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Showing content with the highest reputation on 05/09/23 in all areas
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Often the list is simply a finger-string reminder for anything I was even slightly intrigued by, during 3am browsing sessions. Every 3-6 months I relook and then delete most of those. I haven't researched all of them re: how "pure" sandbox-y they can potentially be (sandbox-y ala Banished, if you want zero combat aspects etc) Ostriv (gridless) Land of the Vikings (gridless, combat seems to be off-screen raiding, optional I think, not sure) Timberborn Foundation Kingdoms Reborn (some kind of card system for some advancement?, off screen raid, no active combat) (more city builder+RTS style) Going Medieval (Standard, Peaceful, Survival modes) Manor Lords (more conquering focus but has a no/low combat Prosperity mode)3 points
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(Probably should be an edit but here goes: to make a comparison, London just recently had snipers, too, and pretty heavy security measures, in the coronation. It also had some disturbances, demonstrations and so on. But what it also very notably had was an awful lot of people celebrating. Victory Day is the big day in Russia, as far as celebrations are concerned, but it appears that this time they had the snipers, they had all the security and then some, but they didn't really have all that many people celebrating. And that is significant.)2 points
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Here is my running list of VFX descriptions: Some of these are in the lax1/2/3 gamedatabundles as you see in their file structure including /lax02/ etc. I have looked through the vfx.unity3d data for prefabs that don't appear in the gamedatabundles. The following categories have been searched: prefabs/effects/abilities/priest/ - some unused vfx were found prefabs/effects/abilities/paladin/ prefabs/effects/ prefabs/effects/environment/weather/ prefabs/effects/environment/ukaizo/ prefabs/effects/abilities/fx_* prefabs/effects/environment/lax02/ (expansion lax2_vfx.unity3d) prefabs/effects/environment/lax03/ (NOT in the expansion file, in the original vfx.unity3d file) all lax03 content in the original vfx.unity3d file Definitely need to search vfx.unity3d for: prefabs/effects/environment/ prefabs/effects/creatures/ prefabs/effects/destructibles/ prefabs/effects/abilities/boss/ aura bubble around Scavenger of Visions, in the Forgotten Sanctum, Hall of Reconfiguration, Alcove of Incision, like circle of protection but different aura bubble around spider or vithrack in the upper level of the Forgotten Sanctum, Vithrack commune, I believe Sissak's nest, might've been just an ability Cool Hits -------------- Purple ----------- Everything Rogue or Blind Crippling Strike (purple slice with purple sparks) prefabs/effects/abilities/rogue/fx_vital_strike.prefab - purple+white slice/cut going down and slightly diagonal Piercing Sigil - long streaks outbursting, possibly a circle-flare prefabs/projectiles/fx_projectile_dagger.prefab - small star effect <> prefabs/projectiles/wizard/fx_minolettas_missile_salvo_projectile.prefab prefabs/projectiles/wizard/fx_minolettas_minor_missles_projectile.prefab prefabs/projectiles/wizard/fx_thrust_of_tattered_veils_projectile.prefab prefabs/projectiles/wizard/fx_minolettas_concussive_missles_projectile.prefab Disciplined Barrage - big black-hole type of whitish purple on the center of your body prefabs/effects/abilities/cast/fx_cast_wizard_enchantment_rhand.prefab - purple glowing shining swirling for wizard hands dark cloud ball shiny white purple bursting out (loop) - prefabs/effects/abilities/creature/ukaizo_guardian/fx_consume_essence_se.prefab smoke puff and purple fireworks shoot up away - prefabs/effects/abilities/creature/engwithan_sentinel/fx_volatile_wave_aoe.prefab ripple and souly purple cloudball - prefabs/effects/abilities/creature/ukaizo_guardian/fx_enervating_blast_hit.prefab Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits Call to Slumber - gentle purple aoe + overhang affect for a little afterwards prefabs/effects/abilities/creature/engwithan_titan/fx_titan_slam_hit.prefab prefabs/effects/abilities/creature/engwithan_titan/fx_titan_slam_miss.prefab prefabs/effects/abilities/cipher/fx_reaping_knives_hit.prefab - light purple smoke Citzal's Martial Power - body turns translucent and sparkly purple dust trails you Rot Skull - skull flying Confusion - purple streaks swirling around a light purple cloud Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits mundane purple cloud white glowy core with great ripple outwards and a few great purple spark ejections - soul_suck_hit purple eye glow - visage of death's herald awesome fireball shaped purple cloud with glowy threads and a ripple - prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_absorb_essence.prefab (lax3_SE) wafty ripples and very slightly purple - prefabs/effects/abilities/creature/lax03/fx_dreambeast_shimmerstep.prefab prefabs/effects/abilities/cipher/fx_soul_shock_aoe.prefab - purple portal-looking ellipse Hastening Exhortation cast is a pretty light-purple + orange little ball that streaks with motion. Looks really cool when used as a hit (circles drifting past the hit) Hastening Exhortation hit is a streak of the same Borrowed Instinct - good for teleportation graphics, a purple wind blows out from the target after a big star/sparkle animation. prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_release_the_screams_launch.prefab - a bunch of souls slowly come out of a big AOE ground prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_release_the_screams_impact.prefab - big ring-cloud shoots down to you, leaving smoke in it's wake prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_call_to_aid.prefab - big vortex with a cloudy texture prefabs/effects/abilities/rogue/fx_shadowing_beyond_small.prefab (loop) - purple streak only on movement prefabs/effects/abilities/wizzard/fx_citzels_martial_power_sm.prefab (loop) - purple floaty specks prefabs/effects/abilities/fx_watcher_empower.prefab - just a purple effect, could be for anything prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_light.prefab (loop) - purple lighting (not rays, just lighting) prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_weapon.prefab (loop) - purple lighting and white-glowy purple streaks dancing around. prefabs/effects/abilities/cipher/fx_soul_ignition_hit.prefab prefabs/effects/abilities/creature/soul_collector/fx_soul_collector_entropic_shroud.prefab - shield around you and pink light source? no loop? prefabs/effects/environment/lax02/fx_portal_02.prefab - white semi-sphere door glowing pink smoke prefabs/effects/environment/lax02/lax02_fx_blessing_of_the_shattered_realms.prefab - ripple and white burst glowing pink smoke prefabs/effects/abilities/creature/lax02/lax02_fx_shambling_soul_death.prefab - purple explosion, semi-poof style prefabs/effects/environment/lax02/fx_cs_guardian_soul_fragments.prefab (loop) - 4 rays flowing quickly in all cardinal directions with soul wisps prefabs/effects/abilities/creature/lax02/fx_wandering_soul.prefab - white light glowing pink with purple wisps around it (can be a skin mesh) prefabs/effects/library/prologue/fx_player_body_wisps.prefab (loop) - horizontal purple sheen, very classy, but should be on ground - or applied on multiple points of the body prefabs/effects/environment/vailian_district/fx_watcher_energy_loop.prefab - small black ring around the target, purple light rays streaking up prefabs/effects/abilities/priest/fx_prayer_against_imprisonment_se.prefab - small runed circle with a light version of it floating upwards prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_dispersion.prefab (loop) - subtle shield that bends light a little, and does loop - as a hit effect this does an oval ring up around the target prefabs/effects/environment/lax02/lax02_fx_spirit_death.prefab - pink, black poof prefabs/projectiles/lax02/lax02_fx_tear_reality_projectile.prefab - violet magic comet missile with black streaks prefabs/effects/environment/lax02/lax02_fx_shattered_realm_engwithan.prefab (loop) - awesome glowing purple that shadows your movements prefabs/effects/environment/lax02/lax02_fx_engwithan_adra_energy.prefab (loop) - soft tendrils of purple light swirling long cone from your front prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_shambling_soul_mesh.prefab (loop) - hazy smoke with a thin line of soul energy leaking out and down prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_shambling_soul_head.prefab (loop) - purple white dots dribbling out in a tiny sparse cone from front prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_scourge_cast.prefab (loop) - neon glowing ball and light spikes, with black center, debris sucking into it prefabs/effects/environment/lax02/fx_portal_01.prefab - smoky glowy archway door portal