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Showing content with the highest reputation on 10/01/22 in all areas

  1. Oh no, is this another turbine problem? They should seriously increase the QA on the manufacturing sites.
    4 points
  2. Anyway, one of the units, inside the city is BARS-16, which were few days ago voiceing serious dissatisfaction with the exchange of Azovstal PoWs, and have released the statement, that they will be taking no PoWs from Azov Batalion. That didn’t age very well, but these peope are definitely brainwashed by propaganda so much, that I would not be surprised to see them fight to the last man. I hope, this will not be the case, and they surrender, so UA can exchange them later, in ideal circustances for the rest of Azovstal guys.
    2 points
  3. For signatories their use (or ownership, development etc) is completely illegal but since none of the parties are signatories.. .. it doesn't apply anyway, as they have to be explosive submunitions- and steel/ tungsten are purely kinetic. Definitions etc from the relevant convention, for anyone interested.
    2 points
  4. hmmm. arue chooses an additional "favoured" enemy every fifth level, which is why her two favoured enemies at level 9 is demons of magic (vrock, succubi, nabbasu, lilitu, as well as the wotr ultimate bad guy and others,) and humans. am having no idea what were your level 10 choice, but demons o' strength is what we would choose, and then at level 15 we would add demons o' slaughter. level 20 doesn't much matter, but at every fifth level you gotta decide which previous favoured enemy you wanna designate as deserving an additional +2 fave enemy bonus... and you should always choose to focus on demons o' magic 'cause o' the spell we mentioned earlier (instant enemy) which applies your highest fave enemy bonus to any target. by level 20 arue should have +10 against demons of magic, but she will also have four additional (less) favoured enemies each o' which is subject to +2 bonuses. regardless, the instant enemy spell means arue will have +10 v. __________. (edit: video added) this guy is a h007. the thing is, he had a few fantastic pillars of eternity observations which were quite perceptive. many o' his wotr builds don't appeal to us and more than a few o' his wotr suggestions has been invalidated by updates (for instance, mythic weapon finesse no longer applies to ranged weapons and loremaster no longer provides trickster mythic feats.) am posting nevertheless 'cause nerd commando does a fair job o' explaining the usefulness o' rangers bond as well as the opness o' the instant enemy spell. as an aside, specialization is virtual required in pathfinder and legacy d&d games. is a few ways to make viable jack of all trades builds, but as often as not you end up with a character mediocre at everything, and given wotr bloat for boss battles, mediocre is rare the right choice. HA! Good Fun!
    2 points
  5. Welcome to The Twisted Rune Playing Pathfinder: Wrath of The Righteous. Clocking in at 150+ hours and it only feels like a week or two since I started (I know it was more than that, but it feels like)
    2 points
  6. Looks like the ban on usage of HIMARS outside Ukraine applies to all countries in the end. https://www.eurointegration.com.ua/eng/interview/2022/09/30/7147819/ Also she speaks why some of the western weapons/vehicles cannot be given to Ukraine, yet. Including 300km rockets.
    2 points
  7. Hi there, 1st basic information: 1. Platform (Xbox Console, PC Game Pass, PC Steam). PC 1: Windows 11 Grounded PC Windows Store Version > hosting the game PC 2: Windows 10 Grounded PC Windows Store Version > joining the game 2. Multiplayer or Single Player Game (if multiplayer, can you tell us how many players in total in the game, and their platforms if known) Mulitplayer, 2 Players, LAN 1 Gbit/s at the same table 3. Description of issue. Me as I am hosting the game experience no issues. But my daughter loses connection very often with the error that the connection has been lost and she should check her internet connection (which of course is a joke because everything with our internet connection is just right). Then it happens all the time that she can't pick up things or place building parts at all. Sometimes she stands in front of me but on her PC she is 10 feet away. The issue where she isn't able to pick up or place anything happens mostly right a minute after we restarted the game and it stay without any change. 4. Last thing you did in the game before the issue occurred, if applicable. All these issues happen randomly but often and the pick-up-bug stays at it is. After release the game is in a much worser shape than before 2 years. Because multiplayer is the main part of the game one can call this release an absolute desaster. Please fix this asap. Thank you very much.
