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Showing content with the highest reputation since 08/15/25 in Posts
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Charlie Kirk assassinated by some white guy in his 60s while giving a speech at Utah Valley University. Boy, our country sure is in an interesting place right now, isn't it? Utah just passed a "open carry at colleges is legal" law earlier this year, too... "Charlie Kirk Says Gun Deaths ‘Unfortunately’ Worth it to Keep 2nd Amendment" Hey, as long as it's not you or your kids, I guess so, right? Well...one of those rare cases where some right wing piece of **** got the chance to actually practice what he preached, so good on him.5 points
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4 points
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What if we had a pulley system that could go vertical to make like elevators or item transfers to high locations easier4 points
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Hogwarts Legacy is a very disturbing game. 1) "Why are the goblins evil?" "They are starting a rebellion demanding equal rights." "Oh, how dreadful! Let's kill them!" With the player character making some actually very gaslighting comments on defeating them. 2) The player killing spiders with remarks on the lines of "If only you didn't look so disgusting". Killing wolves by the dozens. Then killing poachers (human beings) and stating "Now beasts are safe." The irony. And the people you kill are the dark wizards? 3) The school giving you a magic guide book that keeps track of your progress, and which the teachers can review to assess your progress. This quest log, journal etc, of course keeps your kill count. So it is a Hogwarts where Professor Weasely sits in front of the fireplace with a glass of wine in the evening and goes "Oh, my star pupil has killed 17 people today. That is 8 more than yesterday. They are really improving fast. I better arrange for them to learn some more spells."4 points
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It's why Conan Exiles is still my favourite "survival" game. There's an actual story, though Funcom, probably in preparation of Dune's launch, kinda pushed it aside for some "modern" checklist bollocks, but it's still all there. What I enjoy is that you have to go out and *find* the story and slowly puzzle together what happened. And the game has a goal that you can complete, if you so choose: getting out of the situation you find yourself in after the intro. I'd imagine the gameplay is similar to Dune, at least my impression of Dune is that it's just Conan Exiles in the Dune universe without the option to host your own server (but I haven't played it, just to be clear) Personally I haven't really stopped bouncing around half-finished games. Went back to the original DOOM reboot and apparently I'd left that off at the last boss, so I killed that and freed up some disk space. I also made a little bit of progress in Mass Effect: Andromeda, but the game just hasn't been able to hold my attention after first contact. I'll probably finish it, eventually. Mostly I've been having a lot of fun in Stellaris, tried getting through a game with Knights of the Toxic God a few times (using the predefined species) and got absolutely stomped in the early game multiple times, so I increased galaxy size with less of us in it to give me some more breathing room at the start. Also added another 300years to the "game end" condition as my last game where I wasn't sniffed out early ended when stuff started getting real. After beating the endgame crisis the awakened fallen empire decided to go after me for war mongering (I mean, I was sitting on massive fleets and I just cleansed the universe of two crisis, which I guess makes me the bad guy) and everyone else decided to close borders, blocking some of my fleets from getting out of the Contingency system, so they were stuck until I could buy a Gate to teleport out (I expected this, so I came prepared). They had a bunch of fleets with 2 to 3 times my fleet's power but decided to attack me in a heavily fortified system (3 maxed out Citadels set up to deal with them specifically). Lost like half of the ships I was able to actually field but managed to murderify both of their strongest fleets (somewhere around 4million fleet power together). Little while later that Gate got finished, freeing up two fleets in prime fighting condition, and now I'm just happily stomping down Awakened Empire systems. Hope I can take them down entirely before the war ends, if not I may just declare them a galactic crisis and have everyone beat down on them (I have so much political influence due to my fleets that anything I want done in the Galactic Community, goes, it's hilarious, maybe I should run for Emperor next...)4 points
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Sometimes, I kind of wish Keyrock were still around so that we could all make a point of repeatedly saying what a stupid piece of **** RFK Jr. is.4 points
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As the title says. Drying racks should be able to pull material from nearby storage, rather than the current pattern of grabbing the thing you want to dry, taking it to the rack, putting it on the hooks and the re-depositing the remainder. I would even go so far as to say a bit of pre-sorting could be applied to the drying rack, where when you look at it to decide what you want to add to it, it only shows what *can* be added to it, instead of all the things you have in your inventory that can't. This is similar to how the station that makes thread doesn't show you rocks, or food in its list of things you can make using it; only the web and plant fiber.4 points