prefabs/effects/environment/lax02/fx_portal_02.prefab - longer smoky glowy archway door portal prefabs/effects/environment/lax02/lax02_fx_engwithan_chains_01.prefab - helix of a few purple translucent strands, not flexible for use, not close to attach point prefabs/effects/environment/lax02/lax02_fx_portal_out.prefab (loop) - glowing circle opens and closes, then streaking lights keep flowing out in a fan shape - this looks very cool attached to you prefabs/effects/library/prologue/fx_watcher_between_mesh.prefab (emission mesh) (loop?) - ??? prefabs/effects/abilities/cipher/fx_soul_ignition_se.prefab (loop) - awesome flickers flowing out of you, lingers and dances on movement as well prefabs/effects/abilities/creature/lax03/memoryhoarder/fx_memory_hoarder_steal_identity.prefab - purple smokey hit cloud, very generic and soft prefabs/effects/library/prologue/fx_soul_between_mesh.prefab (loop) - light purple dots as you move, small purple smokey light flame prefabs/effects/library/prologue/fx_soul_suck.prefab - purple strings draining downward horizontally, with a light burst at the beginning, may always be left to right prefabs/effects/environment/lax03/fx_screaming_pillar_death.prefab - huge purple very white core spikey pillars upward in flash with purple smoke prefabs/effects/environment/lax03/fx_pedestal_incorrect - purple soul tubes spraying outward and up prefabs/effects/environment/lax03/fx_heart_stoppers.prefab (loop) (or non-loop) - 3 moon orbs above to the left, look great, there is a fx_heart_stoppers_end effect also prefabs/effects/environment/lax03/fx_crystal_archives_purple.prefab (loop) (or non-loop) - purple light source, soft purple and grey smoke clouds drifting up prefabs/effects/environment/lax03/fx_book_stacked_rise.prefab - purple flutterings in a soft cone from above, if attached prefabs/effects/environment/fx_soul_glow.prefab (loop) - black orb, pink glow around it, offset from the target position, smoke to the source, pink swirly wisps around the orb prefabs/effects/environment/fx_stone_glyphs_01.prefab - glowing pink door/square above the target, with green specks below. Don't attach, ground only prefabs/effects/destructibles/fx_sigil_of_blindness_active_ball.prefab (loop) - small pink orb, creates a purple flame every .2 second or so that lingers so as to stack the effect prefabs/effects/destructibles/fx_sigil_of_fear_destroyed.prefab - purple hit of electricity prefabs/effects/abilities/creature/engwithan_hierarch/fx_abducting_beyond.prefab - burst of purple Purple AoE ----------- Bewildering Spectacle Llengrath's safeguard - simple small pointy corrugated aoe with smoke clouds at end of ring prefabs/effects/abilities/cipher/fx_screaming_souls_aoe.prefab - purple shine-burst with small electricity, huge ripples outward prefabs/effects/abilities/creature/ukaizo_guardian/fx_anima_cloud_aoe.prefab - huge ripple and faint purply cloud somewhat swirl motion, some light purple dots prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_dispersion_aoe.prefab - purple translucent dome like circle of protection/chronosphere sigil of darkness - black cloud ring/nova pushing out, with some purple hints to the effect imp teleport - purple flat nova burst prefabs/effects/abilities/creature/lax03/fx_celestial_spectre_nova.prefab (scale) - like a supernova, especially if it pulses prefabs/effects/abilities/cipher/fx_echoing_shield_aoe.prefab - white spark with blue outline surrounded by soft indigo disruption waves prefabs/effects/environment/soul_effects/fx_soul_fall_player.prefab - big light shine bursting from ground, swirling purple and a little black prefabs/effects/environment/lax02/fx_dracolich_attack_cutscene.prefab - purple comet slams down prefabs/effects/abilities/creature/lax02/dracolich/lax02_fx_dracolich_breath_of_the_void_pull.prefab (scale?) - big purple explosion prefabs/effects/abilities/creature/lax02/dracolich/lax02_fx_dracolich_breath_of_the_void_cone.prefab (scale) (loop?) - black purple smoke waves in a cone prefabs/effects/environment/lax02/fx_cs_dracolich_breath.prefab - glowing purple white core spray in a cone after 3s delay with black puff at origin prefabs/effects/environment/lax02/lax02_fx_portal_out.prefab (loop) - glowing circle opens and closes, then streaking lights keep flowing out in a fan shape - this looks very cool attached to you - looks even cooler attached to a bunch of people prefabs/effects/abilities/cipher/fx_mind_wave.prefab - fan-of-flames style purple smoke prefabs/effects/environment/fx_swirling_mist.prefab - big rainbow of flowing spirit smoke flows in an arch over the area then disappears. Ground, PositionRotation prefabs/effects/destructibles/fx_sigil_of_fear_attack.prefab (scale) (loop?) - purple light nova with purple smoke flame in the center prefabs/effects/destructibles/fx_sigil_of_blindness_attack.prefab (scale) (loop?) - purple fire with black smoke nova with a taller version of the same in the center Purple Item ------------- prefabs/effects/items/weapons/fx_magistrates_cudgel.prefab Yellow --------- Blessing (Holy yellow prefabs/projectiles/creature/fx_spore_cloud_projectile.prefab prefabs/projectiles/creature/fx_corrosive_strike_projectile.prefab prefabs/projectiles/creature/fx_corrosive_splash_projectile.prefab prefabs/projectiles/paladin/fx_wrath_of_five_suns_projectile.prefab prefabs/projectiles/paladin/fx_healing_chain_projectile.prefab prefabs\/projectiles\/ranger\/fx_heart_seeker_projectile.prefab Nature's bounty - gold rays and plants on the bottom gentle sparkle - prefabs/effects/abilities/wizzard/fx_familiar_sparkle.prefab (loop) radiant shining aura around character (not looping) - prefabs/effects/abilities/summon/fx_ogre_summon small ring of gold spark-rays fall down (or up?) your body - prefabs/effects/items/armor/fx_rightful_vengeance.prefab prefabs/effects/abilities/monk/fx_flagellants_path_tp.prefab - yellow slashes in a slight cone formation making a big yellow arrow shape prefabs/projectiles/items/fx_sungrazer_meteoric_projectile.prefab (awesome white and orange tipped streak, thin as Chain Lightning) prefabs/effects/abilities/fighter/fx_guardian_angel.prefab - yellow sparkles going down in a sphere around you and At The Sound of His Voice - yellow lightning flowing on your body, could be energy too prefabs/effects/abilities/paladin/fx_hands_of_light_target.prefab - ray of light prefabs/effects/abilities/priest/fx_light_of_eothas.prefab - ray of light ground hit prefabs/effects/library/fx_level_up_character.prefab prefabs/effects/library/fx_beacon.prefab - ground burst of light, slight pillar of light, slow swirl of gold light around base prefabs/effects/items/weapons/fx_torchflame_wpn.prefab (loop) - gold sparkle, flame, and smoke and heat waves and light source prefabs/effects/fx_spell_turning_wheel.prefab - gold flame with strong sphere of light right around it prefabs/effects/abilities/fx_cast_priest.prefab - blessed golden sparkly effect, doesn't loop prefabs/effects/environment/lax03/fx_light_temple.prefab (loop) - nice small orb-like yellow smoke cloud prefabs/effects/environment/fx_godrays.prefab - light rays slowly forming. Don't attach, don't PositionRotation prefabs/effects/destructibles/fx_sigil_of_pain_hit_reaction.prefab - quick lighting and sparking Yellow AoE ------------ prefabs/effects/abilities/creature/sand_blight/fx_sandblight_scirocco_aoe.prefab prefabs/effects/destructibles/fx_sigil_of_pain_attack.prefab - yellow-orange fire nova Blue --------- prefabs/projectiles/wizard/fx_chain_lightning_projectile.prefab prefabs/projectiles/items/fx_ball_lightning_projectile.prefab prefabs/effects/abilities/fx_lightning_strike_impact.prefab prefabs/projectiles/wizard/fx_crackling_bolt_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_frost_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_electricity_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_freezing_rake_projectile.prefab prefabs/projectiles/overwhelming_wave_pro.prefab prefabs/projectiles/crackling_bolt_pro.prefab prefabs/projectiles/creature/fx_flash_freeze_projectile.prefab prefabs/projectiles/creature/fx_animat_lightning_projectile.prefab prefabs/projectiles/creature/fx_ice_shard_projectile.prefab prefabs/projectiles/items/fx_frostseeker_projectile.prefab prefabs/projectiles/wizard/fx_ninagauths_shadowflame_projectile.prefab prefabs/projectiles/creature/fx_shade_draining_freeze.prefab prefabs/projectiles/creature/fx_scalding_web_projectile.prefab prefabs/projectiles/cleansing_wind_projectile.prefab prefabs/projectiles/priest/fx_iconic_projectile.prefab big orb of sparse big lightning sparks crackling from it - prefabs/effects/hit/fx_hit_shock_jolting_touch.prefab (loop) prefabs/effects/abilities/cast/fx_cast_cipher_generic_head.prefab (loop) = blue dots floating out prefabs/effects/abilities/racial/fx_moon_godlike_silver_tide_aoe.prefab (scale) - sparks in a bunched up ball and big waves around it prefabs/effects/abilities/cast/fx_cast_wizard_control.prefab - little orb for hand wizard effects Blue Aura