Jump to content
  • Sign Up

Leaderboard


Popular Content

Showing content with the highest reputation since 07/05/2020 in Posts

  1. 16 points
    Avowed Obsidian Entertainment's next epic, first-person RPG set in the fantasy world of Eora.
  2. 11 points
  3. 10 points
    Thank you for playing Grounded! Grounded is currently in Game Preview/Early Access, and as such, unfortunately has a few... bugs, pardon the pun. The team is working hard to update the game often and below are some workaround that may be helpful. If you find an issue that isn't listed here, or on the Technical Support forum, please Contact Us and include as much information as possible. MAJOR Known Issue: Some players are unable to start or join multiplayer games. Workaround: We are aware of this issue and are working to get this sorted so everyone can play with their friends. Some players have reported that trying multiple times eventually got them into a lobby. Known Issue: Some players are unable to see each other's multiplayer lobbies. Workaround: Make sure you and your friends are following each other on the Xbox app to become "friends". If you are already friends, we have discovered that this can be caused by time sync issues and are currently working to get a fix in for this. If you and your friends adjust your system clocks to match, this can sometimes bypass the issue until the fix is in. Known Issue: Some Steam players are experiencing crashing or freezing on the login screen. This seems to be most commonly affecting Windows 7 and Windows 8.1 players. Workaround: We have just pushed an update to Steam for Windows 7 players and are testing a fix for Windows 8.1. Some players have reported that giving the game permissions in their anti-virus has allowed them to bypass this issue. Some Steam players have also reported being able to play Single-player if they put Steam in Offline Mode. Known Issue: Some Xbox One players are not able to get past the welcome screen when launching the game as the game attempts to interact with the screen behind it. Workaround: Some players have reported repeatedly pressing the Start Button or connecting a keyboard has been able to bypass this issue. Others have reported restarting the game to help as well. Known Issue: There is a known issue with Radeon R series graphics cards and Game Pass PC crashing related to a DirectX 12 error. Workaround: Some players have reported forcing DirectX 11 has resolved the issue. Known Issue: Game crashes while loading into the game. Workaround: We are currently looking into this issue and are currently working on it to get everyone into the game playing. Known Issue: Save files disappearing either after crashing, closing the game, or moving back to the main lobby. Workaround: We are currently looking into this issue. If you are experiencing this save file issue, please send us your save files, located in the following folders: C:\Users[USERNAME]\Saved Games\Grounded Windows 10 C:\Users[USERNAME]\Saved Games\Grounded Send to: support@obsidian.net Known Issue: Steam users who input their Xbox credentials incorrectly the first time are unable to re-enter them. Workaround: Some players reported that logging out, turning off Steam Cloud, uninstalling the game, reinstalling the game, launching Grounded, and then turning Steam Cloud back on has allowed them to be able to re-enter their credentials. We are still investigating this issue. Known Issue: Players returning to a multiplayer game with friends will sometimes not have the items on them that they left with. Workaround: Sometimes relogging into the game will bring the items back. This issue is still being investigated. Known Issue: Some players report that the game will crash when they reach the 8th day in the game. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: It has been reported from some players that recycling an item while holding a weed stem or grass plank will cause them to crash. Workaround: No known workaround at this time. This issue is still being investigated. WORLD Known Issue: Stuck in spider web / destroying spider web leaves player stuck in invisible spider web. Workaround: Using the "Give Up" feature in the main menu to respawn at your spawn location, dying in the game to respawn, or relogging the game will fix this issue. This issue is still being investigated. Known Issue: BURG.L disappears from the Oak Tree Lab. Workaround: From what we have seen, this seems to occur most often after players attack BURG.L and then walk away or exit the game. No known workaround at this time, players may need to start a new game in order to continue progression while we continue to investigate. Known Issue: Oak Tree Lab doors will not open for players. Workaround: You can attempt to enter the Oak Tree Lab using the back entrance through the abandoned anthill in the south-east area of the oak tree. However, players may need to start a new game in order to continue progression while we continue to investigate. Known Issue: Attempting to recycle certain items in the game will cause the game to crash, such as grass plank palettes, weed stem palettes, and dew collectors are some of the reported items. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Sometimes while attempting to cook or dry an item will cause the game to crash. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Sometimes respawning at your lean-to will cause you to spawn under the world. Workaround: Some players have reported that relogging helps them. This issue is still being investigated. Known Issue: Spiders will sometimes spawn camp players if they are able to enter the base and kill them there. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Players have reported an influx in larva in the game after playing for a while which can cause lag spikes or crashes. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Ants are sometimes able to steal items from players and storage containers from a decent distance away. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some players report that the mushroom garden and roasting spit will sometimes stop working, not growing mushrooms or cooking items on the spit. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some insects are able to walk through building structures and even climb up to different building levels. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Raw Science stops spawning in the game. Workaround: No known workaround at this time, players may need to start a new game in order to continue progression while we continue to investigate. Known Issue: Raw Science can sometimes double if a friend joins your multiplayer game. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Insects that fall into the water do not drown. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some players report that they are not able to properly place a sap collector. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some players report that when they die, their backpacks fall under the world causing them to lose all of their items. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Players report that in multiplayer games, sometimes only the host can see or interact berries. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some players report that items will not stay in their storage containers. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some players are having an issue where attempting to drink from the canteen gives them the error message "Can't Mix Liquids". Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Grubs appear to spawn on any surface, such as dried leaves near the Oak Tree. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Reports have been made where players are having difficulties placing blueprints when building their bases. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Players have reports that sometimes after chopping down a dandelion, they will be able to kick the stems and dandelion tufts up into the air. Workaround: No known workaround at this time. This issue is still being investigated. GAME Known Issue: Some players are loading into saved games to find their inventory missing. Workaround: There is currently no workaround for this, but the team is investigating for a fix. Known Issue: Game settings not saving when reentering the game. Workaround: No know workaround at this time. This issue is still being investigated. Known Issue: In-game time stops, not allowing for further progression in the game. Workaround: No known workaround at this time, players may need to start a new game in order to continue progression. Known Issue: Some Xbox players report that having more than one controller turned on will sometimes cause them to no longer be able to properly interact with menus. Workaround: You can turn off one of the controllers and then restart your game in order to resolve this. This issue is still being investigated. Known Issue: Some players report that sometimes crashing out of the game will cause the player to lose all items and progress. Workaround: No know workaround at this time. This issue is still being investigated. UI Known Issue: Trail markers will sometime toggle off without the player choosing to do so. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Players report that their save files show a different difficulty setting than what they actually selected and were playing in. Workaround: This is a visual bug and starting up your save should put you in the correct difficulty you selected at the start. This issue is still being investigated. Known Issue: Creating a custom marker and then opening the map to center on this customer marker will cause the game to crash. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Players report flashing lights or bright colorful lights will sometimes appear around the edges of their game. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Sometimes when shooting an arrow, the game will leave a duplicated arrow in front of the player. Workaround: No known workaround at this time. This issue is still being investigated. Known Issue: Some players report that their Acorn Mask will sometimes change its look into a different design. Workaround: No known workaround at this time. This issue is still being investigated. AUDIO Known Issue: In-game voice chat is automatically set to "On activity" after restarting the game or joining a multiplayer game. Workaround: Changing the setting and changing it back should temporarily fix it. Known Issue: Voice controls in the game do not turn off. Workaround: Some players report that turning the option to "Always On" and then back to "Never" will fix this. This issue is still being investigated. Known Issue: Game audio distorts for some players, adding static to the game or distorting the character voices. Workaround: Relogging into the game may help fix this. This issue is still being investigated. Known Issue: Some players are able to hear sounds from their friends' game while their friends are far away. Example: hearing ladybug noises while you don't see any but your friends are near one. Workaround: No known workaround at this time. This issue is still being investigated. COMMON QUESTIONS Known Issue: There are no language options other than English. Workaround: Unfortunately we do not yet have translations for the Game Preview / Early Access version of Grounded. We will be getting translation in during the remaining development of the game. We appreciate all of these reports, and we will keep you up to date on the progress. Also, at any time please feel free to reach out to us directly at support@obsidian.net
  4. 10 points
  5. 9 points
    The Outer Worlds: Peril on Gorgon is the first narrative expansion to the critically-acclaimed and award-winning sci-fi RPG from Obsidian Entertainment and Private Division. A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever. Key Features: Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project. New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science. More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks. Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong. The Outer Worlds: Peril on Gorgon is the first of two narrative expansions that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. A copy of The Outer Worlds on the same platform is required to play expansion(s).
