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  1. The Writ spells all roll vs. Will which is supereasy to bring down (for example by a Wizard/whatever with Miasma) and often is low to begin with. Writ of War + Writ of Sorcery know no immunities and basically reduce all enemies in the AoE to auto-attacks. Writ of Mending is just awesome. A rel. long Enfeeble in an AoE vs. Will that prevents healing, shaves off max health points and gives all effects you put on the enemy +50% duration (including the Writ of Mending itself) is very potent. 2.5m radius is a decent base value, too. Even Writ of Consumption is useful. The ban of consumables is only useful against certain enemies (like certain Ogres, see Torkar) - but it also sickens which is a -10 fortitude debuff - again vs. Will. There are not many abilities that target Will but bring down fortitude. Combine with Writ of Engagement and drop fortitude by another 10 points (bc. staggered) vs. Will. Taking engagement from enemies is very nice, too if you have some characters that profit from moving around freely, but it's just icing on he cake for me. The casting times for those (4.5s) are pretty standard for a lot of priest spells. No many complain about the casting time of Divine Mark or Devotions ftF for example. And yes, in a party. As I said the best subclass for a solo priest is most likely Skaen - just because of Shadowing Beyond alone.
    2 points
  2. Hi, this is another build of mine, he is a one-handed, Gravestep-addicted Hearth Orlan Rogue focused on hits on crits conversion. I think about a build with the greatest hits to crits conversion rate possible, I check if it is viable and in case fix some lacks, and eventually give up some conversion score for more efficiency. If you wanna know about Hits to Crits conversion reached by this build, go to the corresponding paragraph near the end of post. Hope you like it Llunrwald - Hearth Orlan Rogue, The "Handy Thief" "So do you think I can't hit you? We will see..." Name: Llunrwald PoTD: YES - ver. 3.07-1318 LATEST SOLO: YES - ver. 3.07-1318 LATEST - All TCS achievements. ULTIMATE: No, unless you choose another race* and change a little bit talents and abilities choices. Race: Orlan - +1 Res, +2 Per, -1 Mig Subrace: Hearth - Minor Threat* Class: Rogue - +2 Mechanics,+1 Stealth Culture: Old Vailia - +1 Int Background: Drifter - 1 Mechanics, 1 Stealth *PAY ATTENTION! In SOLO, Minor Threat is useless! It works only with companion, it doesn't trigger with figurines, charmed or dominated foes and/or Concelhaut Visage, SO playing solo with an Hearth Orlan it is the same to say playing without race bonus. Because of that, if you want a race bonus, choose another race for this build. Human, Boreal Dwarf and Island/Coastal Aumaua can fit well --- Attributes - final scores with passive bonus Mig: 18 - 18 base, -1 Orlan, +1 Gift from the Machine Con: 10 Dex: 18 Per: 7 - 3 base, +2 Orlan, +1 Hylea's boon, +1 Song of the Heavens Int: 19 - 18 base, +1 Old Vailia Res: 9 - 8 base, +1 Orlan --- Skills score Stealth: 9 - 13 with Rogue, Drifter, Blooded Hunter and Dungeon Delver, with equipment and bonus rest it can raise even at 17 Athletics: 2 - 4 with Angio's Gambeson Lore: 5 - 6 with Hylea's Boon, can arrive at 8 or even 10 with Aldwyn's Boon, rest and equipment Mechanics: 6 - 10 with Rogue, Drifter and Dungeon Delver, 12 with equipment and even 15 with Rite of Walking Shadows Survival: 3 - 5 with equipment After killed Concelhaut, I respeced with: Stealth: 2 - 6 with Rogue, Drifter, Blooded Hunter and Dungeon Delver Athletics: 6 - 8 with Angio's Gambeson Lore: 7 - 8 with Hylea's Boon, it can arrive at 12 with Aldwyn's Boon, rest and equipment Mechanics: 1 - 5 with Rogue, Drifter and Dungeon Delver Survival: 8 - 10 with equipment --- Talents I took talents and abilities focused on Hits to Crits conversion, so i gave priority to those ones. One-Handed Style - +15% Hits to Crits conversion Vicious Fighting - +10% Hits to Crits conversion Bloody Slaughter - +20% Hits to Crits conversion and +0.5 Crit multiplier against enemies with >10% endurance Deep Pockets - we need scrolls, figurines