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Showing content with the highest reputation on 10/12/21 in all areas
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https://newsthump.com/2021/10/12/blue-origin-crew-concerned-by-new-uniforms-ahead-of-shatner-space-flight/7 points
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Here's what I posted recently in the WotR KS forum, and an Owlcat dev's reply. I'm interpreting that positively and am cautiously optimistic about the direction of their next game. Pathfinder: Wrath of the Righteous Kani The game is fantastic, Owlcat! The best D&D-like game out there. But I do want to take this opportunity here to make a suggestion for your next game. I know many people here and on the Owlcat forum (and presumably the discord channel) are already speculating about the next module to be used. I would love for you guys to NOT use an existing module for your next game. Using existing modules is nice for a studio just starting out as it gives you such a huge leg up on development, but it also limits and constrains you a lot. You now have two successful games under your belt. Time to fly! Time to go hire a bunch of quality writers and create and write your own new game. I hope you guys will consider this. 10/08/202111:12 am Owlcat Games Creator Thank you for the trust and support! We hope you won't be dissappointed by our next project :) 10/12/20217:26 am2 points
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12 Angry Men (1957). The entire movie takes place in one room, twelve jurors discussing the guilt of an accused murderer where all of the evidence is stacked up against the accused. What a great movie, especially because of but certainly not just for the time - it would be great even if it were made today, though stylistic differences as a result of being made today would probably make a much weaker film out of it. I can see why it's rated up there with the best of all time: it did everything perfectly right without going too strongly one way or the other and it concluded just as it should've if you have any belief in the core concepts of "innocent until proven guilty" and "beyond reasonable doubt". Characters, dialogue, themes, plot, filming, premise...this one absolutely goes into my small "favorites of all-time" pile.2 points
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Steins;Gate 0 13 and 14. Brainwashing and stuff lmao. Mayushii also tuturus via text. I think globally, the mask coming off so to speak is increasingly a component of right-wing politics. In actual policy I don't think it's going to immediately get too much different (for example Trump was really just a more vulgar edition of Bush Era ghouls, so much that the guy who stole the 2000 election also tried to steal 2020) but it's going to gear up for some not so creeping authoritarianism being normalized and pushed through. Basically the dream of rich guys who think killing kiddos is a-ok and can't use question marks.2 points
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A vast number of online blackmail is handled with cryptocurrencies too, so it's a big enabler there.2 points
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I never had the nerves for Ponzi schemes. Which is really what crypto currencies are. As long as you can get someone else to join the bandwagon, you make a profit. Eventually, when reality knocks on the door and it collapses, there are no gold or currency reserves to support it and those at the end of the food chain are left penniless. In the meantime, it's great for money laundering and tax avoidance (the last big hit Bitcoin took was when China outlawed crypto currencies and a number of wealthy Chinese suddenly had to either pay bribes tax or divert their income to overseas trust accounts2 points
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New Explorable Environments Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you! The Crab Sandbox Dig up buried treasure and find ways to survive the sweltering heat of the Sandbox, or wait until night and venture forth in the dark. Either way, you'll have to discover new ways to survive while avoiding your new antlion friends! The Black Ant Hill Introducing a new sprawling anthill in the western yard full of black ants and other secrets. This dungeon allows players to uncover new craftable weapons and armor, and includes a new mini-boss within its depths. The Trash Heap Too precious to throw away, but not precious enough for the Trash Heap! Here, players will be able to uncover some of the trash left in the backyard. From food items in the knocked-over trash can to the AARTZ 3000, it'll be interesting to see what the players designate as treasure of their own. The Picnic Table Something's abuzz over at the Picnic Table! Joining the beehive, players will now find trash from yesterday's lunch, along with the latest and greatest in tabletop RPGs, Minotaurs and Myrmidons vol. II! Although the players will be too tiny to play, they can have fun exploring some of the components. Haze Revamp Although this biome has been in the backyard since the beginning, players will experience a new Haze with this update. Avoid exploding fungi and survive the highly dangerous new friends that roam this battlefield to plunder the lab and