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Monday we dropped my daughter off at SFSU for her freshman year. It is pretty weird moving a child out of the house after 18+ years. I'm excited and nervous for her. I didn't sleep well the first night. So far so good, she had a job interview Thursday (lifeguard at campus pool.) She is taking the train home for the weekend, so we will still be seeing her often enough.4 points
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4 points
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Since the quick access menu for the mutation load outs on the D-Pad on Xbox controller has been replaced with the buggy summon menu, can we at least have the option to access the mutation load out menu with a different button? This is something I used all the time and I’m sure I’m not the only one.4 points
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4 points
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Did Vladimir say "thank you" even once?4 points
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I have booted today my first playthrough of XCOM: Enemy Unknown (2012). I have purchased this some time ago, but never had the mood to boot it up. For now, it seems to me likeable. There are some things, which did not hit the right spot for now (the start up of the game feels slow paced to me - Normal Difficulty), so I hope it will get better lately.3 points
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Transcription of what was found on the bullets, read out-loud by the Governor of Utah: https://streamable.com/i02zub "Notices bulges, OWO, what's this?" <- the one that killed Charlie Kirk "If you read this, you are gay lmao" <- unfired "Hey fascist! Catch! Up Right Down Down Down" <- unfired “O bella ciao bella ciao bella ciao ciao ciao" <- unfired A ****ing 4chan edgelord, which, as everyone knows, is definitely an extremist left-wing environment and most definitely not a breeding ground for nazis and other brands of right-wing scum And only arrested by Trump's gutted and incompetent FBI because his own father turned him in... It's so beautiful, guys. Truly wonderful.3 points
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I got the email today that I am officially verified as run #16! It's hard to believe its been over 6 months since I finished my run. Something fun is Sam said in his email there have been a surprising number of submissions recently. Looking forward to seeing what people have done.3 points
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Tonight they are showing Casablanca. You may of course not have heard of this movie as it is ultra contemporary. It is basically about the current state of the world, talking about resistance against fascism as well as the plight of refugees trying to reach the USA.3 points
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Seems appropriate to post this video: Personal story: Among the reasons my own family is heavily pro-vaccine was the fact that growing up I had a daily reminder of what it was like to live in a world before then. My father walked with a permanent hobbled step as one leg was left shorter than the other as a result of polio. And having got Chicken Pox in 1994 I was probably among the last kids in North America to have gotten the disease since the vaccine only came out a few months later. It put things in perspective when I realised that future generations would be bewildered by this story arc from Calvin and Hobbes:3 points
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3 points
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At last, I made something that isn't huge and doesn't look terrible, that I could live with as regular "main" use. And it still has 8 interior "workstation" ability if I want, plus good maneuverability and huge warp distance stats (the two I care about). So, yay? Maybe I'm getting the hang of how to use all these stupid parts. Course I'm still gonna obsessively fiddle with new/other designs for a while, before I get bored.3 points
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As some of you may already know, certain items such as Lover's Embrace can grant you Frenzy which stacks with the Barbarian's standard class ability Frenzy. To clarify, while the Might and Constitution inspirations from multiple Frenzies do not stack, the action speed bonus from the item-derived form of Frenzy does stack with the action speed bonus from the Barbarian class-derived form of Frenzy. I decided to test if multiple instances of Frenzy from items would then stack with each other and standard Frenzy. I tested the following items which can grant Frenzy (not sure if I missed any other source of Frenzy from items): Lover's Embrace (on crit against male or female targets, depending on enchantment chosen) Amra (25% chance on kill, additional 1% upon receiving damage) Crimson Panoply (50% chance upon being crit, limited to 1 per encounter) Here are the results and some interesting findings. It appears that only 3 instances of Frenzy can stack with each other: the Barbarian class ability Frenzy, the Frenzy from the