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Showing content with the highest reputation on 10/27/19 in all areas
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I have been enjoying the game a lot but i hit a soft lock on one of the main quests. The quest is called "Radio Free Monarch", the step i'm on is "Speak with Nyoka at Stellar Bay". The issue that I'm having is that I talked to her and went through her dialogue and she told me to get her some Caffenoid. So I got all the way through the dialogue and i told her i'd get it for her but the quest step didn't change and even figuring out where the caffenoid was and stealing it didn't progress the quest either. I also only have one option now when i speak with her. "Actually - nevermind. I'll catch you later. (Leave Conversation) Is there any way someone could help me out or possibly fix this issue. I am enjoying this game so much and would hate for people to not like it because of a game breaking bug like this. Thanks in advance. Edit 1: I think i figured out the problem. When you go through Nyokas dialogue, at the end you get two options. One is to agree with her request and get the Caffenoid. The other is to say that you'll consider it. Both options make you leave the conversation immediately after choosing the option. If you choose the second option where you say you'll consider it, the quest doesn't progress obviously because you didn't agree to help her. But when you try to talk with her again there is no dialogue option to say that you've changed you're mind and have decided to help her. So in order to fix this they would just need to add an option that lets you agree to help her after you choose the "I'll consider it" option the first time you talk to her. So if anyone from the dev team sees this please fix this. Thanks in advance, again.4 points
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Your entitled to your opinion. But it's definately a minority viewpoint. Obsidian are not known for mediocre ganes. Obsidian are known as one of the best RPG devs in the west. Something tells me more than likely your a very sad Bethesda fan. Who is so upset that Bethesda have gone so downhill that many don't want to support them anymore. TOW is so much better than Fallout 4. The RPG mechanics are better. And the slow Mo is far superior to Vats. But the biggest problem with Fallout is the writing. Obsidian writing is superb. Please Obsidian don't be like Fallout. TOW is far superior as an RPG. IMO the OP is either a PS fanboy or Bethesda Fanboy. What gives it away is the line that Obsidian are known for mediocrity. When that statement is totally false. Obsidian is synonymous with top drawer quality RPGs. Either he's Annoyed that from here on all Obsidian RPGs will be Xbox exclusive or he's annoyed that so much hate is being piped on Bethesda lately. And people are much happier with The Outer Worlds. 90% of reviews say it's better than Fallout.4 points
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That's just like ... your opinion man. But I'm sure everyone here is greatful for your critique. However, my opinion is that it's the best Fallout like game since Fallout New Vegas. My opinion is that the writing is brillant. My opinion is that Obsidian is not known for mediocrity but for some of my favourite games ever.4 points
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Not sure if this will actually be an issue in practice, but every time I press X to talk to someone the weapon is unholstered which is a little character breaking. I've tried reloading, restarting the game, and restarting Windows. Playing with an Xbox controller in Windows 10 in the Xbox beta app.3 points
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I finished Code Vein. tl;dr game good According to Steam it took me 46 hours to complete. Someone better at Souls-likes could definitely knock some time off that. I enjoyed the game, it was a very well made Souls-like. My main previous Souls experience was Bloodborne and I will say this game is definitely easier than that, which is good for me on account of me sucking. A lot of what makes this game easier is the companion you can bring along. The companion AI is solid and they are very helpful in combat, healing, buffing, doing damage; they're a lot more than just a distraction. Of course, you can choose not to bring a companion with you, for that hard core Souls experience. Combat is quite good, the controls are responsive, and stamina usage feels well dialed in. Build customization is excellent. At the end of the game I had around 25 or 26 available blood codes (classes) and well over 100 gifts (abilities) to choose from and I acquired another new blood code for beating the game. I will probably give New Game+ a try, though I expect to get my ass handed to me, as I've heard that NG+ in Code Vein is more like NG++++ in Souls games. The story is quite interesting and most definitely leaves the option for sequels. Given that this is a good game with no microtransactions that delivers a full experience for $60, and that it's a very interesting world, I very much welcome any expansion and/or sequel. Given how the game ends there is definitely the potential for Bamco to allow you to import your character into Code Vein 2: Bloody Boogaloo, though not necessarily as the player character. No I will not explain myself further, beat the game yourself or watch a YouTube video of someone beating the game if you want to understand what I mean. The game ran like a champ on my Linux lappy via Steam's Proton. It would stutter when loading new areas, but otherwise ran butter smooth on nearly max settings, and that's via a compatibility layer. I can only imagine it runs even better on Windows. In conclusion, this is a good Souls-like that I can recommend to anyone who enjoys the genre. It's also an excellent starting point for anyone who wanted to try Souls games but was intimidated by their difficulty. Thank you Bamco for putting out a good, full game that isn't full of bugs and doesn't try to rape my wallet. It's sad that games like this are increasingly rare these days.3 points