    1 point
  8. Will their be support for the Steam Deck for those of use that have purchased the game through steam? I know that it sort of worked in the past, but recently dose not work.
    1 point
  9. yeah, sohei able to get spirited charge w/o prerequisites. is one reason am frequent using the monk archetype as a one level dip... just mentioned spirited charge but am doubting kp reads our posts so is good you identified. HA! Good Fun! ps owlcat doesn't mention all the fixes in their patches. a couple o' our animal companions sudden had free level-ups following the most recent hotfix, but is nevertheless inexplicable why many combinations o' classes with domain granted animal companions and level-one animal companion grant classes is nevertheless behaving different based on what should be identical resolutions.
    1 point
  10. As a by the way as I need to play Raft with my nephew now, I just tried making a mercenary, right now it seems to be getting either a level of Hellknight or a level of Demonslayer, not both, as otherwise you end up with a level 19 horse. Like already noticed, something wonky is going on with animal companion levels right now. Demonslayer is probably the level to drop here. Are nice bonuses, but Smite Chaos prevails. @KP From Another World don't forget Spirited Charge, it's on the Sohei bonus list of feats anyway.
    1 point
  11. So I'd like to do another playthrough but I am barring myself from Monk, Wizard, Cipher (maybe), Priest (maybe) and Barbarian. I used these 5 classes in my last playthrough and want something different for my next run. I say Maybe for Cipher and Priest but if their subclasses or different playstyles are different enough I'd be down for another go around the wheel with them, for instance a Magranite Priest or something. Regardless the remaining 6 classes of Chanter, Paladin, Rogue, Fighter, Druid and Ranger are left. Not super sure what to do with these classes to construct a party though, I figure I'll need a tank of some sort, either tha Paladin or Fighter (Probably Paladin since Exhortations are nice) and that leaves the other 4 to fill in. For Druid I think the important stuff to take would be Plague of Insects, Aspect of Galawain and Form of the Delemgan. Plague of Insects I think will just win fights but you'd have to survive long enough for the slow degeneration to work. Aspect of Galawain and Form of the Delemgan help the party survive for that duration. The rest I really am not sure about, haven't experimented with them much. Any reccomended builds or interactions that are fun/interesting synergies between these classes would be super helpful in planning this next run through out.
    1 point
  12. am so not seeing the upside to bard. again, the party bonuses from an aru with 5 bard levels results in +6 total for the party, and +2 is gonna be competence which is likely not to stack with other common competence bonuses. aru as a vanilla ranger provides +5 to the entire party through bond and she don't need suffer the bard level cost o' -2 personal ab due to bard levels. going bard also means the loss o' improved quarry, arguably one o' her best possible abilities, not to mention forgoing the personal benefits o' the final favoured enemy tier-- +8 v. +10 which 'cause o' instant enemy is applied to any foe. kinda already did. the levels of mutation result in missing out on improved quarry, so the +4 alchemical boost to dex results in a net gain o' zero to ab plus the loss o' your final favored enemy, which 'cause o' favoured enemy + instant enemy results in another +2 attack bonus sacrifice. by taking mutation warrior levels, you do effective get a bonus you cannot match with favoured enemy +instant enemy... but functionally your ab is only better for two rounds as you are gimping your favoured enemy + instant enemy benefits while sacrificing casts o' instant enemy not to mention making it impossible to get improved quarry, which is one o' arue's best abilities. all too often the level dips don't provide the upside one imagines. HA! Good Fun! ps (edit) our 2021 suggestion for seelah were 11/8/1 paladin, court poet, demonslayer, and am thinking such works better than sohei as o' at least the past few months once boon companion were adjusted closer to pnp. one level o' sohei and eleven levels o' paladin with boon companion woulda' resulted in a level twelve horse. pretty much gotta skip the animal companion if you are building new and not getting advantages o' old and busted builds... at least until the next time owlcat messes with animal companions. is genuine tough to discern what is s'posed to be animal companion levels in wotr 'cause is definite not pnp, but am not certain what owlcat were aiming for neither.