its secrets. New Bugs 3 New Infected Bugs Infected Ladybugs, Infected Larvae, and Infected Gnats can now be found in The Haze! They have unique attacks that fit the infected-creature them Creatures here will drop fungal growths as loot in addition to the normal loot 5 New Additional Bugs Black Worker Ants Just as busy and cute as their red ant cousins on the other side of the yard Black Soldier Ants Not as cute as the Black Worker Ants, but just as busy trying to keep you out Sickly Roly Polys Maybe all that time near the trash cans isn't such a good thing for these little guys Antlions There is only one thing in the yard that they hate more than ants, and that's YOU Meaty Gnats What's better than gnats? MEATY GNATS! The meatier the gnat, the bigger the BOOP! 1 New Mini-boss [All information regarding this asset has been WITHDRAWN from the patch documentation per Ominent Management] New Crafting Content Antlion Equipment: Antlion Armor Set Status Effect: Protects the wearer from the sandbox sizzle effect Set Bonus: Faster reload speed in combat with bows and crossbows Antlion Greatsword Sickly Roly Poly Equipment Crusty Roly Poly Armor Set Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks) Set Bonus: Chance on block to repair currently equipped shield Black Ant Equipment Black Ant Armor Set Status Effect: All attacks build extra stun gauge Set Bonus: Reflect a portion of damage dealt back to the attacker Black Ant Sword Black Ant Shield Black Ant Shovel New Smoothie Base: Gum Nugget Creates "Sticky" Smoothies "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal Sticky recipe smoothies provide status effects that last double the duration of normal smoothies New Features Milk Molars The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L. Milk Molar Upgrades (Personal): Every Milk Molar found gives each player 1 Milk Morsel point to spend. Increase personal stats like: Max Health Max Stamina Max Hunger Max Thirst Max Equipped Mutation Slots New players that join the game after Milk Morsels are found will instantly have those points available to spend however they want on their teen. Mega Milk Molar Upgrades (Party Wide): Mega Milk Morsels are a shared party resource to use. Increase max item stack sizes like: Food Resources Ammo Any Mega Milk Morsel upgrade is applied to the whole party, even new friends that join after! Smithing Station Players can now upgrade their tools at the new Smithing Station! Tools and weapons can be upgraded using various upgrade globs Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven: Quartzite Globs → +6 and higher Mint Globs → "Fresh" augmented weapons Spicy Globs → "Spicy" augmented weapons Salty Globs → "Salty" augmented weapons Mutations 4 New mutations to discover: Blademaster Spicy Safety Parry Master Truffle Tussle Additional Features New Photo Mode Pose: "Pet" Pets now have a small, accessible inventory You can now "Drop" bombs instead of always having to throw them Changes / Tuning Systems Gas masks no longer take durability damage in the haze. They still take durability damage from stinkbug gas. Maximum durability has been reduced to compensate. Your active pet will now be marked with a HUD marker. When players log out of a server, they take their active pet with them. A text notification is posted when an unhappy pet leaves you. Default stamina regen delay reduced to what it was before Shroom and Doom. Default maximum equipped mutations reduced to 2. Max total after upgrading is now 5 slots via spending Milk Morsels. Creature Damage Resists All creatures in the backyard now have inherent strengths and weaknesses to specific damage types. For example: Ladybug 75% damage taken from Stabbing (arrows and spears) and Chopping (axes and daggers) 100% damage taken from Generic (clubs and misc) 125% damage taken from Smashing (hammers) The current damage types in the game that this system taps into are: Stabbing Chopping Smashing Generic Explosive Fresh Spicy Salty Armor Rework All armors now classified as "Light" "Medium" or "Heavy": "Light Armor" Reduces the stamina regen delay when equipped "Medium Armor" No change to the stamina regen delay when equipped "Heavy Armor" Lengthens the stamina regen delay when equipped All non-set armors received nonuniform Damage Resist buffs For example, Firefly Headlamp is now considered "Heavy Armor", and has the appropriate DR All armors now display if they're "Light", "Medium", or "Heavy" All "Light" and "Medium" armor pieces received a 20% damage resist buff All "Heavy" armor pieces received a 10% damage resist nerf All armors have had their status effects and set bonus looked at, and some have been changed or adjusted: Armor Set Status Effect Set Bonus Grub Unchanged: Max Stamina Increase OLD: Thirst Rate Decreased NEW: Attack Stamina Reduction Bee OLD: Running stamina use down NEW: Arrows build stun gauge on creatures OLD: Arrows build stun gauge on creatures NEW: Arrows have a chance to Cripple (slow) enemies Spider OLD: Movement speed increase NEW: Attack stamina reduction Unchanged: Stamina regen rate increase Ladybug Unchanged: Max Stun/Shield gauge increase OLD: Passive HP regen NEW: Chance to apply temporary regen buff when blocking (normal or perfect) an attack Raw Science Economy Changes Raw Science economy changes: Costs of all