While the 1.0 launch and update brought so many good additions and changes to the world of Grounded, there are still several quality of life improvements and significant bugs that need to be addressed.
Quality of Life Improvements
Inventory Sort Funcitons - please, let us sort inventory with different filters such as type, rarity, etc., and to pin items in place
Hot Pouch items shouldn't take up Back Pack inventory space (treat them like armor)
Broken Armor should stay equipped (but lose the protection until repaired or swapped) and not moved to inventory or worse, dropped randomly on the ground if inventory is full (as this happens in combat it is easy to lose)
Contextual based Throwing/Hucking - not all items should be throwable, and those that should it should be mapped to an alternate attack/action button, i.e. when holding a pebble, LT drops and RT throws...not RB throws for everything
Add vertical half wall options and more building pieces to connect/clip with rounded walls and mushroom arch
On Xbox, change LB funciton to Tap LB quick cycles through Hot Pouch, and Hold LB opens Radial.
Bugs
Getting webbed by Orb Weaver converts you to 3rd person view from 1st person, and cannot be reset without either reloading the game or going into the executable controls to change the view
game stuttering while sprinting, and input delay when picking items up/interacting with objects in multiplayer on Xbox
Occasional game crashes in multiplayer games
new visual bug similar to screen tear/artifacting occurs in the top right of the screen displaying random flashing red and green pixelation (on Xbox Series X, tested with 2 differetn consoles) while sprinting
audio bug where a repeating beat triggers and continues to play, build until game is reloaded
I'm sure there are more that would be beneficial, or needs to be addressed, but these are the most important that come to mind first in my opinion.
Thank you Dev Team!