people will twist selves in knots to avoid saying, i hate how my character feels less powerful. many gamers sneer at the munchkin label, so is understandable folks will go to comical lengths to not admit they want moar powhaz. example: poe is hardly low magic. robert e. howard's conan setting? sure. martin's game o' thrones? yup. poe is low magic compared to d&d forgotten realms, but no reasonable person is gonna list eora as low magic. and how many readers o' the hour of the dragon would ever describe the setting as sterile due to lack o' magic and groovy-kewl items? few? any? funny part is, compared to bg, iwd, and ps:t, the 1007 in poe were having more developed histories and more unique powers, in addition to a crafting system which meant you wouldn't need ditch a nifty item after a few levels 'cause it were no longer powerful enough to be worth equipping. poe were more dynamic by far insofar as magic gear compared to the ie games referenced in the kickstarter... which am gonna repeat again were only bg, iwd and ps:t.
speaking o' dynamic, note how those qualities you see as positives in favor o' poe, features meant to exorcise mindless ritual and stoopid rng reloads, is reimagined by sarex as examples o' sterility... which makes perfect sense if you change definition o' sterile to mean that your character feels less powerful. can't prebuff making self immune to near any potential effect as well as raising hit chance/accuracy to levels is impossible to miss. can't reroll a few timez to get the ideal result from a dialogue or skill check. etc.
suggestion: reread "sterile" as a condemnation o' the relative poe character weakness compared to expectations one has when playing d&d or pathfinder titles.
however, keep in mind we ain't saying there is anything wrong with players wanting to indulge their power fantasies through a crpg avatar. the most broken aspect o' wotr is the mythics, but am hardly surprised when we read or view online critiques o' wotr which opine that the mythics were the best part o' wotr, after all, the mythics make your knight commander a unique รBERMENSCH. wotr, ps:t and bg went all-in on making the protagonist unique and powerful... although edwin had serious advantages no bg mage could replicate, which predictable led to complaints. in poe and deadfire, the watcher were unlikely to be noticeable superior (heroic) compared to companions and a few o' the companions could be objective better at certain roles than could a watcher. example: pallegina had arguable the best paladin powha for those wishing to do damage. we read more than one post on the poe/deadfire boards which observed the existence o' pallegina made players not wanna play a paladin. regardless, without prebuffing and various degenerative gameplay exploits, poe characters arguable felt less powerful, particular as the system were new and often opaque which meant poe players didn't realize just how strongk they could be. didn't matter though 'cause for a poe protagonist it were only possible to have a couple buffs on a party and frequent a good outcome against a powerful opponent were reliable grazes... feel weak were the problem.
obsidian never claimed poe would be an idealized bg 2.5 or bg3, but such were what many expected. am suspecting for many the "can't quite articulate," dissatisfaction with poe is largely tied to an aspect few would ever wish to admit: player powha... and is nothing wrong with that, but few will admit. instead we get complaints o' sterility and swiss watches.
HA! Good Fun!