purchases have been adjusted: important items now cost much less, while vanity/esoteric items cost much more. Upgraded recipes (+ variants) now all cost 1,500 New recipes and recipe packs now all cost 2,500 Mutations now cost 3,000 Sign packs now cost 4,000 SCA.B radar upgrades now cost 5,000 Removed Alchemist BURG.L quest type Increased science reward from analyzing a resource by 50% Food Rework Food and Hunger have been reworked: All food items are now classified as a Snack or a Meal Snacks Exist exclusively to reduce hunger Common snacks provide very low hunger Rarer snacks provide up to 25% of the hunger bar Can stack in the inventory Default is 5 per slot Never spoil Do not activate passive health regen even when filling your hunger all the way Meals Can provide a "Well Fed" buff on top of hunger Prevents hunger from depleting for 8-20 minutes (real-time) Cannot stack in the inventory Can spoil Activates passive health regen Benefits scale with the tier of the meal Tier Meal Duration Passive Regen Number of Meal Effects 0 8 Minutes Half 0 1 12 Minutes Normal 1 2 16 Minutes x1.5 1 3 20 Minutes Double 2 Meals are obtained via "Cookbook" unlocks on BURG.L chips. Garden Updates Small Mushrooms and Sprigs now have a green thumb chance. New Fertilizer introduced: Rotten Food Increases the green thumb chance of the current plant. Brain Power When you analyze new materials found in the world, you will gain more Brain Power, another avenue to unlock crafting recipes. Materials can be Common, Uncommon, and Rare. Rarer materials award more Brain Power. Picking up materials will no longer award recipes. You will need to analyze the material to unlock the recipes. Some materials awarded too many recipes and were rebalanced. Controls Horizontal and vertical controller and mouse sensitivities can now be set independently. The controller movement stick can now be inverted on either axis in the Controller options. Increased the maximum possible value of both controller and mouse sensitivities. The game will now pause if your controller is disconnected. Some controls that previously displayed long names such as "Left Bracket" will now display short names such as '['. Mutations Fresh Defense has been changed Now a 3 level mutation Gained by eating mint instead of picking it up Level 1 Unlocked by eating 1 mint total 25% gas and burning damage resistance 25% Sizzle rate reduction Level 2 Unlocked by eating 5 mints total 50% gas and burning damage resistance 50% Sizzle rate reduction Level 3 Unlocked by eating 10 mints total 50% gas and burning damage resistance 75% Sizzle rate reduction Grass Master has been updated Now refunds stamina used to attack when harvesting grass in addition to the bonus damage Amount of stamina refunded increases per level of the mutation Meat Shield and Buff Lungs mutations buffed by 50% Class-Based Mutation Rework All "class" mutations have been changed: No longer provide a passive increase to damage Each weapon type has a different on-hit proc effect Chopper provides axes with a chance to Stagger Interrupts the current action of the target Smasher provides hammers with a chance to Daze Slows the attack speed of the target Barbarian provides club users a chance to enter "Rage" when attacking Attack damage bonus while raged Unable to perfect block while raged Assassin provides daggers with a chance to apply a bleed DoT Damage over time that stacks with other sources (poison, gas, etc) Sharpshooter provides bows with a chance to Root Disabled movement for a short time Javelineer provides spears with a chance to Cripple Movement speed slow Blademaster provides swords with a chance to sharpen their blade when attacking Restores durability to the weapon The chance for the proc effects increases as the mutation is leveled up Camera The game window reveals more space horizontally with wider screen aspect ratios. This provides better support for ultra widescreen monitors. Audio Ambient background audio now has its own volume slider. Combat Poison damage is no longer reduced by Damage Reduction (for both players and creatures). Bow and Crossbow damage with all ammunition types increased by about 25%. Creatures will flee much further when fleeing at low health or when evading a player that they cannot reach. The player's glide will now be canceled if they flinch. Mint Mace's power level brought up to tier 3 club power. Interface The Smoothie Station and Oven UIs now show the names of each ingredient required and how many of each the player currently has. Added Graphics option for toggling the Chromatic Aberration effect. Added a text box to the Crafting menu for filtering crafting recipes, when using a keyboard. A mask overlay is displayed on the screen in first-person mode when equipped with the Gas Mask. A UI element showing your Gas Mask durability is displayed on the screen when inside of The Haze with a Gas Mask equipped. Recipes you craft at the Oven now show up in the normal Crafting UI as well (with the Oven requirement displayed). Knocked-out players will display a highlight outline around them if you have the "Highlight Objects" accessibility option set to anything higher than "None". When Read To Me is enabled, interaction prompts will be narrated. The game will now prompt the player to configure accessibility