    1 point
  13. Some weapon's effects or abilities last for a while, like Grave Calling's Chillfog or Thundercrack Pistol's Conductive Blast / Storm Rune. The spiritshift Lash and on-kill AoE (for Wildstrike Frenzy) is applied to these attacks, and can make the Wildstrike Frenzy very devastating! It is particulary efficient (and deadly) with the BPM version of Wildstrike Frenzy, triggering on crit instead of on kill. This is an incomplete list of the weapon's abilities that work with Wildstrike : Declared Guilty (AoE on any kill while under the Scale of Justice effect) (Oathbreaker's End) Ball Lightning (Lord Darryn's Voulge) Calling Grave (Grave Calling) Crashing Surf (Overwhelming Wave) (Rod of the Deep Hunter) Revelating Missiles (The Weyc's Wand) Conductive Blast / Storm Rune (Thundercrack Pistol) Hylean Squall (Amira's Wing)
    1 point
  14. This would easily work with Ball Lightning, since it moves rather slowly. You could cast it and then shift, and have plenty of time provided the enemies aren't too close.
    1 point
  15. It seems so. Takedown Combo was to be expected: it boosts all DoTs during its duration (unless you don't hit the target with a damaging attack roll again which would remove it). It's great with all spells that apply a DoT status effect only like Disintegrate for example). And with Xoti's Sickle and Vion-Ceth both did more DoT damage as with a normal mythtic hatchet (as long as I made sure the dmg bonuses were unlocked when I hit the enemy with TotH).
    1 point
  16. In first, with regular form, casting the ability from the weapon trigger his their animation ; then directely, spiritshifting trigger the Wildstrike (Frenzy) that work on any weapon attack. Of course, Thunderous Report or Wilting Wind couls be devastating with it, but there is a short amount of recovery time after some weapon abilities that dont allow an instant spiritshifting. I will try however with these instant abilities.
    1 point
  17. Iirc it's like your wizard took those spells as ability at level-up. The grimoires don't get changed. That would require the saving process to meddle with the contents of the grimoire rather than meddling with the character object. That's worse than having them as unlimited-use ability in the action bar - but still better than loosing them altogether.
    1 point
  18. @Constentin Lévine, maître fromager
    1 point
  19. To be honest and with all respects to the video (Vital Strike was taken down a bunch of nods over the course of patching too) I don't think Aru needs more than 15 levels of Ranger. Yes, another favored enemy would be nice to have, and increasing Demons of Magic to +10 is a fine bonus too, but if you give Aru 5 levels of Bard and you have no other bard in the group, that'll be +2 for everyone and against everything. Depends on your party setup, of course. The other option is making use of Fighter Bonus feats, between the Mutagen gained from Mutation Warrior and Fighter Training, you're not losing out on anything, really. Except Ranger spells. Not much of loss, right? The only thing one needs is Instant Enemy anyway, and that's a level three spell (just take Abundant Casting). Either way beats a full Ranger build.
    1 point
  20. Serhii Haidai says, about 5k soldiers are currently surrounded in Lyman. Other sources are talking between 1500-5000 soldiers there. https://www.pravda.com.ua/eng/news/2022/10/1/7369934/
    1 point
  21. @pmp10This warhead is superior not just because it doesn't use cluster munitions but is also superior to a normal high explosive round: "A high explosive round is very impressive because it produces a big bomb and large pieces of shrapnel, but this round is small pellets and covers a much larger area."
    1 point
  22. You loose 25% damage and duration (and the acc and pen bonus on the attack) from PL in contrast to a MC druid. I edited the post : the % of weapon damage done from Wounding Shot do not benefit from the bonuses by itself. Strike the bell (for one-handed weapon) is not alterate too. Two-Handed Style bonus is applied, and my Streetfighter-Druid with 15might and all of the bonuses from the list active give 53 damage per 3s with Taste of the Hunt! The Stag spiritshift 's carnage work also with this rule (deathblows, etc), because it is an abilitie (per combat) before the CP transformation into "passive" (per crit).