and potions more than other classes Shadowing Beyond - no brain talent for skipping many encounter and split many groups of monsters Weapon Focus: Knight - for +6 accuracy with We Toki Weapon Focus: Soldier - for +6 accuracy with Godansthunyr Weapon Focus: Peasant - for +6 accuracy with Cladhaliath Bloody Slaughter is an underrated talent for almost all players, I pick it for RPG reasons and for initial goal - Hits to Crits conv., but it can be useful in general with scrolls against many very damaged groups of monsters to kill them with more chances; i.e. shooting a fireball versus 5 ogres with low endurance can result in many hit bu no kill and you have another round with 5 ogres alive; with 1 more crit you have 4 alive the next round instead of 4, if you score a crit by yourself they become 3 and with the others our abilities with more hits to crits conversion, they could be 2... And beside that with boss - dragons ecc with many endurance, 10% can mean 60 or 70, and scoring a crit at that point can make the difference between winning or losing the fight - and your life. Not so bad, after all. Fun fact: if you pick Bloody Slaughter, in th combat log ALL Hits to Crits conversion are assigned to this talent; I suspect it is a log bug, that is, the conversions are made by all talents and abilities, but in the log you say only hit - Bloody Slaughter --> crit and no more other talents/abilities The three weapon focus can be much. You're right, I didn't know what to take and I increased my accuracy with my weapons. You can keep only one or two of them - I'd pick Knight focus because We Toki is our preferred weapons, Peasant can be still usefull... see Equipment session for that. And late game, with high Rogue accuracy, weapon focus is not very important. Dropping some weapon focus talents you can choose other talents as Fast Runner, Outlander's Frenzy, Envenomed Strike, Devastating Blow or what you like. If I restarted the game, maybe I'd drop all the three, I'd pick Gallant's Focus and I'd have +4 accuracy and 2 more talents choice. By the way, after killed Concelhaut I respeced with: One-Handed Style - +15% Hits to Crits conversion Vicious Fighting - +10% Hits to Crits conversion Bloody Slaughter - +20% Hits to Crits conversion and +0.5 Crit multiplier against enemies with >10% endurance Deep Pockets - we need scrolls, figurines and potions more than other classes Shadowing Beyond - no brain talent for skipping many encounter and split many groups of monsters Devastating Blow - +2% Finishing BLow damage, it seems low but it is very good in the damage calculation Fast Runner - more speed is always great for a melee rogue Beast Slayer - Alpine and Adra Dragon, Llengrath's friends and so on, you know Abilities Sneak attack - automatic Recless Assault - no-brain for every rogue I believe Dirty Fighting - no way, I have to pick this for +10% Hits to Crits conversion Deathblows - it's hard to find a rogue without it, +100% damage to enemies with 2 or more afflictions Deep wounds - 3 + MIGHT bonus every tick any time we give slash, crush or pierce damage... I like it for rogue Finishing Blow - +5 accuracy, +50% damage and high damage to low endurance enemy with a weird calculation: trust me, pick it, shoot it when a Dragon is near death and you will see damage going to the sky In my video below there are some single crit near 300 damage with a one-hand weapon. Blinding Strike Crippling Strike Fearsome Strike or Withering Strike - I prefer first one because it give 2 affliction for more time even if it is per rest instead of per encounter Other abilities are defensive or replicable with equipment most of the times, so no many words here. Maybe you can try Shadow Step for more damage or Escape/Coordinated Positioning/Smoke Cloud as panic button, but they make no real difference. Talents chosen/achieved through the run The Merciless Hand - +0.3 crit damage, better than other two and with a Rogue, can't we stay with Doemenels? Gift from the Machine - yes, we want +1 Might and more Endurance ; Hylea's Boon - only because we need +1 Per and above all +1 Lore , by the way, Llunrwald is a