Shield - prefabs/effects/abilities/wizzard/fx_spirit_shield_se.prefab Blue bright shield - torrent of flame Airy streaks coming out of a big wall-like line - prefabs/projectiles/fighter/clear_the_path_projectile.prefab Nature's Terror - awesome ripply swirl around you with purple glowies and awesome blue electric orb hits Overwhelming wave - Water flow waterish looking splash - prefabs/effects/abilities/druid/fx_ocean_burst.prefab prefabs/effects/abilities/druid/fx_winter_wind.prefab - Winter wind - cool looking white streaks in a cone prefabs/effects/abilities/wizzard/fx_tayns_chaotic_orb_hit.prefab - quick blue ripply orb with dark clouds prefabs/projectiles/wizard/fx_tayns_chaotic_orb_projectile.prefab - blue ripples and some orb Blast of Frost - nice white streaks Blast of Frost - frozen ground prefabs/effects/abilities/wizzard/fx_arkemyrs_capricious_hex_aoe.prefab (scale) - Cheesy Blue things in the air that are almost like clouds and electricity Deleterious Motion - healing-like circles rising from your body and blue laser effects upward, blue background too prefabs/effects/items/bombs/fx_bomb_frost_pulse.prefab prefabs/effects/items/bombs/fx_bomb_lightning_pulse.prefab Ninagauth's killing bolt - straight streaking blue magic missile, blue cloudy hit and big ripple lightning-ish semi-connected arcs in a circle - prefabs/effects/abilities/creature/will_o_wisp/fx_will_o_wisp_melee_aoe.prefab prefabs/effects/abilities/druid/fx_dancing_bolts_impact.prefab (scale) prefabs/effects/abilities/creature/will_o_wisp/fx_will_o_wisp_dazzling_lights_aoe.prefab chair-back-shaped thick overlapping rays - prefabs/effects/abilities/creature/lax03/vithrack/fx_soul_echo.prefab prefabs/effects/environment/lax03/fx_cast_celestial.prefab - black-hole with blue+white aura (doesn't loop) purple-blue eye shining - prefabs/effects/environment/lax03/fx_screaming_pillar_se.prefab Tayn's chaotic orb that can go on RightWeapon, etc. - prefabs/effects/items/lax03/fx_tayns_chaotic_orb_weapon_right.prefab prefabs/effects/items/lax03/fx_tayns_chaotic_orb_weapon_left.prefab Shard-like blue-clear effects - Arcane Dampener soft blue cloudy mist with few white dots - prefabs/effects/items/lax03/fx_feast_of_dreams_end.prefab soft blue mist and white lights, also looks like water when attached - salvation of time hit prefabs/effects/abilities/fighter/fx_clear_out.prefab - big blue dust with glowing blue arc and solid blue behind it, pushing out slowly after hit. prefabs/effects/abilities/wizzard/fx_frost_spell_start.prefab (loop) prefabs/effects/items/lax03/fx_feast_of_dreams_impact.prefab - blue with white middle shine down and white lines dropping Stunning Blow - cool almost-sparks fly from the hit in a feintly observable cone spraying outward prefabs/projectiles/priest/storm_of_holy_fire_projectile.prefab prefabs/effects/abilities/priest/fx_storm_of_holy_fire_aoe.prefab prefabs/effects/abilities/druid/fx_boiling_spray_impact.prefab prefabs/effects/abilities/druid/fx_boiling_spray.prefab prefabs/effects/items/lax02/lax02_fx_currents_rush_hit - light blue sparks prefabs/effects/abilities/wizzard/fx_blast_hit.prefab - ripple simple with blue sparks that are white in the middle prefabs/effects/abilities/druid/fx_ocean_burst.prefab - wave grey big splash, appears to be the same as prefabs/effects/environment/fx_shore_splash.prefab prefabs/effects/abilities/creature/dragon_sea/fx_dragon_sea_tidal_wave.prefab - huge AOE shallow ripple and rain drop effects and little water spray droplets prefabs/effects/items/lax02/lax02_fx_currents_rush_wpn.prefab (loop) - swirly light blue infinite symbol when on your body and looping, or a small blue drain vortex when on the ground prefabs/effects/environment/lax02/lax02_fx_shattered_realm_huana.prefab - huge bubble/wave with splash around the edges prefabs/effects/items/lax02/lax02_fx_ondra_relic_hit.prefab - watery spirals up in a double helix and a light column bursts up Explosive Death - indigo big cloud puff like an explosion happened, with maybe some glitter too prefabs/effects/abilities/creature/lax02/rime_construct/lax02_fx_construct_rime_chest_start.prefab (loop) - white light glowing blue in a sideways pattern with glowy blue smoke prefabs/effects/abilities/creature/lax01/fx_tyrant_of_decay_devour_air.prefab (loop) - large semi-whirlpool of lightning prefabs/effects/items/laxf/fx_savants_grimoire_hand.prefab (loop) - very cool small white swirly cloud with blue aura prefabs/effects/abilities/creature/laxf/savant_wizard/laxf_fx_obelisk_globe_se.prefab (loop) - blue arcane force field globe with electricity crackling in it prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_out.prefab prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_in.prefab prefabs/effects/environment/lax02/lax02_fx_engwithan_barrier.prefab - blue light semi-sphere doorway/barrier prefabs/effects/library/comet.prefab - glowy blue spherical light with white center and some blue smoke prefabs/effects/library/magnetizedsoul.prefab (loop) - blue light, white core, swoops away on move, very classy but big also prefabs/effects/items/weapons/fx_karaboru_cone.prefab - blue cone wind spray strings like crushing blow prefabs/effects/items/weapons/fx_hard_counter - blue hit and ripple prefabs/effects/fx_cast_01.prefab (loop) prefabs/effects/fx_defender_deactivate.prefab - big solid blue transparent spark in the shape of a fan prefabs/effects/environment/weather/fx_weather_lightning_strike_01.prefab prefabs/effects/abilities/fx_slow_se.prefab (loop) - flat grey blue white mist, don't loop if on a moving character because it looks bad prefabs/effects/environment/ukaizo/fx_ondras_spire_dinglybobber.prefab (loop?) - small blue sphere of lightning, lightning bolt from horizontal prefabs/effects/abilities/fx_cast_cipher.prefab (loop) - vertical overlapping slow ripples with blue spark inside, but trashy if looped prefabs/effects/environment/ukaizo/fx_lightning_ukaizo.prefab - lightning bolt striking the ground prefabs/projectiles/lax02/lax02_fx_shatter_armor_projectile.prefab - light blue ice spike with light blue streaks behind it prefabs/projectiles/lax02/lax02_fx_reconstruct_projectile.prefab - light blue comet streak that slumps down towards the target prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_drowned_martaru_mesh.prefab - (loop) - blue glowing smoke or flame with white center prefabs/effects/environment/lax02/fx_eothas_fragment.prefab (loop) - small glowing blue white orb with black center, blue orbital swirlies, and mist connecting prefabs/effects/environment/lax02/lax02_fx_phylactery_hand.prefab - blue glowing cloud with white center that takes in purple streaks then bursts purple streaks prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_barrier.prefab - shield that doesn't loop with a soft nova expanding shortly outwards prefabs/effects/abilities/cipher/fx_body_attunement.prefab - shield with nova inward, doesn't loop prefabs/effects/abilities/monk/fx_blade_turning.prefab - two whitish light blue lines strike through, with heavy mist around and between them prefabs/effects/abilities/cast/fx_cast_cipher_generic_head.prefab - floaty blue, green, and yellow dots spray gently, and a few small ripples prefabs/effects/environment/lax03/fx_pedestal_correct - blue columns with black in between striking outward, then disappearing. Classy. prefabs/effects/environment/lax03/fx_llengrath_floating.prefab - Awesome blue sheen/soft rays flowing upwards for about 5 seconds prefabs/effects/environment/lax03/fx_llengrath_book.prefab (loop) - sparkly soft grey/white blue cloud prefabs/effects/environment/lax03/fx_crystal_archives_blue.prefab (loop) (or non-loop) - blue light source, soft blue and grey smoke clouds drifting up prefabs/effects/items/lax03/fx_weycs_wand_pulse.prefab - glowing symbol of wael on the ground for about 4 seconds prefabs/effects/environment/maze_of_wael/fx_maze_of_wael_button.prefab - small glowing Wael eye with thin glowy circle spinning around it, quickly disappearing. Classy prefabs/effects/environment/bathhouse/fx_bathhouse_steam_vent.prefab (loop) - faint blue smoke slowly pluming upwards Blue AoE ----------- Swirly clouds with a few streaks - prefabs/effects/abilities/barbarian/fx_spirit_tornado.prefab (doesn't loop) spikes on ground and frozen ground - spirit_well Big soft blue barely-galaxy-style shape - prefabs/effects/environment/lax03/fx_screaming_pillar_aura.prefab Simple classy circle-lines with blue aura - salvation of time prefabs/effects/abilities/creature/lax02/beast_of_winter/lax02_fx_bow_demolish_aoe.prefab - big ripple shockwave, lame snow giblets prefabs/effects/environment/fx_shore_splash.prefab - big grey sea-like splash prefabs/effects/abilities/cipher/fx_telekinetic_burst.prefab (scale but doesn't work) - medium aoe disconnected force wave that's indigo/white inside prefabs/effects/items/weapons/fx_warming_of_blue_water_aoe.prefab - soft blue nova and a slight pulse prefabs/effects/environment/waterfalls/fx_ar_0106_waterfall_splash_01.prefab (loop) - misty water splashes, looks great when multiple prefabs/effects/environment/waterfalls/fx_ar_0301_waterfall_splash_01.prefab (loop) prefabs/effects/environment/ukaizo/fx_ondras_spire_core.prefab - huge blue explosion of light prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_chaotic_death.prefab - big collapse of a small black hole, fast, big ripples, smoke burst prefabs/effects/abilities/creature/lax03/vithrack/fx_psychic_barrier.prefab - shield that doesn't loop with a soft nova expanding shortly outwards prefabs/effects/abilities/cipher/fx_body_attunement.prefab - shield with nova inward, doesn't loop prefabs/effects/abilities/cipher/fx_defensive_mindweb.prefab - small-ish ring of white spikes with soft blue outline prefabs/effects/environment/lax03/fx_screaming_pillar_aura.prefab (loop) - looks like a blue lake/mist with faint purple soul energy coming out of it. Classy prefabs/effects/abilities/priest/fx_symbol_of_wael_loop.prefab (loop) - big glowing eye-drawing on the ground with light smoke above it, blue ice-berg style stone pattern below with white frost prefabs/effects/abilities/creature/lax02/hoarfrost_imp/lax02_fx_frost_teleport_pulse.prefab (scale) (loop) - like chill frost prefabs/effects/environment/maze_of_wael/fx_maze_of_wael_container.prefab (loop) - bright glowing Wael eye on ground, blue dust and smoke above it, a thin glowy circle hovering mid-air -doesn't perfectly attach to an individual, so make it a loop effect that doesn't attach, although the time I tested it I attached and normal non-loop attack didn't work Blue Item ------------ prefabs/effects/abilities/creature/rathun/fx_rathun_sceptre_frost.prefab (Fx_Bone_01) Green --------- Marked Prey - Star with lens-flare rings around it Hobbling Shot hit - spinning green/white circles, somewhat like a ripple at first Takedown Combo - big green hit, hard to describe - prefabs\/effects\/abilities\/ranger\/fx_takedown.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_acid_projectile.prefab prefabs/effects/abilities/wizzard/fx_arcane_clense_hit.prefab - ripple with green fireflies Charm Beasts - floaty ring of green specks Green-yellow streaks in a small bubble softly fading - prefabs/effects/abilities/druid/fx_natures_mark_impact.prefab glowy white green misty aura circle with occasional glowy-blue semi-tentacles - prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_loop.prefab also paired with prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_mesh.prefab green smoke/gas quickly dissipating with glowy tentacles - prefabs/effects/abilities/wizzard/fx_mauras_writhing_tentacles_summon prefabs/effects/abilities/creature/lax03/construct/fx_double_strike.prefab - semi-small green foggy cloud prefabs/effects/abilities/ranger/fx_heal_companion.prefab - green glow smoke hit effect prefabs/effects/abilities/creature/lax03/fx_eye_of_arkemyr_hit.prefab - elegant green-blue cloud and vague petals, both drifting up prefabs/effects/hit/elements/fx_hit_acid_01.prefab (scale) prefabs/effects/hit/elements/fx_hit_acid_01_lg.prefab prefabs/effects/abilities/companion/fx_wild_mind_target.prefab - small ripple and crostt-star gold+green center, with some floaty sparklies prefabs/effects/abilities/creature/adragan/fx_strength_of_earth_hit.prefab - prismatic mostly green oval body bubble, small little swirling slashes of soft green, pretty prefabs/effects/environment/underwater_dungeon/fx_water_barrier_cracking.prefab - green electricity crackling prefabs/effects/items/weapons/fx_spirit_maw_aoe.prefab - soft green puff prefabs/effects/items/weapons/fx_torchflame_green_wpn.prefab (loop) - green smoke and a green light source prefabs/effects/environment/underwater_dungeon/fx_eng_ring_machine_r.prefab (loop) - 3 long thin green tendril-like streaks going up, with a portal-style hit effect to the top left of it where the tendrils are going towards. Looks good on multiple, when not looping. prefabs/effects/environment/underwater_dungeon/fx_eng_ring_machine_l.prefab (loop) - same as the r version prefabs/effects/abilities/priest/fx_hand_of_berath.prefab - yellow-green solid cloud hit with black streaks from it, and acidic after-effect prefabs/effects/abilities/fx_cast_druid_root.prefab - spinning fading runes in a green circle, about 3 feet above point of impact prefabs/effects/environment/underwater_dungeon/fx_eng_machine_arc_01.prefab - green lightning from 4-o'clock angle to center, can't change angle? prefabs/effects/items/weapons/fx_essence_interrupter_summon.prefab - yellow-green cloud blast, poisonous looking, generically good prefabs/effects/library/fx_px1_galvinos_resonance_amplifier_impact.prefab - soft green ring for hitting around a person, doesn't scale prefabs/effects/environment/fx_stone_glyphs_02.prefab - gren specks drifting in a column. Don't attach, other vfx with similar names have pink stones attached in weird places prefabs/effects/environment/huana_ruin/fx_pwgra_cleanse.prefab - green explosion, could be anything, fairly large prefabs/effects/destructibles/fx_sigil_of_weakness_active.prefab (loop) - small green fiery symbol on 4 sides forming a square, neon green dots bursting if not looped prefabs/effects/destructibles/fx_sigil_of_weakness_hit.prefab - poisonous smoking looking fire hit Green AOE ---------- Death ring - black ground and greeny smoke around the green ring Woodskin - simple green ring with soft streaking on the edges, green petals above at end Glowy green cracks in the ground - prefabs/effects/abilities/creature/earth_blight/fx_earth_blight_eoras_pull.prefab prefabs/effects/items/weapons/fx_spinning_assault.prefab - big green and yellow spin slash effect prefabs/effects/items/lax02/lax02_fx_gaun_relic_aoe.prefab - semi-big ripple with a green in the waves Come, Come soft winds of Death - Clear Out cone effect cloud but green prefabs/effects/library/fx_px1_galvinos_resonance_amplifier.prefab - soft green nova prefabs/effects/environment/fx_soul_stone_wisps.prefab - translucent tentacles all over the map. Target ground only prefabs/effects/destructibles/fx_sigil_of_weakness_attack.prefab (scale) - green fire nova Red ---------- prefabs/effects/abilities/wizzard/fx_fireball_start.prefab (loop) prefabs/effects/abilities/creature/naga/fx_cast_naga_flame_right_arm.prefab (loop) prefabs/projectiles/wizard/fx_fireball_projectile.prefab prefabs/projectiles/creature/fx_piercing_fires_projectile.prefab prefabs/projectiles/creature/fx_blazing_grasp_projectile.prefab prefabs/projectiles/creature/fx_bat_fire_spit_projectile.prefab prefabs/projectiles/creature/fx_naga_flame_spit_projectile.prefab prefabs/projectiles/wizard/fx_delayed_fireball_projectile.prefab prefabs/projectiles/wizard/fx_meteor_shower_projectile.prefab prefabs/projectiles/creature/fx_fiery_vortex_projectile.prefab prefabs/projectiles/wizard/fx_kalakoths_minor_blights_fire_projectile.prefab prefabs/projectiles/creature/ogre_cannonball_fire_projectile.prefab prefabs/projectiles/wizard/fx_rolling_flame_projectile.prefab prefabs/projectiles/paladin/fx_wrath_of_five_suns_projectile.prefab prefabs/effects/abilities/rogue/fx_finishing_blow_hit.prefab prefabs/effects/items/weapons/fx_sceptre_hit.prefab - orange sparks prefabs/effects/abilities/wizzard/fx_flameshield_se.prefab prefabs/effects/abilities/wizzard/fx_concelhauts_draining_touch_hand.prefab prefabs/effects/abilities/wizzard/fx_concelhauts_draining_touch_arm.prefab Huge explosion + concussion wave prefabs/effects/environment/hasongo/fx_cannon_impact_hit.prefab prefabs/effects/destructibles/fx_gunpowder_barrel_explode.prefab prefabs/effects/abilities/priest/fx_triumph_crusaders_heal.prefab - hexagonal orange cloud with white insides, fades Arduous delay of motion - ripply red glow underneath you, very cool Venombloom - red plants Frenzy - but used too often. Fiery red spikes rising upward around you. searing seal - sunburst type fiery pattern flat on the ground - prefabs/rpg/spells/priest/l_04/searing_seal_trap.prefab Aura with big flakes - prefabs/effects/abilities/barbarian/fx_wild_sprint.prefab Swirly red streaks, almost like blades - prefabs/effects/abilities/wizzard/fx_arduous_delay_of_motion_aoe.prefab Recall agony looks really cool prefabs/effects/abilities/creature/ogre/fx_ogre_throw_jug_impact.prefab - horizontal flames for a second prefabs/effects/items/lax02/lax02_fx_magran_relic_start.prefab (loop) - just a red lighting if loop is disabled, but otherwise a small fire ball like a wizard casting prefabs/effects/library/fx_fire_table.prefab (loop) prefabs/effects/abilities/barbarian/fx_frenzy_se.prefab (loop) prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - when pulsing, there's a small gun hit/explosion effect at the bottom after the initial big black cloud effect that plays only once prefabs/effects/items/lax02/lax02_fx_magran_relic_dot_se.prefab (loop) - very cool red/pink flame ball, size of two hands, very bright, little sparks fall from it prefabs/effects/abilities/creature/ukaizo_guardian/fx_scorching_spit_se.prefab (loop) - normal version of magran_relic_dot_se prefabs/effects/abilities/creature/drake/fx_drake_fire_breath_se.prefab (loop) - same thing as scorching_spit_se prefabs/effects/abilities/creature/laxf/helfire_ironclad/laxf_fx_helfire_barrage_start.prefab (loop) - line of fire poking out sideways prefabs/effects/abilities/creature/rathun/fx_rathun_cast_rod.prefab (loop) - flame pyre that's extended out a bit, like half the length of a staff prefabs/effects/fx_fireorb.prefab (loop) - a small orb of flame prefabs/effects/abilities/priest/fx_restore_moderate_stamina.prefab - cone of circles forming downwards and then a priest-style runed ring at bottom prefabs/effects/abilities/priest/fx_restore_minor_stamina.prefab - cone of circles forming downwards and then a non-runed ring at bottom prefabs/effects/abilities/fx_penetrating_shot_2.prefab - small red ring with yellow electric spark in middle, lingers for 5s prefabs/effects/environment/lax03/fx_light_temple_red.prefab (loop) - nice small orb-like red smoke cloud prefabs/effects/environment/lax03/fx_blood_rain_body.prefab (loop) - sparse sporadic blood rains around you, not close by, prefabs/effects/destructibles/fx_sigil_of_death_active_savage.prefab (loop) - small glowing red rune that is where the head would be, height-wise prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - burst of loose red smoke Red AOE -------- prefabs/effects/items/bombs/fx_bomb_sparkcrackers_pulse.prefab Torrent of Flame prefabs/effects/abilities/barbarian/fx_dragon_leap_aoe.prefab prefabs/effects/abilities/barbarian/fx_dragon_leap_se.prefab - swirly red slashes around you and red comet streak plunges into ground prefabs/effects/abilities/barbarian/fx_dragon_leap_start.prefab - red sparks go up as ripple and dust happen prefabs/effects/abilities/creature/ukaizo_guardian/fx_fiery_vortex_pull.prefab prefabs/effects/abilities/creature/ukaizo_guardian/fx_fiery_vortex_start.prefab prefabs/effects/abilities/priest/fx_dire_blessing_aoe.prefab - orange symbols with small flames on the edge, doesn't seem to scale or loop, surprisingly prefabs/effects/items/bombs/fx_bomb_immolator_pulse.prefab prefabs/effects/items/bombs/fx_bomb_immolator_aoe.prefab prefabs/effects/items/bombs/fx_bomb_cinder_pulse.prefab Simple good flat nova burst - prefabs/effects/abilities/barbarian/fx_rams_spirit_aoe.prefab prefabs/effects/items/lax02/lax02_fx_echo_of_godhammer_aoe.prefab - semi-big fire nova with a little red under it prefabs/effects/items/lax02/lax02_fx_magran_relic_aoe.prefab - big fire semi-explosion, cool and simple prefabs/effects/abilities/creature/dragon_magma/fx_magma_dragon_battle_roar.prefab (loop) - cone of heat (dark orange haze) and sparks prefabs/effects/items/weapons/fx_sungrazer_meteoric_aoe - dust ring, some rock giblets, and thin red flares shooting up prefabs/effects/environment/lax02/lax02_fx_shattered_realm_godhammer.prefab (scale?) (loop?) - big explosion and flames prefabs/effects/abilities/creature/engwithan_hierarch/fx_hierarchs_domain_aoe.prefab (scale) - red ring nova with smoke pushing out prefabs/effects/abilities/priest/fx_writ_of_war.prefab - awesome berath symbol or some other god, in orange red, and swirling redness around it prefabs/effects/destructibles/fx_sigil_of_death_active_savage.prefab (scale) - red nova with black smoke trailing it Red Items ---------- Magran's Favor red glow Orange ---------- prefabs/effects/abilities/creature/bat_flame/fx_burning_wind_start.prefab - orange long sparks fly up in a circle around you, there's a small circle effect at the base prefabs/effects/abilities/wizzard/fx_expose_vulnerabilities_hit.prefab - big ripple (I think it scales) with orange long thing beams spiking from the center, orange glow in center and pink hanging sparks, very cool prefabs/effects/abilities/priest/fx_firebrand.prefab - spark of light prefabs/effects/hit/gibs/fx_gib_shadow_fire.prefab - good fire hit, semi big prefabs/effects/fx_spell_turning_wheel (loop?) - small fire and orange light source prefabs/effects/environment/lax03/fx_light_wael_body.prefab (loop) - gold smoke in an area the size of a fireball aoe, that lingers heavily as you move or it stays in the same location prefabs/effects/environment/ruin_interior/fx_engwythan_symbol_04.prefab (loop) - orange symbol and thick ring around it, like a bit button, use on ground only There are symbols 01-10 that look very similar prefabs/effects/items/weapons/fx_blunderbuss_serafen_aoe.prefab - smokey bomb blast-like explosion, about 3 feet high but thick black smoke bursts from it prefabs/effects/environment/ruin_interior/fx_engwythan_symbol_v02.prefab (loop) - orange glowing horizontal symbol with red fire sporadically smoking from it prefabs/effects/environment/fx_adra_disc_runes_active.prefab (loop) - glowing orange spikes in a small person-sized circle, no movement, odd looking prefabs/effects/environment/rauatai_powderhouse/fx_timed_bomb_smoke.prefab - thin cone of black smoke from the ground to infinity, eventually orange sparks fly from it prefabs/effects/environment/fx_adra_disc_runes_night.prefab (loop) - simple small glow runes in a horizontal circle, perfect for a person, very flat and unanimated Brown ---------- prefabs/effects/abilities/creature/lagufaeth/fx_pestilent_strike.prefab - gradient foggy brown dark-red and black prefabs/effects/abilities/druid/fx_autumns_decay_se.prefab - awesome angled shining light from above and dark red embers flying up from your body with dark orange smoke rising up prefabs/effects/library/fx_dust_check_wind.prefab prefabs/projectiles/creature/fx_falling_stones_projectile.prefab prefabs/projectiles/twin_stones_projectile.prefab Embrace of the earth talon - big stone claw comes up prefabs/effects/abilities/creature/sand_blight/fx_sand_blight_hit.prefab prefabs/effects/abilities/creature/sand_blight/fx_sand_blight_hit_small.prefab Rust Armor - brown spray prefabs/effects/abilities/priest/fx_hand_of_berath_impact.prefab - brown/green with black center, column from above then splits out from the target pommel strike - small brown dust cloud prefabs/effects/environment/hasongo/fx_cannon_blast_01.prefab - big spray of dust that lingers, few flashing orange gun streaks in a small cone, and slight shake of the camera prefabs/effects/library/ambient_fx_1303_temp - dark amber mist in a big area, staying forever Brown AOE --------------- prefabs/effects/environment/lax03/fx_eye_exp.prefab - disgusting explosion of fleshy bloody stuff Black ----------- prefabs/projectiles/creature/fx_kraken_ink_spray_projectile.prefab Ryngrim's repulsive visage - pure black tendrils squirm from you prefabs/effects/abilities/rogue/fx_shadowing_beyond_start.prefab - Black cloud bursting out Chill Fog - black swirlies orbiting a small black cloud [loops] prefabs/effects/abilities/wizzard/fx_arkemyrs_brilliant_reappearance.prefab - big black clouds jut to the sky in a cone and there's a small gun hit/explosion effect at the bottom prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_into_the_void_se.prefab - undulating star patch of blackness, tiny blue swirlies inside prefabs/effects/hit/gibs/fx_gib_shadow_electricity.prefab - awesome black cloud electricity hit prefabs/effects/environment/fx_smoke_large.prefab (loop) - dark red sparse smoke at the bottom, quickly turning into thicker black smoke as it floats up, not cloud-shaped, plumed instead Black Items -------------- prefabs/effects/abilities/wizzard/fx_cloak_of_death_chest.prefab (loop) prefabs/effects/abilities/wizzard/fx_cloak_of_death_se.prefab (loop) Black AOE --------------------- prefabs/effects/abilities/creature/kraken/fx_kraken_corrosive_cloud.prefab (loop) - ring of black smoke, radius at least 10 White ------------ prefabs/effects/abilities/priest/fx_circle_of_protection.prefab - ultima-style bubble Moonwell - pearly puddly ground and shining above it Sap - white flakes on hit, like a bit of fine snow hit them or something Chill Fog - bright thick cloudy hit prefabs/projectiles/monk/whispers_of_the_wind_projectile.prefab prefabs/effects/abilities/monk/fx_whispers_of_the_wind.prefab - airy strike kinda swirl, faintly multicolored prefabs/effects/abilities/monk/fx_flagellants_path.prefab - huge (tall) glowy streaks behind you prefabs/effects/abilities/fighter/fx_charge_start.prefab (scale) prefabs/effects/items/lax02/lax02_fx_ondra_relic_hit_chest.prefab - white center then big ripple standing up, not horizontal prefabs/effects/abilities/creature/shade/fx_shade_invulnerable.prefab (loop) - White Arcane Veil spell-shield looking bubble prefabs/effects/abilities/priest/fx_minor_avatar_med.prefab (loop) - white smoke prefabs/effects/items/lax03/fx_bekarnas_midnight_daydream_hit.prefab - big ripple, white center, smaller strike streaks prefabs/effects/environment/lax02/lax02_0107_ambient.prefab - environment (huge) - white smoke and snow and wind flying diagonally upward prefabs/projectiles/lax02/lax02_fx_white_void_wind_projectile.prefab - wind currents and some purple