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So, While I'm playing the game the game with crash to desktop, no warning or notification of the crash the game will just close and I have to relaunch the game. I am running the game through the Epic Games Store. My specs are: CPU: Ryzen 7 1700X OCed to 3.8Ghz GPU: 2x RX 580 8Gbs OS: Windows 10 Pro 64bit RAM: 32Gbs of 3200Mhz I close all applications before starting the game just to make sure nothing is running in the background but it still crashes randomly, I'm not getting crashes in the same exact places either, they appear to be random.2 points
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So I've just started the game on PC and noticed something immediately... the crosshair is lowered for consoles and it isn't possible to raise it in the settings to make it centred on the screen which is typical of first person games on PC is this something that can be added as it is really grinding on me haha2 points
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Hello. Is there a way to compare currently equipped items with items i see in shop? I know there is a C button to select something for comparing. But it doesn't seem to work if i tag one item in inventory and another one in shop UI.2 points
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haven't done any cattle related quest but was checking my quest log and saw "don't bite the sun" was under botched not completed and saying parvati was killed even though I was playing on story. I take it junlei didn't like the rose scented soap2 points
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I do disagree: I think Bethesda's Fallout is the "cheap knockoff". Simply because Bethesda isn't smart. They do not do smart design, they do not write smart things. They themselves stated "You can either fill a large world with cheap content or make a small game with handcrafted stuff". This was true until CD Project Red showed them a pretty large middle finger. Bethesda-games do one thing right: Large, cheap worlds. It's McDonalds, sometimes I like it, but it's just "cheap, low-quality stuff, lots of it". Nothing the Bethesda-makers so far have said or done over the years made me think "Yeah, cool! That is smart!" If you want a piece of their actual abilities to plan, design and execute a game you need only to look at Fallout 76, the writing that lead to that fiasko has on the wall for all their previous titles, just they worked as moddable (!) single player titles, so we did not mind and got our fun out of them (I played Oblivion, Skyrm, Fallout 3 and 4 and enjoyed them for what they were - but always wished they were done smarter in basically all regards). Here's the actual issue: Even though they seem to look similar and are basically the same genre, Fallout 3/4 and The Outer Worlds are *very* different game with very different goals and basic ideas. Both studios want different things and do these "fairly well" when measured against their own goals (note that neither is actually perfect; Bethesda lacks in being smart, Obsidian often has lacked in funding to actually finish a large project and make it as good as it could be (Kotor2, anyone?)). So to be honest: I take "Obsidian-Fallout" over "Bethesda-Fallout" anytime. Simply because I like "smart" better than " incredibly lots". Do you know what I hope for? An Obsidian-Game made with the development effort and money that Bethesda could afford!2 points
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i am having the same problem except it's with the next quest for me. Don't Bite the Sun or something.2 points
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If you drop in e.g. a food item with a 200% recovery increase and another that is 25% total health buff the game will search your inventory for similar items and slot them in when a stack of anything particular runs out. The duration of the effects doesn't seem to enter into it with foodstuffs (although I will admit, vaping your dinner seems a bit odd) and this was a good use of the additional slots that used up a number of the heavier items without me caring very much. Be careful, if you start off vaping candy, you'll end up on the hard stuff, like Raptidon meat before you know it.2 points
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Okay, I still think the premise is asinine, but the gameplay in the Forgotten Sanctum is actually pretty good so far. At this point, since I don't know for sure where this is going story-wise, I'll reserve judgment. Whatever my many and varied sins, I endeavor to play it straight down the middle. So, I'll keep playing. In the meantime, the puzzles are interesting and the battles are fun. Even Notnok was good. Much easier than Nemnok, although I did manage to knock out Fassima due to hastiness. That brings up my one real beef, and this one is entirely on me. I finished all my companion side quests and had made a great squad of my main (evoker), Eder, Maia, Serefen, and Xoti (although tekehu ended up being a competent healer and offensive caster, so he's viable). I always take companions on associated quests, and in this case it was Aloth and Fassima. Now, I decided to go multiclass chanter/mage for Fassima, which I find makes her FAR weaker. In my opinion, on normal difficulty, mages rule this game. They are great offensive casters, can throw down some crowd control and debuffs, and even buff themselves and go at the bad guys themselves if need be. I wanted to try out a chanter, but I have no experience playing them and I don't get any top level tiers, even at level 20. I'm not mad at Obsidian about that. I make the decision. Howeve, when I get past this part and continue with the real game, I'm undoubtedly going to switch back to my main party. I just can't decide between Xoti and Tekehu. They come at their role of healer/offensive caster in different ways, but they both excel in that role. EDIT: I'm not going to pretend I like what they did with this xpac, but... [narrow your eyes]. Damn, that was good.2 points