artist of theft and deceit, you can say that Song of the Heavens - more PER Dungeon Delver - crit bonus, stealth and mechanics ... food and air for us Flick of the Wrist Dozens Luck Blooded Hunter - more stealth Scale-Breaker --- Equipment Most used equipment Weapon set 1: We Toki - Overbearing, Legendary, Durgan-Refined, Corrode Lash, Slaying - Beast Weapon set 2: Godansthunyr - Stunning, +1 Might, Superb, Durgan-Refined, Corrode Lash Alternative weapon: Cladhaliath - Stunning, Vicious - +20% damage against stunned, prone or flanked enemies, Superb, Durgan-Refined, Slaying - Vessel Armor: Angio's Gambeson - Superb, Athletic, Of Constitution 2, Deleterious Alacrity of Motion, Slash-Proofed, Durgan-Reinforced Head: Munacra Arret - +12 Will, Whisper of Threason 3 per rest Neck: Cape of Master Mystic - Invisibility when hit by Crit, +12 Deflection, Minor Arcane Reflection Hands: Gauntlets of Swift Action - +15% Attack Speed Finger 1: Gwyn's Band of Union - Blassing, +4 INT, Instill Doubt when endurance above 80% Finger 2: Ring of Chainging Heart - + 3 RES, Dominate 2 per rest Waist: Girdle of Mortal Protection - Reduce damage of critical hit by 27% Feet: Boots of Speed - Moving fast can make the difference Pet: Concelhaut - essential for Llengrath fight Some words about equipments - which take at the beginning, predatory weapons, etc. Predatory weapons - +10% Hits to Crits conversion Predatory weapons should fit well for this build, especially Aattuuk because it is a dagger, so +5 accuracy, one hand, and whole place for full enchantment. I try to use that weapon and the others predatory equipment, but Llunrwald can't go through the game with them. He is too squishy, he need to CC enemy and if he can achieve it via scrolls and figurines, this tattic is frustranntig and, above all, expensive to adopt every encounter, so I stuck with deabilitating weapons. You can play with Aattuuk until you get a stunning or averbearing weapon, and the best for us - one handed are the three already cited: We Toki, Godansthunyr and Cladhaliath. By the way, Aattuuk is a dagger and in my run I've already taken weapon focus for war hammer, so just arrived to Defiance Bay I went to Vincent Dwellier, buyed Haba's Hammer - a simple Exceptional war hammer and enchanted it with Corrode Slash and Slaying Kith - Act 2 is plenty of kith to kill, it got its job well in early game; maybe now I'd pick Aattuuk, but it no so decisive. Weapons selection Yet said that We Toki is the best weapon for a one-handed character because it debilitate opponent - prone via overbearing, prone status last long, almost no monster is immune to prone and We Toki can be enchanted at full 14 points with Legendary, having +15 acc/+55% damage - become +20/+80% against beast and +25% corrode damage at top of that. Very good. Godansthunyr is for the few enemies immune to prone, that's all. Cladhaliath was picked only for one reason: I needed a effective one hanb weapons against Eyeless. So I took Cladhaliathand enchanted it with stunning and Slaying Vessel, with a +5 accuracy on top because it is a spear. It did its job at the best... and from that moment I used it against Vessel, obviously, Woedica final statues especially. Armor At the beginning you have to make do with what you find, middle game I took Wayfarer's Hide but then I think that Athletic and Deleterious Alacrity of Motion of Angio's Gambeson was perfect for Llunrwald. You can keep ready armor with stealth bonus and survive bonus, for different moment and situation. Other equipments used often and not already mentioned Let go early game, I often used Rotfinger Gloves - area damage and two afflictions maker and Ring of Searing Flames, end game they become poor and I wear Gauntlets of Accuracy and as rings Bartender's Ring, Orlan's Bramble Ring, Pensiavi mes Rèi or Ring of Thorns. Gwyn's Band of Union is excellent with +4 INT - afflictions last longer and Ring of Chainging Heart is a good way to CC enemies and make allied, such as Munacra Arret. Late game I dropped Munacra Arret for Maegfolc Skull - +4 MIG for damage and Unbending for healing. For neck slot I used also Mantle