settings on the first launch. The game can now be paused during cutscenes. Item context menus are now available in the Container interface. Player backpacks will no longer automatically transfer items when opened unless all the items can be taken. Building Placement Improved snapping of walls to existing grid buildings during placement. Wall-mounted buildings are less restricted by the target surface angle. Other minor building snapping behavior tweaks. Buildings cannot be relocated into creatures. Zipline Wall Anchors no longer support other wall-mounted buildings. Improved ground alignment of several Storage & Utility buildings. Crafting Repair costs for bows and crossbows are now consistent within a tier. Lure recipes are no longer learned from flower petals. They now require a BURG.L chip purchase. 2 new Sign sets are available to purchase from BURG.L once their chips are discovered. Mint Mace is no longer crafted with raw mint. Now requires processed "Mint Globs". Now also requires mint shards to repair Club of the Mother Demon now requires "Quartzite Globs" to repair. Paint Can BURG.L chip has been removed Recipes have been spread out to other relevant chips Optimization Improved CPU and network performance in multiplayer games with large bases. Improved CPU performance of creatures walking when playing a multiplayer game Multiplayer Latency/Ping has been improved by 20-40%. Additional general CPU performance improvements. Saved game screenshots are smaller in disk size. World/Resources Mint in the anthill is now guaranteed to show up every ~6 days. Mint Chunks renamed to Mint Shards Spoiled Meat now stacks (considered a "food" for stack sizes) Creatures Infected Mite tuning pass HP increased Damage lowered Now prioritizes using a ranged attack Ranged attack applies an explosive damage resistance debuff Infected Weevils no longer apply an armor durability DoT with their explosion attack Infected Weevils can now be attacked/killed to interrupt their explosion attack Bug Fixes Major Fixes Creatures will spawn less frequently in locations they shouldn't (inside of rocks, under the terrain, inside of labs, etc.) Wolf Spiders will no longer be walking around during the day when starting a new game. The Options menu will no longer scroll wildly after rebinding a control with mouse and keyboard. Hot Pouch settings properly restore for clients when rejoining a game. BURG.L Chips on the map display for clients as well. All Sign Sets for Sign Frames are unlocked by default on Creative modes. Ants no longer steal your storage items through walls. Fixed a rare crash relating to physics collisions. Players and bugs should no longer launch into space when randomly stepping on dropped/chopped items. The controlled deadzone options actually work now. Game The Accessibility and Log Out buttons on the main menu can now be narrated when hovered Fixed some cases where hotkeys would stop working in UI windows Selected hotbar and equipment slots will remain selected after tabbing away from and back to the inventory tab Gamepad controls can now be rebound more than once without closing and re-opening the options menu Inspected recipes are properly remembered for clients when rejoining a game (the "!" icon next to recipes) BURG.L Chip locations on the map cannot be hovered over while they are still hidden (prior to helping BURG.L) Unicode newline characters can no longer be pasted into single-line text input boxes World Player backpacks and items in water will no longer sink after loading a saved game The player will not be stuck in place when bumping into objects while gliding BURG.L Explore quest Trail Markers will now be removed when abandoning the quest Buildings cannot be placed in Field Stations Building rotation no longer operates in the opposite direction when a building is snapped as when it is unsnapped Peaked and Straight roofs can no longer be placed floating in the air in certain configurations Grass and Log curved doors will no longer behave strangely while placing them on slopes Frankenline dials can now be used even after a player has died on them The camera will not switch to first-person after pausing on a Frankenline dial Buildings being placed can no longer be relocated by other players Items/Equipment/Resources Pebblets now sink in water Dropped Acorn Shells no longer clip with walls when Demolishing wall-mount heads and signs Basketball hoops can no longer be stacked on each other Basketball hoops can now be repaired Wall-mounted buildings can no longer be placed on fired arrows The hover highlight effect will no longer get stuck active on ladders Items stuck in droplets no longer become frozen in place Droplets with multiple servings now correctly save and restore their size Dew on grass blades now plays the correct effects and audio when hit Dew on grass blades will now fall when directly impacted Dew on grass blades can now be directly consumed Players fall off of ladders when incapacitated. Players cannot revive other players from ladders Players do not lose stamina when holding the sprint control while zipping Bombs will destroy grass and weeds more consistently Creatures Solider Ants no longer count for "Hunter - Worker Ant" quests Burrowed larva now count for "Hunter - Larva" quests Distant flying creatures will no longer fly into the terrain of the upper yard TAYZ.Ts in the Haze lab no longer respawn Pets Naming a pet using the letter 'Q' will not withdraw the pet UI Key prompts will now correctly change when control is rebound Some numbers, such as the player's science available and the total items available in recipe displays, will be displayed as "1.5K" when they are too long The Crafting category buttons in the crafting menu again properly display the "!" icon if you have a recipe in that category that has not been inspected Bug Fixes - Windows 10 Store Platform: Importing newer saves made on Steam should work again. Ominent Practical Technologies After much [REDACTED] between various team members, [OMITTED] has been decided to be [REMOVED] and thus we have [CENSORED] [EXPURGATE]1 point