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Well, this might be the dumbest argument yet, congratulations. So what you're saying is that by limiting player choice in choosing which platform to shop on, it's somehow giving developers more choice where they can sell their games? How on earth did you come to this conclusion? Epic Games Store takes a smaller cut than Steam (12% vs 30%). This means Epic could have chosen to use pricing as an advantage for their store (they could sell the games cheaper while still giving publishers/developers as much money as Steam does). But instead they chose to keep (or even raise!) the prices for the end consumer (meaning you and me) and opted for limiting the options the consumer have (using exclusivity). Exclusivity is something that is completely delusional in the PC space and will only manage to increase pirating again. No-one loves Steam just for being Steam, most of us just don't appreciate being bullied into choosing a platform to purchase from.2 points
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What do you mean by RPG? There is no combat, but you do develop his character, and interactions and options available to you are identified by you character build. There is certainly roleplaying and deciding what kind of character you want to be, and character react to it, and there are repercussions. As I endorsed the game quite a bit, I think I would like to summarise my overall thoughts after finishing the game (no big spoilers, obv). Game varies in quality quite a lot. I would divide it in my mind into three parts (Part 1, Part 2, epilogue). I found part 1 simply fantastic. While I only did one playthrough, and can't vouch for other character builds, the game seems to constantly respond to your skill choices and in-game decisions. There seem to be skill checks a-plenty - both as traditional skill checks, but also enviromental detail and information feeding: your character will notice things, "skills" will talk to you, giving you unique tasks, and suggestions. It seems like this is the fulfillement of the vision designers had - it's a detective mystery which you can tackle in various different ways, and game responds to who you are and what you do. There is a tangible feel of progress, mistakes, and character growth/change. Pacing is excellent, with dialogues never dragging for too long, and for a text based RPG the game manages to vary things up and not be simply a wall of text. It seems to be that part 2, is the part they run out of money. A new area opens for you and you leave with clear goal and couple promising leads. The game simply does allow you to follow on those, and story progression is locked behind single-skill check, with no way around. Of course, I might have missed something, but I did a bit of digging on the internet and it doesn't seem to be any way around it. Beyond this simple check, there are other things to do, but they are barely connected to what you do, and again, have little in terms of reactivity or freedom part 1 had - a lot of side activities end up with one very high, specific skill check required to complete this side story. This lack of reactivity continues, with certain even taking place, even there were many hints throughout suggesting you might be able to avoid it, and the investigation progresses not thanks to you. I imagine it is there to allow character who didn't do well up to this point to progress, but I felt it really sucked. In addition, it is confirmed that some skill checks are rigged - either succeeding and failing by default - not a fan. There also no fast traveling, and with bigger distances to cover (back and forth between part 1 and part 2 areas) I found myself wasting a lot of time. Epilogue feels like a lengthy test. This is a massive wall of text after a wall of text, and a judgement day - you seem to go through ever single dangling story thread and tick it off seeing how you did. I found it extremely tedious and it became really annoying after a while. It felt like devs were cramming all the final reactivity they planned into small contained space. Some stats: game took me 32 hours to complete - a fairly comprehensive playthrough, but to completionist - I turned out some tasks for roleplaying reasons, and left some tasks uncompleted due to skill-checks outside of my character build required. I did find character build systems a bit annoying in the latter part. As changing your equipement is the easiest way to maximise your chances of succeeding a roll, constantly swapping your clothes before a check is tedious. I am still not sure how "thought cabinet" contributes to the game. Thoughts might unlock unique dialogue paths, but if it is the case, it is not clearly communicated, so I am second guessing. If all they add are small modifiers to your skills, then they are mechanically lame. As a recommendation: Part 1 is fantastic, and I think it is worth picking the game up for that reason alone. As to the full price... maybe if you feel like supporting clearly talented new studio. Otherwise a sale. There are certainly more consistant titles you can get. for that price.2 points