of the Excavator, Glanfathan Adraswen - for +2 Lore, or Fulvano's Amulet - for Healing bonus. At waist I used the same old Belt of the Royal Deadfire Cannoneer but also Belt of the Stelgaer or Trollhide Belt but I found that late game the best is Girdle of Mortal Protection. For foot I wore Boots of Stability, Cat's Whisper - for Stealth bonus, Fenwalkers, and usual Shod-in-Faith or Viettro's Formal Footwear. Quick Slots I was plenty of figurines, apart form this I used scrolls and potion depending on the situation, you can see some "combination" of quick slots items in the videos at the end. Drugs and food I've my usual combination of food, the one that give +2 almost to every attribute, and IMPORTANT I take Gravestep before every hard encounter. It give +25% of Hits converted to Crits for 600 sec and this is far well of +15% Hits to Crits conversion of Potion of Merciless Gaze AND Gravestep can be drunk BEFORE combat, clearing a quick slot item. -20% maximum Endurance for 600 sec is not so problematic. --- Ok, but, how high this blessed Hits to Crits Conversion is? Finally, we take the stock of this Hits to Crits Conversion. We have theese bonus stacking: Dirty Fighting --> +10% Vicious Fighting --> +10% Predatory --> +10% Gravestep --> +25% Durgan-Refined --> +20% Bloody Slaughter --> +20% So, if you stack ALL and EVERY bonus, the final Hits to Crits conversion rate will be: 10 + 10 + 10 + 25 + 20 + 20 = 95% !!! But some bonus are situational, especially Bloody Slaughter, and we wear predatory weapons almost never, so end game the conversion will be 65%, and early/middle game, without Durgan-Refined and Gravestep we can reach only 30% with 2 talents and abilities and a predatory weapon, or 45% with a potion of Merciless Gaze, and this is not so bad early game, after all! My mistake, I wrote a lot of heresies! I'm going to quote the right calculation done by @Boeroer and I'm sorry about my innacuracy, please forgive me! But the effectiveness of the build is the same also with lower hits to crits conversion and what was written without Strikethrough below Boeror quote it is still valid So with all bonuses, including Minor Threat if you don't play solo, i.e another *0.9 factor to NTC rate it gives about 70% conversion rate with all bonuses together. It is very good and perhaps it could be convenient land a crit with conversion than with accuracy... Actually, Dirty Fighting and Vicious Fighting stack, but, since 0.80 is near 0.9*0.9 = 0.81, above calculations remain valid. Middle/end game you will see almost any hit converted to crits, this PG crits a lot also with low Perception. With low PER I can distribute some poin in CON and RES, better than nothing and this give more surivability to the build. But some foes are hard to hit, so you have to reach at least a "hit", not a "graze", because of that accuracy bonuses are welcome. Also, Minor Threat doesn't work SOLO, but in a game with other characters you can put another +10% bonus in front of others, so the previous rates become 105% - ROTFL!, 75% and 55%, very impressive NO, say above for actual rates. Good to hear, but, is this PG viable? Ok, if you wanna go SOLO, the best Rogue is with two weapon style - We Toki and Godansthunyr and the usual build - see for example @baldurs_gate_2 Ultimate Rogue. By the way I beat every encounter with no so high difficulty, except Llengrath: with one hand/low Perception Rogue it is very difficult and it is the only reason this PG can get Ultimate Solo achievements. If you wann go ULTIMATE with Llunrwald, for Llengrath respec in two handed or weapon and shield style and maybe take different quick slot items than my video below. Also Brynlod can be risky, but you can pull/kite easily at that location. All other encounter, with the right tattic - confusion/paralize scroll, figurines, use of shadowing beyond etc. are quite simple, also Adra and Alpine Dragon. And I have to say that many quests can be achieved with stealth/invisibility - i.e. The Rising Tide with no combat at all, skipping many battles. In "normal" game, with other PG and Minor Threat, this could be a good damage dealer and a great "priority target killer". RPG thoughts I thought about Llunrwald as an abandoned infant from Old Vailia, who grew in a circus or somenthing like learning his rogue abilities and at a certain point of his life he decided to go on his way. A day he tried Gravestep and by that moment he was addicted and he found out that his tricks could be better with it ;). He didn't receive a good education, in D&D terms, he can be a Chaotic Neutral PG. --- MEDIA For these battles, I was inspired by @baldurs_gate_2 Ultimate Rogue and also this run. Brynlod Adra Dragon Alpine Dragon Concelhaut Thaos Llengrath