  6. 9 points
  7. 9 points
  8. 9 points
    Just saw @Ethics Gradient post this on discord god damn Woedica lol
  9. 9 points
  10. 9 points
  11. 9 points
  12. 8 points
  13. 8 points
  14. 8 points
  15. 8 points
  16. 8 points
  17. 8 points
  18. 8 points
  19. 8 points
  20. 8 points
    Finally, a protest for a worthy cause!
  21. 8 points
    Other reasons why Garak was one of the best Star Trek characters...
  22. 8 points
  23. 8 points
  24. 7 points
    Ok, I’ll make this a straightforward feedback and opinion post... Played now for 40+ hours between the demo and this pre-release. I’m a veteran of larger survival games, so my views are based on that experience. This game has so much potential, but it seems even in it’s early state, there are core design decisions that lend itself to a entry level (easy) survival game and that’s all. - There isn’t much here. The story literally takes you 15 minutes to complete if you follow the queues. Then you do dailies to waste your time on building components that shouldn’t require this much effort to get. You don’t get grass floors by default? Cmon... Even as early access, I would have expected at least a full quest line that takes you through the Initial story, at least 10 hours of content for the $30 price tag. You don’t need community feedback from early access to tell the story YOU want to tell. - Where is the threat? Playing on Whoa difficulty, the only pressing thing is the annoying eat/drink cycle. You can outrun or dodge most insects, and spiders path the same routes if you watch them from high up, easily avoided if farming resources. Tunnels and caves? What do I need there to enhance my base or self after one visit? And even if I make my own dangers...I can just Load a prior Save and be fine again....what? (Covered more below) - Bases have zero risk if you place them anywhere above the ground. It doesn’t even need to be high up, a root of the oak tree or on the soda cans is good enough to avoid all danger. What’s the point of the game past the story if your bases have no threat? Why build re-enforced walls? The game has no longevity if it’s not about protecting your base and your possessions. - Retrieving your dead body backpack is far too easy. If you even die In the hardest difficulty, I would expect your backpack to be guarded or even looted by territorial insects. Why did they care to confront or kill you in the first place if they didn’t find you a threat to their territory? And wouldn’t they be interested in your stuff? Food, drink, components for their own nests/homes...all in your backpack. - A survival game with a manual save system? Again...where is the danger or consequences of your survival decisions if you can just load up a past save? The Save option in the menu should be removed and Auto- Save should trigger internally off system events, including death. That way you can’t go back to avoid a bad result or decision. Save and Load = no threat or consequences for your actions. - The enemies. How is it that with all the great AI you have for these insects, all I have to do to avoid their attack is jump on a rock and watch them leave or spear them to death at the right angles? And how is it that I can kill a Spider by spearing them through my partially completed grass wall and yet the spider doesn’t damage the wall at all? Simply build a small hut, 2x2 and leave some of the walls partially done. Then spear through the translucent blue parts...dead spider. Again, I thought these insects were supposed to pose a threat to your base? If there is no threat in a survival game, there is no longevity and it turns into a creative base building lego game. - Dev, please play with a controller and tell me what the purpose of the hotbar is at the bottom of the screen? You can’t quick swap or interact with any of the slots on the fly. The action bar should be removed imo. Also, control flow in the menus and crafting is just off. I spent a lot of time remapping most my controller buttons through the options to try and get to something close to other survival crafting game interfaces that do it correctly. Managing inventory by moving single items(No stack move or pull), no split stacks, armor that stays in your backpack even when its equipped, tools mixed in with weapons in crafting, crafting station that has no storage of it’s own or that can pull from a chest connected to it, etc etc. - Great looking game, nice visuals...until you look into the distance...well, i guess it’s distant. Why is the house and any structure over 20yds away fuzzy and blurry on console? Are we saying we can’t render these assets on Xbox One X? Find that hard to believe given there are plenty of larger survival games on the Unreal Engine render far more. - The HUD needs options to turn off elements. Too much clutter with constant ‘hand popups’ on every environment item. But I already posted A full detail on that In a separate thread. Harsh post somewhat, sure. But all too often game preview or ‘early access’ often becomes an excuse to deliver subpar, inferior games and still charge a significant price for a game that isn’t worth in it’s current state. Early access seems to somehow give a ‘pass’ for developers to deliver no story, broken systems, and bad design....all with the excuse of ‘it’s still early access’. I wouldn’t say Grounded falls in most these categories, but first impressions mean alot. We play early access games, and most the time we play the game through the early access development cycle, become bored or frustrated and never come back to the actual release of the game because of the bad taste the game left us during early access. Just hope a MS 1st party, AAA dev like Obsidian doesn’t end up with the same result.