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Moving the thread to Technical Support. I'll pass along the info to Obsidian.2 points
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I am trying to complete the Brave new world Quest. On the way to confront Sophia Whenever I set foot into the world where Chairman Rockwell is standing the game crashes. I can open the door fine but when I walk through it crashes. I can't seem to find another way around that I know of. I am on the xbox games pass on pc version. Is there any way to fix this or get around it without crashing since I am kind of stuck here considering they wont let my ship leave.1 point
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Just installed the game and started playing. And everything seemed fine until the first night, when I noticed a rather big visual problem (visible more at night because of the contrast, and also that's when I came out into a more open space). Head bobbing weirdly affects the sky and horizon, causing every layer to bob kind of separately. It's only visible while walking/jogging. Doesn't happen at all while sprinting. I can link a video if anyone wants to see exactly what I mean, but it can really make one dizzy. Anyway, did anyone else notice this particular problem?1 point
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First happened when I put a mod on a weapon, now it happened while just seeing what I could add. Game doesn't freezes, I just can't escape the modification screen on the weapon i'm looking at, and I have to hard crash the game.1 point
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As title says. Her quest is auto failing with "Parvati was killed." whenever I pick it up, but obviously that isn't the case because I'm speaking with her, and playing on Hard difficulty, where companions don't permanently die as far as I'm aware. I started on normal but changed to hard part way through my play through so I don't know if that triggered it. I'm playing on the game pass version on a regular Xbox One. I also settled things on Monarch storywise just before picking up her quest if that's any information you need.1 point
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Is anyone else getting motion sickness on console? When I move the camera there is a weird motion blur or something that gives me a headache and feeling sick. Don't know what it is but other people have this issue too.1 point
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I have an Ultrawide but it won't give me the option to change to 3440x1440 resolution in any mode. I've tried fullscreen, windows fullscreen and windows mode highest it allow me. Highest it allows me is 2560x1440. My brother is able to pick 3440x1440 in windows fullscreen.1 point
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Hello Obsidian! I'm just starting this game that I've been waiting for since its announcement. Above all, after more than two hours of play, I love it! The art direction, the universe, the gameplay ... Thank you to all the team! I mention in passing that I am French, and that Google Translation helps me to write all that ... ------> The two "problems" that I encounter: - The text, whether at the level of subtitles, menus, is really too small. I do not wear glasses, I never needed them. But there, I squint, I get up to see better, it's not practical. it makes me even a little headache ... - A problem that does not really have one. But who breaks the immersion. In town, I put away my weapon while pressing "Square" (I am on ps4 pro). But every time I talk to someone, as the key of dialogue is the same as to release the weapon, I find myself to release my weapon before each discussion ... That's the only two problems for me right now. The texts too small, it's really urgent I think. And we are numerous, on the French forums, to think that. I continue my adventure. And I hope one day an Outer Worlds 2 even bigger. MERCI !1 point
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Its kinda sad that when you finish and get cutscene and all you cant load back up and continue, you have to go to a old save file to continue to play (Could you guys make a future update where you can still play after you finish the last mission?)1 point
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Companions are hot garbage in Supernova difficulty, they just die and then you can't do anything to revive them, they are worse than useless. It's insane that even once you're out of combat all you can do is go spit on their corpse or reload. Do two things in a row? You better believe your companion is gonna die, and then you'll have to reload because of course you do. I've mostly enjoyed the game, but it's baffling to me that the game isn't difficult on Supernova, you just can't use companions as... well, companions. Lock them down in the first room of any place you go, or they WILL die. I mean, if there was some item to get them back up and it was expensive and cost prohibitive that would be fine, but what even is the point of having companions if they're just going to die and then you can't even loot their useless corpses?1 point
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Yeha. Right now its lone wolf or having your crew die and having the last save being 1-2 hours ago. They need to give the crew a big of a buff or change how the dying system work for supernova to work as a "fun" way to play1 point
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It's just too bad both Japanese and German militaries disagreed about the war being lost. As long as they were willing to trade off their own population to hold on to their territorial gains this was always going to be the natural course of the war. And besides that, there were very good reasons to reconstruct these countries which could only happen during occupation.1 point