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I was yawning through the first to acts of, like you said, generic horror movie tropes. I was hoping the payoff would well you know pay off. But I guess I just couldn’t suspend disbelief that far.1 point
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I think one's enjoyment of the movie will heavily depend on whether the (intentional?) comedy worked for them or not, I personally loved it. You do have to get through 2 acts of mediocre "horror" movie until you get to act 3 where it takes a HARD left and turns into The Matrix. For me, I loved how hilariously bat**** insane the 3rd act was. It was such an amazingly jarring tonal shift and went so far off the rails that it was worth sitting through those 2 fairly boring acts to get there. If the 3rd act didn't work for you then I could definitely see how you would have hated the movie. As for the Giallo influence, it's definitely there, but it's mostly superficial.1 point
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I traded a couple times in Path of Exile. Way way back when the game was a beta and it had like two or three acts with difficulties instead of ten acts with a sliding increase in enemy damage (and decrease in resistances), all it had was an overspammed trade channel. It's still all the game has, but trading works by looking at one of the larger trading sites, ruffle through the listings, find what you want and click on "copy" which copies a /whisper into your clipboard to post in game. Then you wait for the guy to invite you, pick the item from the stash and coordinate indicated in the whisper, then you need to join his hideout, complete the trade, say bye bye and leave. It's as clean as an interaction in the game can get, but it's still incredibly tiresome. Simply because you have to join the other party in his personal instance. Why can't we just have action houses like in MMORPGs. A trade waste my time, and the other party's time, because they have to interrupt whatever they are doing. Or just ignore a potential sale. Never felt any excitement for the ladder race. Trying my best to do the impossible with just self-found gear on the other hand, that was always a draw. Took a bug and some Mephisto drop luck to work, but work it did. I mean, aside from conveniently bypassing the worst part of the D2 online experience. Obviously never tried anything with d2jsp. Yep, that was in 1.09. I almost said feels like ages ago, but... that's because it was. Ages ago.1 point
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mRNA vaccines don't work on a flat Earth.1 point
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This topic is somewhat tempting me to do a multi class Ranger. Stalker/Shifter sounds really fun. Of course I also still want to try out a Brute with Amra as well. Too many fun builds to try, not enough time. I've taken a few month break from Poe since I was grinding playthroughs for a while and I wanted to mix it up but it might be about that time again soon ;).1 point
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Kyrie has been banned from playing or practicing with the team until he gets vaccinated. Currently taking bets on if he retires or not. In other new Ben Simmons is reportedly giving in and returning to the team after losing more than a million dollars during his tantrum and tanking his trade value.1 point
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That reminds me of an old LOTR-GIF: I've finished Hell difficulty once so far (killed Baal, that is, this was before the Ubers or Pandemonium), and that was early in Lord of Destruction with the absolutely fantastic Guided Arrow bug. While I put a lot of hours into Diablo 2, mostly it was more of a theoretical exercise for me. I knew all about builds, the items necessary to play them, all that stuff. But I never really played anything but self-found. I'd join random games for the better drop rates, but interactions were limited, and trading? Yeah, no... not at the time, anyway. Things would be different nowadays, except my interest in ARPGs kind of died away too. For the record, I just downloaded D2, then got supremely annoyed at having to download an installer to download the installers to install D2, then LoD separately, had to manually download the newest patch after a non-descript error message from the game, created an account and finally be greeted by a "realm unavailable" message (might just have been something else, but I really don't want to bother checking right now) and then played a character to level 6 in single player, only to find out that the feeling of "been there, done that" is surprisingly overwhelming.1 point