    1 point
  3. I know, it's still a few days off, but people being busy and all and I'm sure Ukraine and China are more interesting topics, but still... some things just are part of my upbringing, so Merry Christmas everyone (and a Happy New year to those who are too busy the next few weeks to spend time on social media, which is hopefully most of you) (and if anyone suggests this should have been some kind of flavourless 'Seasonal Holidays' instead, go stow it, Christmas gettogethers with the family is what I grew up with)
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  4. Merry Christmas and Heppy New Year, or the equivalents, you are celebrating/enjoying during these times.
    1 point
  5. Happy Christmas! Full house today, 11 of us total.
    1 point
  6. I've had this problem too. When I hit reply sometimes my post disappears. However, if I open up reply again the post I just typed is still there and hitting submit reply again posts it just fine. Your point about Ngati's Tusk is a good one. I see a lot of builds and stuff using The Weyc's Wand plus Least Unstable Coil and while it's cool to see the interactions with those two items it's also a situation where you will have likely completed 99% of the game by the time you get those items. So for me doing a build that is built around Weyc's Wand or even the coil is not super appealing. If it's a build where those things are cherries on top then that is cool, but for me I want a character that is functional (or even good) for the meat of the game. That is also why I think people often underestimate single classes too, because getting PL4 as a Priest (devotions) or Mage (Ninagauths, Pull of Eora, etc) is pretty impactful early on, and arguably more so than what a multi class gives. Multiclass is of course quite fun and I often do it, but I think sometimes people underestimate the power of getting the good stuff earlier. I wish Obsidian had done one more DLC because I'd love to have more time to play with Weyc's wand but every time I get it I'm about done with the game . I guess you can vary the order you do the DLC in as well and do Forgotten Sanctum before the other DLCs but I've never done that and I imagine it would be a pretty stiff challenge since FS is the hardest dlc. But maybe doable? I'm rambling now. Merry Christmas all.
    1 point
  7. Hm, WC1's engine does wonky things, thought I was in clear space then suddenly the Tiger's Claw is in my face and I die. SM1 is frustrating the hell out of me, good old 90's expansions
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  8. In many ways, Wenduag is the perfect romance for the Lich. Marksmen are Regill's only good suggestion. Have fun. I was going to post Deskarii's villain introduction but I can't remember it.
    1 point
  9. There is a long, ongoing thread in the Obsidian General forum about the board's current issues, like eating whole posts, everything past the first line or not working at all on some browsers. One thing that didn't work was using brackets without quotes around them Edit: the brackets in "(test)" without the two "'s will give you an error for example
    1 point
  10. With yesterday's win over a Minshew-led Eagles and the Giants loss to the Vikings, muh Boys are essentially locked in the #5 seed. We can't fall any lower than that and the combination for us to take the division of both us winning out and the Eagles losing their last 2 is extremely unlikely. We'll be losing to whatever terrible team comes out of the NFC South come January.