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Good but until you show as comparison screenshots we won't believe you.1 point
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Same problem, can't even play the game because it consistently crashes anywhere from 20-60 seconds after getting out of the crashpod. Updated drivers, no overlays, NOT gamepass version, and have tried various graphics settings. I've had plenty of games with big bugs and instability, but never one that I absolutely could not play right out of the box like this. I also have the 21:9 issues everyone else has. Nvidia GTX 1080Ti, Windows 10, 16 gigs RAM, i7 at 4K, no overclocking, etc.1 point
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Thanks for that. Also a minor update; I went ahead and talked to the C3 on Devil's Peak, which does advance the quest. Back with Nyoka, the conversation does change to give you the option to say " I could use a hunter...", but then she mentions needing the Caffeinoid (which I already have), and there is no option to give it to her.1 point
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I am having the same issue. Also running through Epic. My specs are: Acer Predator Helios 300 CPU: i7-7700HQ 2.80 Ghz GPU: GTX 1060 OS: Windows 10 home 64bit RAM: 16Gbs DDR41 point
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It seems likely that the Unreal Engine isn't super easy to mod, as there aren't many mods available for e.g. Bioshock, and those that do exist seem more in the "UI/Sound/Graphics tweaks" category than anything that influences gameplay. That said, Obsidian doesn't have any real reason to have artificially limited the mod-ability of the game. I'd try to give you a more concrete answer but I'm not allowed to look in the Arc of the Covenant Microsoft Xbox Game Pass install directory since I don't have ownership of that directory. The UDK used to make the game is available to the public, but any tools Obsidian designed to mitigate the workload of producing content would likely not be theirs to release (as they would have been built on the UDK code that they don't own) and so it's tough to say how detailed mods could realistically be. The game itself seems fairly modular, and it's certainly not impossible to imagine self contained e.g. asteroid bases or space stations that could be slotted into the existing game with ease. That said, it's tough to know without having delved into the files and directories what kind of effort it would take to accomplish that. If it's too onerous a process for the most groups of mod developers, then we'll likely only see official content. As for DLC and expansions, I'm hoping that the stipulations of the contract between Obsidian and Private Division aren't so demanding that we don't see any. I'm sure that right now there are a few ideas for "what comes next" but whether they take the form of a sequel Private Division wouldn't have a claim on, funded entirely by Microsoft likely at a significantly larger budget than The Outer Worlds had to work with or DLC that PD would almost certainly get a cut of (PD's parent company certainly makes most of their money through microtransactions these days so it seems unlikely they'd have left out clauses relating to DLC) is anyone's guess. We're going to have to wait and see official announcements before we know what to expect. Given that there isn't already a Season Pass for sale, I'm not certain that we'll see DLC even though I too hope for a nice expansion sized chunk of content. A huge space station that was used to grow crops and fell into disarray after some corporate malfeasance, or even a sinister plot by weapon manufacturers to capture and infect people with a pathogen that turns them into Marauders (a few terminals describe people descending into a sort of madness) to boost demand for newer more expensive weapons and armors... There's definitely so much potential here, and I'd love to be able to expect to play fresh content in the universe of The Outer Worlds sooner than a sequel would likely be coming. On the up side there's definitely community interest, Nexus Mods already has more mods available for The Outer Worlds than they do for Bioshock. ( https://www.nexusmods.com/theouterworlds ) although at the moment they're mostly graphical tweaks and unlocking the dev console, the primary requirement for mods is people with the desire to mod a game. Time will tell whether we see cool new areas to explore released as mods. TL;DR: There's hope for mods, but I can't personally crack open files and see what kind of scripting is exposed for modification. DLC is uncertain, but if there's enough demand and Private Division's cut isn't too large, there's hope for that as well.1 point
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Thanks for the suggestion. Users have time-based editing restrictions so it's up to us to do this kind of thing.1 point
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I dont know if this works for the Epic Store but if you bought it on the Microsoft Store go to: %LocalAppData% > Local > Packages > PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp > LocalCashe > Local > Indiana > Saved > Config > WindowsNoEditor > GameUser Settings1 point
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No I got a Zotac 2080ti last year, I haven't updated my specs in this thread lately. Right now digging ray tracing in Control and the new Call of Duty1 point
