thanks for all the feedback and suggestions everyone!
  5. Hey everyone! Royality, that was amazing feedback and super organized! Thank you so much for taking the time to do that for us. If you have anything to add in the future, please feel free to add it here as I will be linking this thread to a report so the team can look at it when they go through all the feedback and suggestions. Thanks again for all the amazing help to make Deadfire even better!
  6. Hey everyone! Thanks for the additional feedback about the ability durations! I'll add this to the report we have about this so that the team can use it as a reference. If you think of anything else to add about ability durations, please continue to post about it here since it's linked to the report. Thanks for all the help!
  7. Hey Everyone! Thanks for the continued support and feedback for actions and dexterity in Turn-Based Mode! The team has been looking at all of these similar threads and considering what they want to do going forward. If you have more feedback about this, please continue to post about it here so they'll have a place to gather the info. Thank you once again for the amazing help you're all providing to make Turn-Based Mode even better!
  8. Hey Mishona! Thank you for all the feedback! if you think of anything else, unrelated to the tethering or hit chance, please make a new post or if you have more about the topics here, please continue to post about them in this thread. Thanks again for all the help!
  9. Hey everyone! Thank you for all the awesome feedback about the Initiative system in Turn-Based Mode. Please continue to post about it if you've got more opinions or feedback about it as the team will be keeping an eye out for any extra feedback for Turn-Based Mode. Thanks for all the help!
  10. Hey Saito! Thank you for the amazing and thorough feedback! I put it all into a report for the team to go over and consider Please do feel free to continue this as you play more so I can add it to the report for the team. I hope you've been enjoying the new Turn-Based Mode. Thanks again for all the help!
  11. Hey Sombrero! Thank you for the thorough feedback about how Rounds function. If you have more to say about it, please continue to do so in this thread as I linked the thread to the report for the team to use as a reference. Thanks again for the amazing help Sombrero!
  12. Hey everyone! Thank you for reporting the Spell AoE issue to us! Fortunately we've got this one in the system and an investigation is already under way If you have any other information to report about this issue, please continue to do so as I'm going to link this thread to the report as a reference for the team. Thanks for all the help everyone!
  13. Hey everyone! Thanks for the amazing feedback in this thread! I put some of the information into a report for the team to consider and linked the thread so they can see the rest. If you have more to say about the spell casting, please continue to post about it here so the team can see it as a reference. Thanks again for all the help and feedback you've been providing us!
  14. Hey everyone! Thanks for the feedback about firearms. The team has been notified about these issues and are considering what to do about it. If you can think of any other aspects to the weapon type, please continue to post about it here so they can also take that into consideration as well. Thank you for all the help with Turn-Based Mode
  15. Hey everyone! Thank you for the heads-up on the sneak attack issue. We should have a fix lined up that is being verified to make sure everything checks out. Keep an eye out for patch notes to see when this is implemented into the game. If you notice the issue is still present, please let us know so we can take another look at the issue and get it resolved. Thanks for the help everyone!
  16. Hey vlplbl! Thank you for all that feedback from your playthrough of Turn-Based Mode! Fortunately we have most of those reported and are trying to get as many of them patched up that we can. If you discover anything else or have any other feedback that is not related to the above, please make a new post so we can keep it separate and see it easier. If any new information is related to the issues mentioned above, please continue to post about those in this thread. Thanks again for all the assistance and I'm glad you're liking Turn-Based Mode
  17. Hey everyone! Thank you for the feedback about movement in Turn-Based Mode! Fortunately the programmers already have a fix that is being verified to make sure everything checks out. We hope to get it into a patch as soon as possible to resolve this issue. If you discover anything extra about this, please continue to post about it here in case the fix doesn't solve everything and we need more information to work with. Thanks for all the help everyone!
  18. Hey everyone! Thanks for the feedback about summon duration times I put a report together with the information you provided and sent it to the team to investigate and consider. If you have anything else to report about this in the future, please continue to post about it here as I linked this thread to the report for the team to use as a reference. Thanks for all the help everyone!
  19. Oh man, i haven't seen that bug in almost a year! That was one we saw only a few times and were never able to reproduce ever again. If you happen to have a save that has a decent reproduction rate, I would love to have it Thanks Phenomenum
  20. Hello everyone! Thanks for the heads-up on the ship combat. I put this into a report and sent it to the team for an investigation. If you discover anything else about this issue, please continue to post about it here as I linked this thread to the bug report for the team to use as a reference. Thanks again for all the help!
  21. Hey Soybean, Do you happen to have a save file where this is occurring that we can use for testing? This one was supposed to have been fixed, so I'm hoping to have a save the team can use that easily reproduces this issue. If needed, you can find instructions on how to obtain your save files here. If you do have a save for this, could you please send it to me at support@obsidian.net along with a link to this thread as a reference? Thanks for reporting this and for the help Soybean!
  22. Hey Evil! Thanks for the feedback for Dexterity in Turn-Based Mode! I put a report together with your feedback for the team to consider. If you think of anything else about this Dexterity issue, please continue to post about it here as I linked this thread in the report for the team to use as a reference. Thanks again Evil
  23. Hey Weaver! Thanks for reporting the issue We've been seeing this in-house as well. It looks like the team already has a resolution for this issue that is awaiting verification and then a patch to implement it. If you notice this issue after it gets patched up, please let us know so we can take another look at this. Thanks again Weaver!
  24. Hey Wormerine! Thank you for the feedback on the full-attack penalty! If you have anything else to say about this, please continue to do so as I linked this thread to the report as a reference for the team to consider. Thanks again!
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