    1 point
  23. Super funny you mention this. I did this fight today and had a Barbarian with Barbaric Retalliation in the party. I knew the feedback loop of Barbaric Retalliation from the Soul Mirror and my party member would just be insane so I used BDD on him first. I have to say watching my game stutter and lag before catching up seeing the following combat log was absolutely hilarious.
    1 point
  24. Now that's naughty. Looking at full arcane spell casters and trying to decide if I want to do a Witch (Ley Line Guardian) or Arcanist (not unlettered or nature mage). Both seem interesting and with quick study arcanist gets a much needed boost from the vanilla game that lets it keep up with Wizards and Sorcerers. I know how powerful hexes can be and that Brown Fur is a mvp when it comes to party buffing. Too many options in this damn game triggering my rerollitis. Edit: Lmao, the Ley Line Guardian spellbook isn't labeled.
    1 point
  25. Fall into a chasm and get killed by a gay director of classic horror movies?
    1 point
  26. That doesn't mean it is not from Moria and won't Balrog on you pretty quickly.
    1 point
  27. Actually straight from a guy who worked for an IT shop.
    1 point
  28. Just a draft of a Sacred Immolation rework in order to align Pulse Duration and self damages duration. It is a common plan with @MaxQuest This change is quite technical, both rule-wise and implementation-wise. Sacred Immolation effects each follow different rules : - Sacred Immolation damage is a Pulse effect. Pulse effects do benefit from INT but not from PL. - The self damages is an Hostile effect. It does "benefit" from INT and PL and is reduced by RES. - Sacred Sacrifice self-rez. It does "benefit" from INT and PL and is not reduced by RES. This one can be extended by SoT. => This somehow causes Sacred Sacrifice self damages to work the same way due to a bug (corrected by current BPM version) The idea from this file is to align all durations. This requires coding them as sub-effects of a "master" beneficial effect. As a side effect Sacred Immolation now does benefit from INT and PL, is not reduced by RES and can be extended by SoT. The duration can be significantly higher than before (~21s with my SC Paladin with Axe of Magran) especially because you do get an "ultimate tick" when the spell ellapse (even if previous tick was like 0.1s before it ellapses). It might require a little duration tuning. EDIT : or not. Scaling from PL for damages is a buff (and not much for MC Paladin), but self damages not reduced by RES is a nerf. Overall it's pretty equivalent. But overall it feels quite clean. EDIT : New version, now includes upgrade. I'm going to further tweak Sacred Sacrifice for other reasons, but the new version below is the closest from vanilla game. Notes : - This file is for now only about Sacred Immolation itself. I want to stabilize it before adding the upgrades. - Sacred Immolation is disabled when active. In vanilla game, Sacred Immolation is disabled when the self damages is active, which allows recasting it when already active with RES duration reduction of the self damages part. This isn't possible anymore. Sacred Immolation will be re-activable as soon as all its effects stop, and not sooner. - Tested Voiward damage reduction : OK - Being knocked down stop the effects as before. - Because of display issue, I had to code a dummy AoE attack for targetting (that also carries the cast/recovery time) and a display Status. Divine Immolation will probably require a secondary dummy AoE for targetting allies. - As it is a draft file, I didn't include previous BPM change 4->2 Zeal and/or CP change AoE 2.5->3.5m. For now it is as close as possible from vanilla. Sacred Immo.zip
    1 point
  29. We’ll probably see in few days/weeks. I do not believe, that they would use them against the Russian positions in cities. They are not Russians, so they would probably cherry-pick a lot the targets for these rockets. Maybe they will shoot into Belarus bases, as the UA has threatened Lukashenko with “serious consequences” if he allows Russia to attack Ukraine from his territory again. And no one required UA to promise to never attack BLR with them…
    1 point
  30. That's not a fair comparison. Nethack is vastly superior to most MP games these days. I was a ZAngband man myself, but that was exclusively SP.