Crimson Panoply, and the Frenzy from either Lover's Embrace or Amra but not both at the same time. Amra and Lover's Embrace appear to simply override each other and reset the duration of each other's Frenzy, so there might be some hard coded limit on Frenzy coming from weapons or weapon attacks. (Side note: because Amra is a two-handed variant of a battle axe, I used a Black Jacket/Barbarian as my test character so I could instantly swap weapon sets between Amra and Lover's Embrace which made it easier to test concurrent Frenzies without any duration being wasted on swap recovery). Another thing to note is that I took the Uncontrolled Rage enchantment on Crimson Panoply which upgrades its version of Frenzy to Blood Frenzy while I took Spirit Frenzy as an ability on my Barbarian -- I only mention this because I'm not sure if the fact that I took "separate" Frenzy upgrade paths on my character and armor is what allowed them to stack or not. Also, while doing my testing, I was focused mostly on Amra's on-kill procs of Frenzy and it was hard to notice if the 1% chance to proc Frenzy from receiving damage ever procced during my test. I'm trying to remember from previous experience with using Amra, but I believe that the Frenzy from the Unstable Temper proc just refreshes Amra's Frenzy duration and isn't another instance of Frenzy on top of Amra's on-kill Frenzy proc. In which case, I believe it would be subject to the hard coded Frenzy from weapon limit, i.e. I don't think Frenzy from Amra's Unstable Temper would stack with Frenzy coming from Lover's Embrace. Finally, be forewarned that the deflection malus from multiple Frenzies will also stack this way which can be a rather steep penalty for all the action bonus.3 points
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Trying the Terror from the Void mod for Phoenix Point. I don't think I'll last long enough to see if any of the changes/additions from the mod are any good. The changes to classes and skill trees gets a meh - whatever rating on the internationally recognised melkathi scale*. The non-vanilla human enemies, where every group of scavengers, every squad of jericho troops, has a leader granting an ability to their team, and they all have cringeworthy squad names gets a please go back to writing Harry Potter fanfiction rating. Adding npcs to staff the initial base instead of having everything AI run, gets a thumbs up. But is that enough to get me to care? * often described as a jaded, grimdark version of the popular BruceVC game rating system. Just from the perspective that people are useless amateurs until proven otherwise.3 points
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It's shocking that a guy that lives in a literal gold tower doesn't care about poor people. Who could have predicted such a thing?3 points
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I'm more concerned about Trump trying to end cashless bail than the flag stuff, which, really doesn't matter at all, and has no impact on anyone's life. That said, I have no faith that the Supreme Court won't bend to Trump on this, but it should still pretty unlikely since it's been ruled to be protected free speech. If you can't afford bail you can sit behind bars for weeks, months, or even over a year while waiting for trial just because you're poor. These aren't people who the judge has denied bail because of the seriousness of the crime or their criminal history, but rather people who have been granted bail and just can't afford it.3 points
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Closest estimate I could find. On Youtube, you always find people uploading stuff, I typed "Avowed + i7 8750H". Both of your parts are newer and a tad better. By the way, some devs may consider renaming "low" settings to "efficient". Back on Crysis, picking low was an off-button for shadows, lighting, geometry detail, whatever you picked. Devs in general got a lot better with scaling, so that even on lower settings, the desired image is usually still there. Plus: Digital Foundry often run the comparisons. Sometimes, a medium setting is above console image quality, sometimes below. And occasionally, like in Indiana Jones, the RT lighting on Series X is more simple than on PC even when the setting is put to "low". The only setting on low that would annoy me here on Avowed would be the flickering shadows. But putting them to medium, even high, barely costs performance (see optimization guide). I'm glad that in the past ~15 years, I was mostly using lower end-ish hardware (CRPGs et all rarely release as blockbuster games). Even when I upgraded to the 1050 Ti for Dishonored 2, it immediately tanked to sub 40 fps in the most demanding scenes on med settings (Machine House Entry, A Crack In The Slab with its time travel and multiple levels being rendered simultaneously). Actually, I'm currently trying an FPS lock in the driver settings to check how low I could go and still find fun. Why? I want to keep the 3060 and build a new machine only once the PS6 and its specs are out -- the PS6 is gonna be the base platform for AAAA games until at least the mid 2030s. Plus, 60 to 40 fps is a difference of 50% in extra performance needed for instance -- and that's way more than a generational upgrade brings today. Your 3070 was released in 2020. It's taken half a decade for the **60/Ti series to get (slightly) ahead. By the way, 5060Ti/9060XT levels of performance are what's roughly build inside the PS5 Pro. Base PS5 experience is closer to a ~RX 6700 (non-XT). And Monster Hunter Wilds ain't that stable even on consoles as well. Seems like Resident Evil's RE Engine was never built with vast open spaces in mind, and brute forcing it is rather not ideal (see also Dragon's Dogma 2). All Resident Evil games since 7 themselves have been rather very light on the hardware...3 points