below it (and purple sparks?) prefabs/effects/environment/lax02/lax02_fx_white_void_wind_cs.prefab - spiraling wind tube comes from top left and passes through location prefabs/effects/environment/lax02/lax02_fx_portal_static.prefab (loop?) - white glowy arch door prefabs/projectiles/seven_nights_she_waited_projectile.prefab - big white ray but it's a multi-hit projectile prefabs/effects/items/lax03/fx_servants_of_the_stars_summon.prefab - white cloudy hit, vertical elipses prefabs/effects/environment/lax03/fx_brazier_archives_yellow.prefab (loop) (or non-loop) - big white glowing ball with yellow smoke at the edge of it, white smoke around it, Root Combo ------------- prefabs/projectiles/creature/fx_frostfire_projectile.prefab Weather the Storm - rainbowish shield Llengrath's safeguard - ranbow circle going inwards when successfully cast prefabs/effects/abilities/wizzard/fx_bulwark_against_elements.prefab - rainbow and white oval shield around you prefabs/effects/abilities/monk/fx_whispers_of_the_wind.prefab - airy strike kinda swirl, faintly multicolored prefabs/effects/fx_cast_crucible_of_the_soul.prefab (loop) - yellow lightning trails and some red and a strong blue orb of light and red streaks prefabs/projectiles/lax02/lax02_fx_white_void_wind_projectile.prefab - white wind and purple webbing underneath with small purple sparks prefabs/effects/environment/lax03/fx_godseed_flame.prefab (loop) (or non-loop) - green, pink, and white smoke pillar of soft flames, slightly behind the target point, so put at Root Combo Aoe -------------- Dazzling lights prefabs/effects/items/lax02/lax02_fx_bomb_essence_aoe.prefab (scale) - glowing green ground cracks and blue aurora borealis above, neon green slime spurts a little Combo Items ------------- Sun & Moon mace orange glow to white glow Neither ----------------- evasive roll end - dust pushing back from you prefabs/effects/hit/fx_hit_dust.prefab (scale) prefabs/effects/abilities/creature/sandworm/fx_sandworm_burrow_dust.prefab prefabs/effects/abilities/barbarian/fx_leap_aoe.prefab - ripple and dust prefabs/effects/items/traps/fx_trap_concussive_blast_aoe.prefab - awesome dust force explosion Gaze of the Adragan - ripply small cone with a little purple or something prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_into_the_void_hit.prefab - blueish inward ripple-ish black-hole thing, pretty big but it's upright, not horizontal prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_oblivions_grasp_aoe.prefab - huge ball sucking everything in, tan-ish color prefabs/effects/abilities/barbarian/fx_leap_start.prefab - double ripple and straight up dirt spurt in the center, AoE size 3-ish, doesn't scale prefabs/effects/items/bombs/fx_bomb_blister_pulse.prefab prefabs/effects/items/bombs/fx_bomb_implosion_pulse.prefab prefabs/effects/items/bombs/fx_bomb_stun_aoe.prefab Cleansing wind - dust clouds prefabs/effects/abilities/creature/lax02/scourge/lax02_fx_violent_collapse_se.prefab (loop) - non-descript dust-smoke, works fine for status effects prefabs/effects/items/weapons/fx_queens_rule_end.prefab & prefabs/effects/items/weapons/fx_queens_rule_start.prefab - dusty wind streaks like Charge, ripple, some purple prefabs/effects/abilities/druid/fx_blizzard_se.prefab - cool wind shield prefabs/effects/abilities/druid/fx_twin_stones_impact.prefab - dust ground circular impact prefabs/effects/hit/fx_wind_impact_large.prefab prefabs/effects/environment/watershapers_guild/fx_watershaper_sphere.prefab (loop) - big orb of waves flowing tightly out from a bottom point prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_burning_soldier_chest.prefab (loop) - heat waves over you, orange light source prefabs/effects/abilities/creature/lax02/spirits/lax02_fx_drowned_martaru_chest.prefab (loop) - heat waves over you, bigger waves, across you like wind prefabs/effects/library/prologue/fx_watcher_between_chest.prefab (loop) - heat waves over you? prefabs/effects/library/prologue/fx_soul_between_chest.prefab (loop) - heat waves flowing from you to the right prefabs/effects/abilities/creature/lax02/warden_of_decay/lax02_fx_increasing_radius.prefab - horizontal ripple outward prefabs/effects/destructibles/fx_sigil_of_weakness_destroyed.prefab - big rocks plopping out Weird ---------- Wall of Draining - Orby ripple Green Spell Shield w/ Lightning - prefabs/effects/abilities/creature/engwithan_hierarch/fx_spellbane_se.prefab prefabs/projectiles/soul_jump_projectile.prefab prefabs/projectiles/wizard/fx_ninagauths_killing_bolt_projectile.prefab prefabs/effects/abilities/wizzard/fx_arcane_clense_aoe.prefab - ripple and orange nova. Huge when on wpn:impact,ground prefabs/effects/abilities/priest/fx_symbol_of_skaen_pulse.prefab - small red tribal spikes on the edge of the AoE Equipment & Skins Etc ---------------------- Shadowing Beyond - translucent whitish, aside from vfx it uses material replacement 47a028fa-6dfb-49ae-b2d2-c605d5cff3cd (all roguelike ones do this) prefabs/effects/library/prologue/fx_soul_between_mesh.prefab prefabs/effects/library/prologue/fx_watcher_between_mesh.prefab Stone joint - material replacement bd7c71f8-0279-4c81-ba1b-1df90a18085a solitary fate - material replacement d41a2e34-ae3b-4208-b40c-f42abe5c3b02 More Gun Effects ----------------- Sparks flying out - prefabs/effects/items/weapons/fx_action_flash_launch_01.prefab prefabs/effects/abilities/barbarian/fx_hurl_weapon_hit.prefab prefabs/effects/items/weapons/fx_arquebus_smoke_linger.prefab Weapon Objects ------------ prefabs/effects/abilities/barbarian/fx_hurl_weapon_wpn.prefab prefabs/projectiles/barbarian/fx_hurl_weapon_projectile.prefab prefabs/projectiles/priest/fx_spiritual_weapon_magran_pistol_projectile.prefab prefabs/projectiles/items/fx_arcane_pistol_projectile.prefab prefabs/projectiles/barbarian/fx_hurl_weapon_projectile.prefab prefabs/projectiles/items/fx_projectile_rod.prefab prefabs/projectiles/bowarrow.prefab prefabs/projectiles/bowarrow_large_trigger.prefab prefabs/projectiles/items/fx_purging_volley_projectile.prefab prefabs/projectiles/creature/fx_engwithan_hierarch_rod_projectile.prefab prefabs/projectiles/items/fx_trap_poison_dart_projectile.prefab prefabs/projectiles/rogue/fx_smoke_grenade_projectile.prefab prefabs/projectiles/items/fx_bomb_grenade_projectile.prefab prefabs/projectiles/items/fx_bomb_frost_projectile.prefab prefabs/projectiles/items/fx_bomb_lightning_projectile.prefab prefabs/projectiles/items/fx_bomb_implosion_projectile.prefab prefabs/projectiles/items/fx_bomb_noisemaker_projectile.prefab prefabs/projectiles/px1/px1_cannonball_projectile.prefab prefabs/projectiles/creature/ogre_cannonball_projectile.prefab prefabs/projectiles/hasongo_cutscene_cannon_projectile.prefab prefabs/projectiles/items/fx_bomb_blister_projectile.prefab prefabs/projectiles/items/fx_sniper_bullet_invisible_projectile.prefab prefabs/projectiles/gunbulletspread.prefab prefabs/projectiles/items/fx_conductive_shot_projectile.prefab prefabs/projectiles/items/fx_blunderbuss_serafen_handmortar_projectile.prefab prefabs/projectiles/stags_horn_p.prefab prefabs/projectiles/items/fx_windsong_crit_projectile.prefab Cool AoE ------------- Jump Starting Effect - like Crix ult, prefabs/effects/abilities/barbarian/fx_leap_start.prefab Ground ---------------- prefabs/effects/abilities/druid/fx_great_maelstrom.prefab prefabs/effects/abilities/paladin/fx_sacred_immolation_aoe.prefab prefabs/effects/abilities/priest/fx_consecrated_ground_pulse.prefab prefabs/effects/abilities/priest/fx_consecrated_ground_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_berath_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_eothas_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_magran_loop.prefab prefabs/effects/abilities/priest/fx_symbol_of_skaen_pulse.prefab prefabs/effects/abilities/priest/fx_symbol_of_wael_loop.prefab prefabs/effects/abilities/priest/fx_revenge_of_skaen.prefab Blood -------------- prefabs/effects/hit/blood/fx_blood_kith_pierce_01.prefab prefabs/effects/hit/blood/fx_blood_kith_slash_01.prefab prefabs/effects/hit/gibs/fx_gib_gray_blood.prefab2 points
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Hi all! Tim Cain started an awesome YT channel. Reveals he's semi-retired since 2020, but working as a contractor for Obsidian and other companies. So far he's been talking about Troika, Arcanum, Bloodlines, Fallout and ... an unreleased Lord of the Rings game from 2001. Stories of Pillars of Eternity might follow, he's mentioned that and Tyranny a few times.1 point