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Gear: Yeah, I didn't generally ever play anything that required gear because high-end builds didn't interest me that much. Exactly three characters really matter PvE in Diablo II: your generic Sorceress (early ladder do-it-all), a Hammerdin (later ladder magic/rune-finder), and a Smiterdin (Uber/Pandemonium-killer). Everything else is really just for PvP or for fun, because nothing else can really match those three's effectiveness for the jobs they do. Though there is something to be said for fun, of course, if you like a particular class' playstyle. But I'm not a huge fan of D2's janky PVP, so my experience with non-Sorceress/Paladin characters is admittedly a lot more limited - I've probably made exactly one "serious" attempt each at Barbarian, Druid, Necromancer, and Amazon...and never an Assassin because playing an Assassin is basically playing a worse Sorceress if you go the traps route OR a worse Barbarian if you go the martial route. One ladder, I finally did enough to slay Uber Diablo and Pandemonium, and I have never been particularly tempted to put that much work into another ladder since. If I ever play, it's just as a glass cannon sorceress built to boss-rush* that I play for the first week or two of ladder to make some quick early ladder money** and then I run out of steam and quit, . *One of my favorite strategies is using my horribly-equipped, too low-level sorceress to join nightmare and hell Baal run games (in nightmare, she'll usually be around level 55, in hell around level 70) to slay quest-bugged Andariel, Duriel, and Mephisto before the rest of the players are able to kill Baal, thereby repeatedly giving me quest boss drops every single time I kill them as well as not suffering from the no-drop mechanic*** without having to ever share drops, and then I'll just stay with the same group of Baal runners and keep doing it in new games. And the reason my sorceress is always horribly equipped is because I sell all of the good stuff I find (e.g. SoJs) to other players immediately as I get them because I don't need them. How I play Diablo 2 is probably a little different from most people, . **As a comparison point, and I just checked right now, and a Stone of Jordan now a few months into the current ladder is worth literally 1/100th of an SoJ a week into the ladder - makes no sense to even play right now. ***The no-drop mechanic being what determines when items drops - when you have only 1 player in a game, most of all drops are deleted before you can see them, hence the term "no-drop". With additional players in the game, the no-drop chance drops significantly, so it doesn't make much sense to ever magic-find in games that aren't at least mostly full...unless you're having a bot do it for you. Of course, more players makes it a lot more difficult...1 point
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The biggest slow the Necromancer has since the introduction of syngeries is the clay golem. Taking most synergies will make him really sturdy, it can be readily recast (decidedly less so without +mana gear, but still possible) and whenver it hits an enemy or is hit by an enemy it slows them by upwards of 85% when combined with Decrepify. I don't know if there was a bit of nerfing applied in the past patches but bosses, for instance, you can slow down so much you can almost see the individual frames of their attacks. The biggest problem is getting a summoner's retinue to deal damage. Most skeletons survive when you can reliably slow enemies, but it gets really ugly against teleporting enemies with elemental attacks (burning souls just trounce you unless you have good enough gear to resist them), or in small, enclosed spaces where the summons can't swarm enough (similar to a Hammerdin's issues in Act 2). Boss kill speed is fine, could be better, but also really safe. Duriel is a joke when he can't move. It's trying to get your summons to do what they're supposed to that makes it a lot less fun than it could be. Artillery Necros are theoretically fun to play, but those you can't play without having the gear for it first. Well, at least not while having any fun, at any rate. Hm, now I want to fire up some D2. Yay...1 point
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Armando Iannucci. He also created I'm Alan Partridge, The Thick of It, Veep, and Avenue 5. All very much worth having a look.1 point
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I agree the insect bow is probably too hard to make, and the crow crossbow too easy (also cheap to repair). I'm usually in acorn armor sniping because of the low cost to maintain. There are some balancing issues for sure, but it's fun to see how it changes over time.1 point