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That's what I meant with "if you really know what to do". Who thinks Raedric's Castle is difficult to clear out doesn't really know (yet) what to do imo. To me it's a fairly easy (but lengthy) step in the early game - and the reward is very high (bc. of masses of loot). That makes the following encounters even easier. Imo PoE encouters can be cracked open more easily with the right tools while Deadfire's might be generally easier to manage for somebody without much (meta) knowledge, but imo they are also less prone "to get played" as much as the PoE ones. I guess also because PoE has some weird, obscure mechanics (besides obscure stacking) which can make a big difference but is hard to discover. One exception on Deadfire are naval battles. Those can get tricked very easily (if you know how) and can get you superb and unique loot along with gold and XP extremely early (which makes the rest of the game easier, too). But in Deadfire, if you follow Benweth directly after meeting Furrante, then immediately go to Dunnage afterwards and think "ah okay, off to the Hanging Sepulchers" right away, you will get wrecked so substantially you might want to abandon the game. This can even happen if you meet Eamund the Fox on Dunnage right after solving Benweth and doing some "running around" quests on Dunnage. Eamund's party will be very hard to beat and it will feel very unfair because there's no indication that Dunnage might have such difficult battles beforehand. But if you level up in Nekataka with some non-violent quests before, mayne do a few easy ship bounties etc. and then go to Dunnage, suddenly Eamund is a joke and the Hanging Sepulchers aren't that bad afterwards. If you solve Arkemyr's Manor peacefully very early and then sail to Berkana's Observatory right away, the Torn Bannermen will crush you. If you manage to beatvm them with tons of resting and resources anyway, Concelhaut and his friends will finally bring you down. And imo he cannot really be tricked unless you are willing to pull out Lover's Embrace, Gouging Strike/Brand Enemy and are willing to exploit a pair of Bounding Boots. If you are lucky on your first run you won't even notice all that and think that Deadfore is easier than PoE. And I would say on average it is. But I've also read many rants from unlucky new players who complained about those perceived unfair difficulty spikes. And they had not many problems with PoE before. It can happen in PoE, too (cannot count the amount of rants about Crägholt Bluffs) but to a lesser extend because the game is less open. TL;dr: it depends.3 points
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At the time, I was not able to message anyone as my account was too new. Now that I am able to, I have.3 points
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To this day whenever i hear Ride the Lighting my brain twitches, getting up at 5:45 every morning to that song scars your mind a bit.3 points
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How are you so sure the US would fight Russia over Ukraine?3 points
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https://www.eurogamer.net/warhammer-40k-dawn-of-war-4-announced-and-its-coming-from-a-surprise-new-developer-next-year Not by Relic.3 points
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I'm not sure if any of these have already been discusses or not but two things that I really wanted back from Grounded 1 are the following: 1) In Grounded 1 we had 3 sets of HotKeys we can put items into and scroll between each set. So we could have a total of 24 bound items. I struggled a bit in Grounded 2 because there are so many items that I would like to use or weapons to switch in and out of mid battle and its a but cumbersome to go into the inventory mid battle. 2) Max mutations we could equip back in grounded 1 was 5 and its 4 here. Not sure if this is intentional for the time being and this will eventually be brought back up to 5 when more mutations are added but even now I always feel like i'm lacking one crucial mutation for my build or in any given situation while playing. Felt like 5 max active mutations was the ideal number. 3) Finally there is a bug where when loading back into a save, our equipped active mutations are back to 2 and we need to re-equip back the mutations. This is fine but at times when there are constant crashes , this becomes annoying.3 points
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When trying out the Acorn Turret for the first time, I've found that the look directions can't be inverted. I play with look inverted on the Y axis, and it's difficult to control the turret when the look controls are backwards from what they normally are.2 points