  25. 7 points
    What looks worse? We haven’t even seen Avowed and most likely won’t see it for quite some time.
  26. 7 points
  27. 7 points
  28. 7 points
    Nah, I don’t think so. Dyrwood and it’s conflict is far too defined. We also have a game set there. It would give creators more freedom to explore other parts of the world. If it was the War of Black trees Aedyrian soldier would be fighting the Glanfathans, not an invasion of vessels. Narration and flags clearly reference the Woedica, as well as inscription on the sword (Oathbinder). Also the statue doesn’t fit Dyrwood to me. It’s far to grand - suggesting a more powerful and older empire, My money is still It being Aedyr.
  29. 7 points
    According to his website, Paul Kirsch is one of the Narrative Designers on Avowed. Which makes me cautiously optimistic, considering his work on Deadfire and Tyranny that we know of.
  30. 7 points
  31. 7 points
  32. 7 points
    True, if you disregard the fact that there's more than 100 different ethnic groups in Russia, and over 50 in China -- millions of people. India is literally, literally the most diverse country on earth, being home to thousands of ethnic groups and tribes with hundreds of languages. Compared to that, the US is a quaint little white ethnostate. Really, the convulsive decline of the West is just late-stage capitalism. No doubt we'll continue to see efforts to blame its failure on whatever, much like apparatchiks blamed the failure of communism on "saboteurs and anti-social elements". Doesn't change the facts none.
  33. 7 points
  34. 7 points
  35. 7 points
    I always thought Lil Nas seemed like a good dude. I was right!
  36. 7 points
  37. 7 points
    My daughter has always really been into creating somewhat morbid scenes. It started with turning her barbies and their house into of a psych ward with handmade straight jackets and scary makeup. Then she started really getting into the Halloween makeup. Like she would make me a list of all the different products she needs and I would gawk a bit, but she did make some pretty great stuff and she used it all well beyond October 31st. Now as a teenager, she has really gotten into makeup. Which is great, because she does competition dance and the fact she can do all her own makeup is awesome, but it has also been hugely expensive. She likes to experiment with it all before bed, so when I go to say goodnight to her, sometimes she will look like a scary clown, or an elderly person, or a zombie. So now she wants to start doing masks and learning how to work with clay, and I'm trying to figure out how to best support her in this. I've started creating a workshop in the garage. Unfortunately the materials for this type of thing are not cheap. Thankfully there are quite a few special effects on a budget video, including one be the guy who did Army of Darkness. So yeah, my summer project is now figuring out how to best direct her creative endeavors.
  38. 7 points
  39. 7 points
  40. 7 points
    James Fridman's whole twitter is hilarious in "Careful what you wish for" way.