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Introduction and Principles : I have the project to make a "small" balance mod for PoE1. I haven't much time to work on it right now, my target date is more about this summer, but I think it's better to get comment as soon as possible since the activity on this forum is decreasing... Mostly, I would like to gather some feedback before it's too late to get "enlightened" reviews. I am already the author of a rather big balance mod for PoE2 ( Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) ). I don't want to do something that big for PoE1 since modding PoE1 is a bit more complicated and I don't have that much time to invest again. In addition, I won't find it that suitable since I'm in love with many of PoE1 « unbalanced » features (such as Dragon Trashed. builds..). Finally no multiclassing tends to reduce the number of potentially OP combinations. My objectives are only to make every combination of Races and Classes relevant enough. All classes shall be able to fullfill a particular role (or combinations of roles) better than anyone else in a party (Solo is a secondary concern for me). A couple of warnings before sharing the details : - I won't try address all bugs and glitches. By experience, there are just too many of them. - I won't do anything else than tweaking numbers beacuse of the technical difficulty to do so. I can increase damages, duration, values of bonus or even add a scaling per level (seems simple enough). So please try to avoid making suggestions that would require adding new properties to a particular ability. - The total number of changes should be close to the list I will present below (I can include a couple more suggested changes, but not too many...). My vision of current class balance : Tier S : is about casters who can unleash many (great) casts when needed Tier S++ : Priest. Close to impossible to replace as party support (and solid for everything else). Playing without a Priest in one's party is like rising the level of difficulty... literally since PotD adds like +15 Accuracy and Defenses to foes, while a priest get basically adds around +30 Accuracy and +60 Defenses (even if it requires casting time and a party slot). Tier S+ : Wizard. Incredibly strong on its own. Special mention to Ninagauth Shadowflames which is way too strong (even for a special reward) and you can cast it every encounter from lvl 15. Tier S : Druid Tier A : Solid tier All of these classes have some very strong specials. Here are the reason why most of the classes fit in this category : Chanter : Dragon Trashed is crazy strong, and they can do that while standing in the strongest armors (and pocking with weapons). Paladin : similar to Chanters (even tankier) thanks to Sacred Immolation, less powerful but with a lots of other support goodies (instant resurrection, auras, spike damages with FoD, etc...) Ranger : very strong ranged damages with Twinned Arrows (basically doubles DPS), a good pet from the later version of the game, reccursive Stuns from Stunning Shots. Monks : very versatile with summons, Crowd Control, good DPS abilities, and tankiness through Iron Skin Barbarian : great AoE damages with possible added Crowd Control (through interrupts or overbearing weapons). Spike AoE damages with Heart of Fury. Cipher : extremely versatile casters with great weapon damages. Defensive Mindweb is super good. Tier B : slightly subpar Tier Tier B+ : Fighters : some nice goodies, but not something as gamechanging as the previous ones. Just needs a trump card similar to what is Sacred Immolation or Twinned Arrows for their respective classes. Tier B : Rogue : great Single Target DPS... but not that much greater than Ranger with a lots more weaknesses and no really great other goodies. As a consequence of th I will try to do the following : - Give a super endgame ability to Fighters - Improve the Rogue substancially and also give them a super endgame ability - Tweak down a couple of Priests and Wizards spells that I consider particularly annoying. Note that I would include nerfs in an optional component. (as I did for my PoE2 nerfs) - Try to reduce the gap caused by Rest Spamming (see below) Focus on the Rest Spamming issue : Limitating rest is part of the usual game experience. If you rest spam, some classes (casters) are way stronger and restricting oneself from using per rest ressources is part of PoE1 game design. Of you roleplay a minimum, you won't go back to the nearest inn every other fight. You may find this gamplay annoying, but I don't want to touch this. However, it would certainly be a good idea for another mod !! It would most likely require to lower Wiz/Priest/Druid casts to 1-2 per spell level as it was done in PoE2. On the contrary, one of the general principles of this balance mod would be to increase the number of per Rest casts for all non spellcasters. One of the biggest strength of casters (Wiz, Priest, Druids) is that they have a lots of casts for boss fights, making them God tier for such battles. Increasing the number of Per Rest casts of martial classes would reduce the gap. A lot of Per Rest abilities are actually quite good vs bosses (Unbending, Deprive the Unworthy, Finishing Blow), and I feel weird that they usually get 1-2 casts of them while casters get 4 casts on each Tier (not even counting mastery). Since my purpose is to give more Per Rest casts to martial classes in general, my rule would be by default to give 4x Per Rest cast of everything Per Rest. Because 4x Per Rest cast is what casters gain per spell level, it would feel fair. Sometimes I would make exception to 3x if the ability feels a bit strong (Unbending, as it is) or 5x if weak/spammy (Binding Roots as it is, or Hastening Exhortation). Expect +2x Per Rest cast compared to current values, with some exceptions (Unbending and Binding Roots feel quite balanced as they are, so no +2 Per Rest cast). The result of this tweak would probably to have martials/cipher/chanter to do the biggest part of the work for "minor" fights due to passive and Per Encounter spams (until Mastery at least) while Druid/Wiz/Priest would still carry the party for boss fights, but with other classes also contributing more than before. Detailed preliminary list of changes: Fighter Clear Out : 4x per Rest Sundering Blow : duration 8s -> 30s, -8DR -> -10DR I want to make Sundering Blow the best DR reducer of the game by a significant margin. This would ensure the utility of fighters versus bosses. Also note that using it with a blunderbuss makes it basically an autohit, unlike similar abilities. Ney it's melee only Paladin Hastening Exhortation : 5x per Rest Deprive the Unworthy : 4x per Rest Monk Clarity of Agony : 4x per Rest Barbarian Barbaric Shout : 4x per Rest Wild Sprint : 5x per Rest Ranger Revive Companion : 3x per Rest Master's Call : 5x per Rest Rogue - Sneak Attack : +50% base +10% per 3 lvl beyond 1, up to +100% at level 16 - Dirty Fighting : 10% => 15% crit - Riposte : 30% chances on miss too - Withering Strike : 1x => 2x per encounter - Fearsome Strike : 4x per Rest - Feign Death : Prone 10s -> 3s, invisible 6s -> 12s - Deep wounds : add +3 raw damages scaling per 6 lvl beyond 1 up to 9 raw damages per 3s tick at level 13 - Finishing Blow : 4x per Rest Finishing Blow : +5 Acc, +50% damages, +3% damages per 1% health loss below 50% => +10 Acc, +3% damages per 1% health loss from 100% (up to +300%) Devastatating Blow +5 Acc, +50% damages, +5% damages per 1% health loss below 50% => +10 Acc, +4% damages per 1% health loss from 100% (up to +400%) Most Rogue changes have already been discussed here : Melee Rogue is too weak on PotD Upscale - Page 2 - Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community Wizard (in a distinct nerf component) Shadowflame : Paralysis 6s -> 4s This one is specifically annoying because an AoE Paralysis with a significant duration that can be spammed every fight or 6x times on a single encounter can really break the game. Priest (in a distinct nerf component) Devotion for the Faithful : -20 acc for foes -> -10, -10 mig for foes-> -4, +20 Acc for friends -> -10 (in a nutshell, that's PoE2 values) Crow of the Faithful : +25 Resolve -> +6 Resolve As stated above, Priests are just too good at buffing party. DftF is arguably the best spell of the game since High Accuracy help everything including landing Crowd Control, and you're even debuffing your foes on top of this ! Also Resolve is arguably the worst attribute, but at least it brings a sometimes critical resistance to interrupt. By buffing it so much, CotF basically makes your initial Resolve attribute insignificant. Race changes Death Godlike : damages to foes under 25% endurance : 25% => EDIT 25%+7% damages per 3 lvl, up to +60% at level 16. Nature Godlike : bonus set to +3 to Mig, Dex and Con when under 50% health, +1 per 6 lvl up to +5 to Mig, Dex and Con at lvl 13. Mountain Dwarf : +20 -> +40 vs poison and disease (+20 is too weak and was basically only useful for 1 single build, @Boeroer's Bilestomper) Additional change : 1-Handed Style : 15% Crit -> 25% (basically the same level of power as what I did for my PoE2 mod)1 point
