Considering that there is a dedicated thread, posting my review here:
Pathfinder: Wrath of the Righteous is an RPG. Considering how few actual role-playing games that require the player to actively participate in the story, instead of watching one non-interactive cut-scene after another, are there, where the avatar is customizable and does not auto-dialogue some nonsense, I highly recommend this game, despite its numerous flaws, from optimisation (poor, but better than Kingmaker) to balance (non-existent) to length (120 hours) to writing (subjective).
Disclaimer: I am a backer and I had to purchase the game again in order to be able to play it without interruptions. While one could argue that the flaw is with Steam, the developers also could have released a finished product.
But purchasing it now on Steam is less recommended - either choosing a DRM-free platform or waiting for 2 years is preferable, due to the frequency and size of updates. One could see end-users as paying beta-testers, but such developers at least should add the "Early Access" tag to their games. Also by default, the game attempts to send save files and statistics to the developer. It is possible to disable in-game or to black-list the application via firewall.
The available portraits for the main character are lacking - not all combinations of races, classes and weapons are featured, which makes them effectively useless. It is possible to use images on your PC for the portrait, but it is disappointing that it cannot be generated by the game.
The combat is built around pre-buffing and given the diversity of classes, races and equipment, one could find themselves unable to progress if not for the ability to decrease enemies' stats and damage drastically via the settings. Wrath of the Righteous is extremely combat-heavy and it is impossible to increase the animation speed in the real-time-with-pause mode, while it can be tripled in the turn-based mode. The size of the locations vary from a few rooms to enormous dungeons. There are no fast-travel options for the latter.
It is impossible to attack non-hostile NPC first without initiating dialogue and explicitly informing them about it. In terms of story, the consequences of decisions can be shown 50 hours later the choice, while the choice itself might not be transparent. In other words, in some cases dialogue flags are not properly communicated to the player. Confusingly, usually it is explicitly stated why which option is available and even what it does (such as Mythic Paths or attacking). The quest journal, the map and dialogues can lack crucial information necessary to complete side quests, i.e. the party is often required to go to a certain location, but no directions are given and the location is not marked. There is no persistent dialogue log.
The save files, while smaller than in Kingmaker, are large (up to 25MB) and located in a hidden folder (\username\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games). The loading times without an SSD are long, thus it is strongly recommended to install on an SSD. The game allows to set the number of quick and auto-saves used. Frequent chance-based skill checks encourage using quick saving and loading often. It also can be used for the Crusade mode, as auto-resolution of battles seem to use RNG as well.
Completing a single playthrough, with dropping the difficulty to the lowest possible by the last area, took me 120 hours (118 hours 27 minutes), not counting reloading.
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Repurchased on GOG shortly after realizing that it would be the same as with KM - patch after bug after patch, so encountered only one progress-stopping bug and several minor glitches, but was able to play when and how I want.
I also would strongly prefer something shorter, around 40 hours for a completionist run, certainly not 120.
On an unrelated note, Owlcat Games are based in Cyprus, wherever they were founded.