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There are lots of items. Give us a recipe to make paint for our buildings. The building is a lot of fun in Grounded 1 and 2. But, from a distance, no matter how infrequent, they just blend together and looks pretty drab. We have berries, cookies, mud, etc to make colored paint. And you can make the painted model have brush stokes where you can still see some of the original item trough it. But what a joy it would be to be able to paint the floor blue. Or use a cookie to make our grass walls have a black coat of paint.2 points
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Nightshade (Belladonna) Piggybacking another players post "we should be able to eat berries" I totally agree, we SHOULD be able to eat berries. I'd like to also suggest adding Nightshade "berries" if you eat them, you die or get so ill you lose 1 in game day? But we can use the deadly berries to craft smoothies, armor (Nightshade Rogue) weapons, base decor etc. The possibilities with poisonous berries are endless. Oooh, a combo armor set with scorpions and poisonous berries, hear me out, Northern Nightshade .2 points
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Funnily enough, I liked DoW2 better. The original came out when the market was so oversaturated with RTSs and apart from having the 40k skin it brought nothing new to the table gameplay wise.2 points
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they are going full new vegas with this sadly still no new west coast fallout game for obsidian2 points
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Made an approximation of bibimbap. Grocery store near me sells shaved steak and I marinated that in some Bibigo BBQ sauce and also cooked down some shiitake mushrooms in a miso soy mix. Fried an egg over easy and served it all with some fresh veggies; shredded carrots, green onion, cilantro, and maybe something else I'm forgetting. Big dollop of gochujang on top and kimchi and sliced cucumber on the side. A lime may have also made an appearance.2 points
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So everytime I load in 2 of my mutations ha e been deactivated, also I may be being really blind but xbox series x appears to have e no quick switch mutation loadout option like Grounded had2 points
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I experienced a momentary glitch, where I had the torch in my offhand and one dagger from my dual wield set in the main and I thought, they should make that a thing you can do. Because as much as I enjoy using dual wield weapons, I hate relying on flares to fight in the dark. A fair trade off for using the torch while having the dual wield weapons equipped, in my opinion, would be to lose the dash strike while doing so. What do yall think? Another thing, give us a slot on our buggy to equip a torch! Let them be a mobile torch bearer for us, then we can use any weapon in the dark easier.2 points
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Hi, i am currently building a base with acorn stairs and this + the other basic base features require a lot of Acorn materials. However since the last patch guaranteed an acorn top for each acorn i am currently owning like 100 acorn tops and 2 acorn shells. To me it screams like a wrong balance of resource requirement vs ressource drops. To fix this, i think i have a neat idea which could be incredibly handy while completely fitting the game's flow. How about: New grinder recipe = grind an acorn top into a few acorn shells Let me know if that seems feasable2 points
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Could we please get more storage bin icons for labeling we have all the same ones as the first one I don't know too much about adding things to the game but I don't feel like storage bin icons would be that hard we just need more of a variety so we can label bins with other icons there are so many different items in the game but only so few icons2 points
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You wanted a simulation of the current events in the US?2 points
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At least on PC. 6 is WAY too few. I have 23 buttons on my mouse alone. Please give me more action bar slots. Thanks!2 points
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For some reason started replaying New Vegas. Not sure why.2 points
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2 points
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I use sunscreen in the summer, when I have to be out for more than just dashing to the supermarket and back. But in Greece in the summer you should wear sunscreen. Saw the nice sunburn a friend got the other day. Really don't need that.2 points
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Hi Obsidian! Grounded 2 is already incredibly rich, but I dream of a future update that goes even further: a true seasonal cycle with extreme weather events You’ve already added great features like the meat dryer, water reservoirs, cold-resistant armor for butterfly zones, and turrets/traps — awesome work! But imagine dynamic weather: Deadly rain (giant drops could be fatal) Storms disrupting base structures Night frost, heatwaves, strong winds Migrating insects and seasonal bosses (Solar Scorpion, Frost Spider…) Mounts like Mimi that can detect weather changes It would be a natural evolution of the gameplay, adding even more strategy and immersion. Thanks for this gem of a game — can’t wait to see what you have in store!2 points
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We really need this update! Love the game, but the graphics need to at least be upscaled2 points