am thinking fauchards is an excellent choice, but to get the most mileage you need a melee focused party wherein near everybody has seize the moment and ever ready and am not certain how many people play that way. got an enlarged fauchard wielder who is built to be maximizing attacks o' opportunities on crits while also generating many crits while recognizing how a reach weapon is able to cover a substantial amount o' real estate, thus functional triggering even more attacks o' opportunity for a melee focused party, and the fauchard is worth the feat tax.
how much better is the fauchard than a bardiche if you need reach or better if you go with falchion and sacrifice reach? am suspecting it depends on your class and how many "free" feats you receive, and what feat you must sacrifice to get exotic. some kinda build which combines gendarme or fighter where you is literal at level fifteen and recognizing your last few feat choices won't make much difference at all? 'course even then is a whole lotta gameplay before you reach fifteen and being able to get outflank or some other necessary feat as early as possible does make a difference for many players.
as we noted, we played our dual wielding aeon with handaxes and for much o' the game we only had grave singer with the high crit range. hardly felt underpowered wielding crushing cold. yeah, with kukris or simitars we coulda' been objective more effective, proc'ing elemental barrage more often and generating more crits, but even doing boss battles on unfair, we never felt overwhelmed. the dual wielding aeon is a dispelling buzzsaw btw. most bosses is far less challenging when a high initiative aeon removes near all their buffs in an opening attack.
am gonna admit that there is a few weapon categories which is sooper strongk, but which nevertheless kinda bore us 'cause there is literal only a couple options available for the weapon type and so the weapon ends up defining the character instead o' the reverse. players with teh meta knowledge build their crpg character to best fit the weapon they will acquire the last 1/3 o' the game? doing so is not a wrong way to play games such as wotr but it is nevertheless unfortunate how in spite o' the many wotr choices available, wotr parties become more and more similar as the folks who know all the rules is exploiting in the same/similar ways, particular as you move the difficulty slider to the right.
fauchards is a good choice. hand axes and warhammers is bad. have nevertheless built hand axe and warhammer characters which is quite capable o' reducing unfair bosses to formless puddles o' goo in less than three rounds.
...
that said, and in spite o' our soap box material, if am having gone through the effort to build a melee trickster character, chances are am using a high crit-range weapon, 'cause feels like self gimping to do otherwise. doesn't need be fauchard, but fauchard will be a serious contender... 'cause. tell us am being at least a bit hypocritical and we don't have a genuine rejoinder.
*shrug*
HA! Good Fun!