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I think fighters in PoE1 are better than most people give them credit for (their accuracy with scrolls and item abilities alone make them pretty solid), but then I never take clear out or sundering blow so those seem like good abilities to buff and rogue is IMO uncontested for weakest class. Is changing per rest to per encounter possible? In that case i would move clear out to per encounter at 2 uses. It's a smaller AoE than Heart of Fury and fighters don't have carnage to do AoE*AoE so two uses seems like it should be fine. I don't think these changes will move down Priest from S++ (minor avatar + aggrandizing & inspiring radiance for +10 to all attributes & +10 universally stacking team accuracy would still be in the game) but then I wouldn't really want them too. Since inspiring radiance stacks there's no way you only want 1 priest, also defensive mindweb + priest (+10 to all attributes -> +40 fort/ref/will) + wizard with arcane veil (and shield + hatchet) is comical for how high you can push everyones defenses.1 point
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Have to go into office for some BS, that's going to be torture. Surprised so many people are actually going into the office though from the booking site, though, especially with the work going on on downtown roads. Blessed is the slave that learns to love the lash, I guess.1 point
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And now for something not completely different: an interesting thread on Russian misinformation campaigning. Note that although this looks shabby and unprofessional indeed, it works, as there are plenty of people who do fall for it. Credit where it's due: Russia has chosen a good way of furthering its aims. Obviously it relies on the credulity of others, but that's not Russia's fault.1 point
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What I was getting at was that the combination of strict security measures, not a lot of citizens attending (in comparison to the amount of security personnel attending) and a fairly shabby military parade paints a picture of a not-too-happy Moscow in the middle of this war. Anyone is free to disagree, of course, preferably with "No it isn't!", as per above. Putin's speech didn't make an awful lot of sense, either, in terms of facts, for example. One of his arms continues to look extremely awkward as well, but that doesn't have to be anything more sinister than a frozen shoulder, which can really be a nuisance.1 point
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I completely forgot the legendary editions now have built in "photo mode" features. Just a test pic, I obviously need to manually use the hide ui key before hitting the the take a picture buttom. Very classy Miranda, following me into the boys room (I hope those Turian guys aren't shy)...1 point
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Snipers on the rooftops of Moscow during Victory Day: https://t.me/ostorozhno_moskva/5123. What a happy place to be on this happy day: apparently there are also much more policemen than ordinary citizens on the streets; this according to reporters present. EDIT: I cannot verify that the comment is true, but a Finnish military professional said that the parade in Moscow looked essentially "pitiful", as an ordinary Finnish Independence Day parade will showcase both more and more modern military force (nukes excluded). Given the relative sizes of the countries, Russia really ought to look much more imposing.1 point
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Big day for Putin today, 9 May and Victory Day. Here is a link summarizing the days theater and grandstanding https://edition.cnn.com/2023/05/09/europe/russia-victory-day-parade-moscow-intl/index.html To quote my best parts " "A true war has been unleashed against our motherland,” Putin said on Tuesday, claiming falsely that the West had provoked the war in Ukraine. “We have repelled international terrorism and to fit we will defend the residents of Donbas and secure our own safety. Russia has no unfriendly nations in the West or in the East. “As the majority of people on this planet we want to see the future peaceful, free and stable. We believe any ideology of supremacy due to its nature is repulsive, criminal and deadly,” he added" I love the " we want to see the future peaceful, free and stable. We believe any ideology of supremacy due to its nature is repulsive, criminal and deadly " And here is a hilarious Putin Bingo meme, so true as usual1 point
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The one and only city builder on my wishlist is Farthest Frontier, on account of the fact that it's being developed by the fine folks at Crate Entertainment, makers of the most excellent Grim Dawn. It's in early access right now. Going by Steam reviews it seems to be Banished-esque. I'll probably get it once it fully releases.1 point
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...yeah, I's been updatin' the BIOS quite often lately an' the newest one limits SoC voltage ta 1.30V...I's not a #TeamBlue or a #TeamRed guy; went wit' AMD this time cuz it was a fair bit cheaper than goin' Intel an' I dunna push me rig ta the limits anymores, them days be long over... ...WHO LUVS YA, BABY!!...1 point
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Hi, I agree with your thoughts, only two considerations: No nerf for Relentless Storm? Ok, it's a level 5 spell but it very powerful in my opinion. Maybe reducing duration from 15s to 10s? Death Godlike: yeah, plenty of Death Godlike Rogues I'd change 25% => 20%+8% damages per 3 lvl, up to +60% at level 16 with something less, perhaps 25%+5% per 3 lvl. Everything else is ok, imho Dragon thrashed should be nerfed, but I know you won't do that1 point
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For people who like xcom style games here is some important news: Every Day We Fight has a playtest week scheduled for the 25th. If you don't know the game, check it out.1 point
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Ouch. First Deathloop, and now this? Not unexpected, but I still hoped they will pull off something.1 point
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Other new find : Stelgaer's Rage (+1 pen on hit for 8s, stack 3 times, upgrade for barbarian) is universal and stack with other Pen bonuses.1 point
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Same exact bug occurred to me. I'm currently playing on ps4 version, and this is a two years old thread. Please fix it..1 point
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Nerd Commando is covering a bigger amount of games which naturally leads to a somewhat superficial understanding of the mechanics of each game (one only has so much time at hand to deep dive into every game). So just forget what he was recommending. You can totally dump RES and go with no armor on PotD if you know what you are doing. High RES is very good if you are going for max deflection or if you expect to get hit frquently and fear the interrupts. Besides that it's of not much use. High DR is good in the early game but not really important later on. The DR values of armor doesn't climb nerly as fast as the damage enemies dish out and your own health pool - so the more you advance the less important it becomes. And yes, you are being impatient. Key to an easy early game is accuracy on PotD. Enemies' defenses are higher and since your starting ACC is low in comparison to the later game every point has high impact. the right class (Fighter, Monk, Rogue, Ranger who all start with 30), good starting PER but also one-handed weapon usage (+12 ACC), accurate weapon like spear (+5), Priest's Inspiring Radiance (+10), Blessing or Zealous Focus (+5), Weapon Proficiency (+6) etc. are very good in the early game, especially in combination they make a big difference. Combine that with good debuffs that make it even easier to hit the enemies, for example Chillfog (lowers deflection)! That one of the best early spells - I'd say the best. Also always use flanking (-10 deflection). Meaning attack from opposite sides. Makes a big difference at first. Then it's not hard anymore. Pike Bleak Walker is not a crap build by the way. It's nothing superspecial but not crap either.1 point
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Except that Stelgaer’s rage is a universal PEN bonus according to the thread mentioned above. Maybe that means the weapon doesn’t need to be equipped?0 points
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Realistically, at this point, my steam wishlist is pretty much just a collection of games that I will never buy.0 points
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Hey, Rich0o0 I'm sorry for the companion issue you have run into. We have our development team looking into it and hope to have a fix for it shortly. In the meantime, to expedite your request, you can send an e-mail to our publisher, Private Division at support@privatedivision.com. This will get your issue into their queue and allow us to prioritize requests to ensure the fastest possible turn around time. We apologize again and thank you for your patience while we work to resolve the issue.0 points