  41. 6 points
    Having played about 10 hours of the game on Xbox so far, really enjoying it and love the world and story so far. With that said, here are some observations and suggestions I have (some of which have already been shared by others) in a hope they may be considered for future enhancements. Ability to name save files, or at least differentiate Auto-Save files between Single and Multiplayer Multiplayer Accessibility Ability to invite Friends into game from the Xbox menus (current option where you have to host and then they have to join from the menu is a bit clunky) Ability to set game to "Private" (we had a random person join our game multiple times and had to keep kicking them) Hotpouch Control - change to "Tap LB" to quick cycle through the Hotpouch items, and "Hold LB" to open Hotpouch radial menu. Currently very cumbersome to quickly or easily swap things in certain situations, especially if your items break or run out of consumables. PC players can easily assign these to 1-8 keys for example, so Xbox would benefit from another option and would be similar to Minecraft. Xbox can remap some of the Hotpouch spots to the D-Pad, but then you'd lose other commands (not that Non-verbal comms or emotes are that useful for Single player, I've also reassigned D-Pad Right to Open the Map) Find a new function for the Y button, as toggling the markers could be moved to the Map screen. This would allow for another remapped command as the Marker Toggle exists on the Executable Radial or to activate your "off-hand" items like torches, maybe an eventual Shield, Another option would be a "Ping" command for a temporary marker to highlight an item or location, and would be especially useful for Multiplayer (preferred option) I've currently mapped it to Swap to Previous Item, which is useful only if the equipment you last used compliment each other (I likely will be remapping it again to be Hotpouch Slot 1 and putting a weapon there) Inventory Quality of Life Armor once equipped should not take up an inventory slot Option to move stacks of items into storage Sort functions Being able to "tag" areas of interest (i.e. a juice box) on the Map to set a waypoint or marker for slightly easier navigation, but then disappears once you get to it. Adding a basic compass marker to SCA.B HUD/UI Currently very easy to get lost as the biomes are visually mostly the same in the majority of the map, and large defining structures (i.e. Oak Tree) aren't always visible. Option to slide by pressing crouch while sprinting, or to roll by double clicking crouch while moving (would be helpful for dodging bug attacks) Option to clamber up small heights by pressing or holding the jump button (this has become such a staple in games now that it just feels missing here) Ability to interact with "friendly" insects Petting Ants are a must, and feeding them food Option to "tame" temporarily Ladybugs and Ants to help you harvest or get somewhere Item/Equipment Requests Slingshot with different ammo types - rock, multi-shot, AOE effect shots (smoke bomb, sap trap, diversion lure) Bug Net - to capture Gnats and Aphids Shield - (alternative form of blocking) Healing Ointment - for immediate health recovery instead of recovery-over-time like the Bandage Baitball (Lure? - haven't tested those yet so unsure if this already exists) - throwable consumable that attracts predators so that you can escape/sneak past Crossbow - for more damage but slower rate of fire, and as optional "Zipline" alternative ammo type Zipline - for quick traversal of the environment from height Bug Types for the future - praying mantis, caterpillars, fireflies, bees/hornets, Or other animals that act as "world-events" - frogs, birds, snakes Building controls are a little wonky with the controller and how structures snap to build points, in that walls don't always align with each other or doors, or can float above the ground leaving gaps. Also, small observation - there are currently 4 characters, but when you first spawn into the world the canister with the body cutouts has 5 spots...is there going to be a 5th character, or option to "create your own" in a limited sense? I think that is it for now. As stated above, loving the game so far, and looking forward to see how it develops. Thank you Obsidian.
  42. 6 points
    Just a couple Quality of Life suggestions, I know I've seen a master thread trying to do this, but all it devolved into was "i agree" not a clean thread at all. 1. When equipping armor, the armor takes up an inventory slot still, this should not be the case. 2. When transferring items from inventory to storage, a move stack option would be nice. Bugs/unintended exploits 1. When on top of the mysterious machine, you can stand in the middle and range attack larva and other ground based mobs and have no threat of being attacked by them. 2. Gotten stuck in grass blades and Clovers a few times. Seemed like a geography glitch more than anything.
  43. 6 points
  44. 6 points
    Could be they just like boobs. Would explain Witcher. I have something agains the studio. Game looks like boring ****.
  45. 6 points
    There were like 10 seconds of presumably in-engine footage in that trailer (the beginning was CGI). And if you think that part looks worse than Skyrim I dunno. If anything it was probably the best looking part of that show.
  46. 6 points
  47. 6 points
  48. 6 points
  49. 6 points
    U.S. town prints own currency to boost coronavirus relief All I'm sayin' is if I was running that town the new currency would look like this:
  50. 6 points
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...