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am not begrudging owlcat that kinda motivation pre release. try and find ways to motivate players to experience what the developers spent so much effort creating? sure. reasonable. pre release, owlcat drones no doubt assumed that if you played enigma you would enjoy it, 'cause is unlikely owlcat meant for it to be a soul-numbing slog designed to rob you o' the will to play wotr for another minute much less endure the hours o' repetitive punishment needed to complete enigma. however, post release efforts to make unpalatable content more essential is... petty. is not as if there is a bunch o' threads at owlcat where folks dedicate sonnets to the genius o' enigma. contrary. you didn't like enigma, well guess what? you shoulda' kept your gob shut 'cause now it is essential material and there will be a real in-game cost to avoiding its completion. suckers. doesn't make sense to us. HA! Good Fun!1 point
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Tales of Arise: 11pm last night - "I'll blow through the rest of the story." ---walk five steps, cutscene/skit, walk 5 steps, cutscene/skit, "talk to your party members/the town" for more cutscenes/skits, walk 5 steps, walk 5 steps, cutscenes etc, repeat and repeat and repeat. Maybe 10-20 minutes worth of combat in there somewhere. Same old repetitive lore/exposition dumps and "chr/lore reveals!" vs. working any of that into the previous sections of the game at all. 1:30am - "omg, is the final boss door? Finally?" *defeat the fight* *more long cutscenes etc* ... "We have to take the fight further! Off we go!" ok, fine, I keep going ... walk 5 steps, cutscene/skits, "talk to people in the next map area." ... *turns off the game, goes to bed* I do think I'm very near the end but I couldn't take it anymore for one night. Honestly, you have to really love this style of presentation and lore dumping or somehow be really emotionally attached to the characters to like the story style of this game. I'm sure some do. There is also one chr. where I liked their scenes somewhat. The first third was much better paced and it goes downhill from there, imo. Anyway, for me a game where I end up liking the gameplay a fair bit - but man, I am not replaying this ending ever again.1 point
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Making some beef fajitas with some guacamole and roasted vegetables. I hope it turns out good. I don't blame him tbh.1 point
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0.11.0 Public Test - 3337 to 3342 Changes (Only noticeable across Public Test Builds) Interface Shields now display Defense rating bars. Bug Fixes Block and Toggle Ammo Radial controls no longer conflict with each other. Porch drainpipe no longer has excessively large collision. Most foliage (grass, weeds, etc.) removed on old saves will no longer incorrectly respawn when loading a save (not retroactive for saves made on Public Test build 3337). Science will no longer respawn on save (not retroactive for saves made on Public Test build 3337). Gum plug properly restores its state on save / load. Added icons for the new mutations. Fixed a random multiplayer crash when creatures were looted or despawned. Diagonal mushroom half walls will no longer appear as straight walls. Sizzle build up reduces twice as fast while standing in shade. Audio additions and changes for the new mini-boss. Mini-boss visuals updated. Performance improvements when looking at security camera monitors. Mounting a ladder can no longer clip the player inside solid objects. Ladders can no longer be relocated while a player is climbing on them. Shields now display Defense rating bars. Porch drainpipe no longer has excessively large collision. Meaty Gnats will no longer hold arbitrarily large amounts of Rotten Food. Rotten food items have the correct names. Lab whiteboards have proper art on them instead of nothing or temporary messages. Milk Molars have the Yoked Girth logo imprinted on them. Globs have updated art. Creatures should stop walking in place. Block and Toggle Ammo Radial controls no longer conflict with each other. Trash Heap has been updated a bit. Improved antlion animations. More Milk Molars added to the Pond. Bugs should path more reliably around the Black Ant Hill and around the Sandbox. The Oven recipes list is correctly laid out when all Oven recipes are unlocked. Oven recipes show what tier they belong to. New Cookbook with two new meals added to the Sandbox Chip. Updated music for the Haze and Sandbox. Black Ants no longer raid the Red Ant hills at night. Added and updated VFX for the bombable rocks, the falling shovel, and the chewed gum. Mint Shards are considered "Uncommon" instead of "Common".1 point
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Transforming your enemies into memories is more efficient.1 point
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Hello The spots you've detailed are really great, and I agree with the fact that these locations are very good. However, there is one spot you should try: The Toad Swamp. In fact, the toad is located on an island. There is: _ food (mushrooms, gnats coming (too?) often, aphids...), _ grass, _ a lot of clay (on the island and underwater) _ no spider (and since they can't swim) _ clovers (like... a lot) _ dry gras... The Hedge and the Bird Bath are not so far. The underground field station (with the larva blades and the quartzite) is not so far too. When I come back to the house I built on this island, I really feel at home. Anyway, good job with the guide you wrote, I think it's really helpful for beginners and veterans. Have a nice day !1 point