    1 point
  11. Writ of Engagement even seems useful in and of itself because being immune to engagement is a big survivability boost for your non tank characters letting them move in and out as needed. I could also see pairing it with something like Footsteps of the Beast + Heart Chime Amulet (Death Godlike). I am using that combo in my current run with a Berathian Helwalker/Priest and if I'm not mistaken the Heart Chime Amulet has a chance to proc every time the boots proc hobble on enemies. So that 5% can proc a lot when you are hobbling enemies all over the battlefield. I think @Constentin Lévinediscovered that particular interaction. Combine that with Writ of Engagement and you could basically run around the battlefield hobbling enemies and potentially proccing Heart Chime Amulet and all without worrying about engagement. So that's kinda cool.
    1 point
  12. The main reason the writs don't look that appealing to me is they are all lengthy casts, so I'd mostly be using them as alpha strikes. Assuming I can cast them out of combat. Probably great in a party though if you have other people to do the damage.
    1 point
  13. As ever around this time of year:
    1 point
  14. aside, am not a fan o' the tuna melt sandwich, but we do recommend the hatch chile tuna melt from chula seafood grayhawk in scottsdale, az. am recalling there is more than one chula seafood location, but am personal having only been to the scottsdale establishment. HA! Good Fun!
    1 point
  15. Posting on one line as forum appears to just eat everything over a single paragraph. Completed my second Cyberpunk 2077 playthrough as street kid. Tried to get the achievement to buy all vehicles, which I did, but achievement didn't unlock Considering restarting my Witcher 3 playthrough, maybe I'll even complete it this time...
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  16. Oh, come on. No Medal of Valor? Due to the game's hilarious medal system it's possible to walk away with a Medal of Valor and 18 other medals while still ending up on the losing path of the campaign. The weird counting of the tally system makes it so that losing your wingmen in certain missions is actually required to get them. One on the winning path, two on the losing path work like that, but it's basically a design oversight as those missions were not meant to award medals as their required points total is impossible to reach unless very specific conditions are met that give more points than they should.
    1 point
  17. Regarding your first question I'm not entirely sure, but I seem to recall pretty much always getting tier 3 inspirations when I have done this. @Constentin Lévine, our POE2 loremaster who discovered this, could probably answer this question. Even if you get a lower tier inspiration they're overridden I think by a tier 3. Her Tears can also proc multiple inspirations if you are surrounded by peons or hit a big boss with multiple rays, due to the secondary explosions, like Her Revenge. I'm not sure if this works with O Eld Nary. I don't think it procs them multiple times like the other two. As for Refreshing Finale, you can empower any invocation and get an empower point back. However, things that proc multiple times, namely Her Revenge and Her Tears, will give you back multiple points, basically refreshing all of your empowerment points. So a chanter and another class that get a lot out of empowering, such bas druid, monk, priest and wizard, make a great MC combo. It's for this reason that vanilla wizard is probably the most OP for a Loremaster build. Edit: I checked @Constentin Lévine's post on this, and discovered that O Eld Nary doesn't proc multiple inspirations. The only other invocation that does is Boil Their Flesh and its upgrade. I never really use this invocation, but I understand that it's pretty buggy unless you have the Balance Polishing Mod.
    1 point
  18. That could be the case, there's a lot of random cpu spikes for no reason in all of those demos that are out. I tried this new ue5.1 implementation of the City Sample demo and appears to be more optimized than the others and performance is a bit better
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  19. You can easily read the story from the other side as well. "They F'd up so much, I had to try to fix it all the time. Those writers didn't care at all for the source material. etc" ... And did he really disrespect the women or were they just accidentally the ones who did not care for the source material? Also I dont mind less nudity and sex and stuff. The episodes were short enough as is and had so much story crammed into it. There was no time to waste on lame and tame fluff soft porn.
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  20. This is just insane. I missed this when I read @Constentin Lévine's original post!
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  21. ( all procs can trigger themselves on crit) Well I generalized all procs because for me RFF is also a proc (off the weapon :P). But ye big props to @Constentin Lévine for making this insane discovery.