    1 point
  31. When the staff strike with burn attack, the ring of Focused apply +10acc, but not 1pen with Scion of Flame. The debuff is cool for fire attack in general because that stack with everything. About the Magran Leaping Flame, the 20s status effect on enemies is not a DoT but a fire pulse around them, like Spark of the Soul on enemies! I dont know if someone have already try to cast SotS on enemies while confused, but I did and it is crazy ; here it is the regular way the attack work! There is also another spell that can be stealed from other Rathuns (icy ones from SSS) : Freezing Bolt , evocation, freeze, PL7. Here, the salva (AoE) pulse every 0.1s for 0.3s with 20Int. It is less efficient than Magran Leaping Flame and SSS is accessible later than Urnox.
    1 point
  32. +1 I'd love to play this on my Steam Deck also.
    1 point
  33. Just a quick note to say that I just stumbled upon this (S4) whilst googling about S3, and I can definitely see me coming back to do this once I've finished my current playthrough of Deadfire. Very cool!
    1 point
  34. I'm playing the 1.0 with the same world of olders versions (the same world since de beginning btw). Now we have a start mission to analyse the pebblet, but i have already analysed in that olders versions, so I can't analyse again and the game don't recognize that I already did it. The mission is fixed in my screen and I can't turn off.
    0 points
  35. am knowing you don't see the upside to fauchard, and is gonna work almost as well with a bardiche, but a fauchard wielding 11/9 sohei/demonslayer with a skald merc in party is getting ridiculous # of attacks, does massive spirited charge damage (particular as a demon) and generates silly attacks of opportunity while benefiting from party generated attacks of opportunity thanks to seize the moment and a high crit range reach weapon. is largely how our legend is designed... although we got an additional sixteen levels of vivisectionist, 'cause why not? am also having eight levels o' order of the ****atrice gendarme for both the mighty charge ability plus the steal the glory which improbable stacks with seize the moment. so 2x each attack of opportunity. longspear is gonna result in the eye-popping damage totals, particular with a level 20 gendarme, but a high crit reach weapon is where the bonuses from ever ready, seize the moment and steal the glory pay off extreme dividends. ever ready, btw, is one o' those overlooked attack bonus factors when persons consider improbable late game boss bloat. with all the attacks per round a late game party manages, it is likely there will be at least one crit achieved per round and with ever ready and seize the moment those crits result in attacks of opportunity which have an attack and damage bonus, likely leading to additional crits and additional seize the moment part-wide damage opportunities. am able to generate +90 ab for a vanilla paladin and lateish game seelah even w/o stuff such as touch of good or true strike, but on an attack o' opportunity she is gonna get an additional +8 to +10 depending on mythic level and if she is wielding finnean, chances are she needs a whole lot less to hit anyways. edit: am gonna mention once again how we actual dislike the aforementioned nonsense 'cause the ability to generate functional late game boss killing insta kills if you manage to have even one o' your animal companions or melee party members land a crit is exact why owlcat resorted to bloat to maintain at least some semblance o' a challenge. is no reason why @Gorthand others playing on core and normal should need have to suffer from the trickle down bloat effect o' owlcat not making any efforts to balance wotr. exploitive nonsense being part of wotr and embraced by the developers is exact why normal and core is having such relative punishing boss battles. however, am gonna once again recognize wotr sales has been good, so the motivation for owlcat to change the current balance scheme is unlikely to be strong. wotr is a game meant for the hardcore and am s'posing there is nothing wrong with that, though am personal seeing as lazy and unnecessarily punishing for players who don't wanna learn every nuance o' pathfinder. HA! Good Fun!
    0 points
  36. 0 points
  37. So, the first Festungsstadt of the conflict. I wonder if the calculation is that western sensibilities would not allow for starving them out. Which would undoubtedly affect the civilian population
    0 points
  38. Since these are considered evocation spells, am I correct that I am assuming that they are wizard spells, and thus will be added to your wizard "spell book" after you steal them, save and reload?
    0 points
  39. I'm having that mildly surreal experience with the new job. About 2 and a half months into it, but due to various reasons (brushes with covid, the August / September period for folks doing chunks of annual leave, etc) my on-boarding has been a touch messy and I'm still not really loaded down with any work. Both my team leader and the technical authority guy have repeatedly turned around to me and made comments along the lines of "we keep hearing good things about your work from people"... and I'm having that blink and "um.. what? I'm pretty much not doing any work just lots of background reading...??" reaction.
    0 points
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