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  22. Yeah, right - but you all didn't really get it. The things above are true, but they are also true for Saru Sichr (additional weapon effect - like a DoT or an affliction or on interrupt etc. - does its own attack roll which counts as regular weapon attack) and some other weapons such as Sanguine Blade, Wicked Beast and more. That absolutely helps with Swift Flurry/HBD, but that's not what makes Mohora Tanga so special. The main difference between Mohra Tanga and all other weapons with secondary attack rolls is that "Red Flag Flying" (that's the DoT, the seconday ttack roll) will proc ITSELF when it crits. And that proc can crit, triggering itself agai... and again... you get the idea I guess. All by itself - it doesn't need any additional ability to do that. What that means is that even without any Swift Flurry/HBD stuff you will get endless crit chains of Red Flag Flying if you have a 100% crit chance. And enough crit chains even with moderate crit chance. Now - those DoTs from Red Flag Flying don't stack with themselves - it just refreshes the duration - so those crit chains of just Red Flag Flying are not overly useful by themselves. You need something else that procs off of weapon attacks. Aha... now think about gear such as Boltcatcher Gloves or spells such as Avenging Storm. Basically everything that gets triggered by weapon hits or crits will work. And even if it ony procs in 10% of cases or so - still viable because you can generate whole chains of crits so relatively easily. And yes: Swift Flurry and HBD work with that whole shebang, too! With a Monk it's now ridiculously easy to achieve literally gamebreaking chains of crits - because SF/HBD and Red Flag Flying will fuel each other. It's like one crit from a fat chain might very likely trigger a new fat crit chain - that's why the game tends to crash if your ACC vs enemies' deflection becomes too overpowering - the game can't handle virtually infinite crits. It gets relatively easy to deliver crit chains with thousands points of damage to a (mega)boss - but it also becomes very easy to crash the game against underleveled or just weak enemies. Other class combos can profit - as I said it's not really about SF/HBD (although the interaction is devastating) - it's about Red Flag Flying triggering itself (=melee weapon attack) potentially endlessly. For example a Druid or Stormspeaker with Avenging Stormand decent accuracy - or anybody with Boltcatcatchers, Gatecrashers really can become a crit chainer then. But beware: triggering 100 Avenging Storms in a fraction of a second will most likely freeze your screen for a moment and also might crash the game. Props go to @Constentin Lévinewho discovered this. Nobody else did because I guess nobody else before bothered to use that spear - because its stats just look underwhelming compared to other spears.
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  23. The charisma is fine - maxing charisma is pretty much a must on a paladin (for Smite / Mark of Justice). Heavy Armor might be a bit lacking as defensive mechanism later in the game on Core. Are you planning on getting a horse?
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  24. I'm experiencing this also with double curly brakets and sentence inside double quotes. Not always though, if the sentence is short, double quotes seems to work... very weird.
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  25. Started my new game and made it as far as picking the Lich path (making "friends" with the old necromancer, graciously lending his want back to him). Playing as (vanilla) sorcerer at the moment, with the undead bloodline. Played through to Drezen (chapter iii) and one of the building projects seems to be a pyramid of a kind Also, romancing spider girl. I suspect she's one of the few that wont drop me like a hot potato if I turn into a walking corpse some day. Edit: The Dirge Bard looked like a very interesting alternative to Sorcerer, but I worry that the "fun" abilities wont be there until late in the leveling up process (i.e. mutually exclusive with sorcerer) if wanting the best of both worlds (and not going for Legend with it's 40 total levels). I might flip/flop a bit between the two classes later on, to see what appears to be the most fun to play
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  26. Cowboy Bebop, episodes 3 and 4. Faye is introduced...and the show immediately gets better. As you might expect, I'm not super keep on her design, but her personality/mannerisms kind of remind me of an older version of Fuu from Samurai Champloo (albeit more intelligent/wacky/skilled...so maybe not like Fuu at all, but somehow the thought still entered my brain), and she's fun to listen to. We'll see how long that impression lasts.
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  27. How dare you wish me a good time.
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