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It looked like things were coming a head when one of the DLC, this one dealing with Wael, popped up after I finally got underway to Eothas. I'm currently in the antechamber, and I am decidedly not impressed. I get the idea of adding some levity to the laste game, but this doesn't seem to fit in well with end game content. Not entirely outside the overall theory, although I don't even like it in that regard. In tone, however, is just dead wrong. The whole meaning and thematic framework of the game appears, at this point, to be upended by this last minute contrivance. I'm actually tempted not to play the DLC and just finish the game without ruining it with this nonsense. It was built up into a great ending and now we've got this sudden plan of There goes all the dramatic build-up to the end. I hope that Obsidian made a few shekels out of it. It is, after all, their franchise. I'll probably finish it because I want to be thorough. The base game and first DLC are absolutely brilliant. If I'm right about this DLC, then I won't let it ruin the experience for me, but I wish I had played the game earlier and finished it before this fluff polluted the waters.1 point
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My son is full swing into the hockey season. I love watching him play the game, but I also love that they built a bar above the rinks where you can watch all the different practices and games. So I am relaxing with an IPA, watching him skate after my long and cold bike ride this morning. It's a good Saturday.1 point
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I've had the same issue. The quest name is Brave new world. Console freezes and then kicks back to dashboard on xboxone Everytime you try to enter the studio room were the chairman is in the Tartarus prison. Entering the room triggers the crash. Only way to avoid it is to open the door stay outside the room then kill the chairman from outside before entering. Probably a cutscene issue on that area. Most likely when you enter the room a cutscene or something is supposed to trigger but instead it's a crash. Hope they fix it, not everyone reads forums or the web for alternate temp bug fixes.1 point
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Its only a £1 or 1$ on xbox game pass and works flawlessly. While not as good as steam its better than supporting Epic.1 point
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The consensus seems to be 'install the media feature pack' but my version of windows is not N and the media feature pack is not applicable. I was directed to another version located here: https://www.microsoft.com/en-us/download/details.aspx?id=48231 and was able to install it but that did not solve the problem. Is a solution being worked on or am I too far in the margins and just not able to play this game? I've been looking forward to it for months. This is a huge bummer.1 point
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The power blackouts in CA inspired me to pick up a project I'd dropped some time ago: making my house energy independent. I've been looking at how to do this for a few years and the solution is actually easy... but expensive and inconvenient. Right now I have two solar panels for a total of 1100' sq. They are connected in series to four 12V lead acid batteries. The whole system in full sun produces 4A to charge the 240AH 48V DC system. That is connected to an inverter. The inverter's output is connected in parallel to the input from the power utility. So the house draws off both sources equally because Kirchoff said it does. It is possible to separate the two by means of a transfer switch. I already have one for my generator. But, if I put the solar system on a transfer switch I can't use it unless I disconnect the utility (via the switch). It is either/or then. The other problem is demand. Inverters are very inefficient because of a pair physical phenomenon called hysteresis and THD. These are problems that inverters, by design, overcome but I'll sum it up this way: it costs you power to make power. So although my battery string has a 240AH (theoretical) capacity the inefficiencies of the inverter mean we really only get a little over half in AC power capacity. As you use batteries their voltage drops. As an inverters input drops it's output drops. Household electronics do NOT like that. So I have a low voltage cut off set at 42V. My house draws between 60 and 75 amps off the utility. Shut down the AC & water heater and you cut that nearly in half. So if I keep the total demand under 40A the solar system can theoretically power the house for 3 hours give or take until the batteries are dead. But because of the LVD they will never run that long. The drain curve on those batteries at 40A has them hitting the LVD after about 50 minutes. After that.... lights out So the trick here is to either reduce demand, increase solar system capacity, or better batteries. Well, solar panels are expensive, bulky and you only get 2A for every 300' sq of surface area. Ideally four panels each charging it's own battery is the way to go, But, they MUST be close to your house because the cabling between them and your batteries has impedance which increases with cable length. There is no perfect transmission medium. Your yard gets cluttered pretty quick. Increasing panel capacity to add batteries isn't the best way to go IMO. I was looking at replacing the batteries with hi capacity (200 AH 12V AGM) models. Expensive. Four GNB Marathon FTX would have a capacity of 800AH with a much more gradual drop curve. At 40A they could power the house for 8 hours give or take. The idea behind using only the solar system to have sufficient capacity to keep the power on until the sun comes back up and charges the system, The question is if the 4A the panels produce is sufficient to charge those batteries. The answer is yes with a "but". The "but" is not in one days charging cycle. If anyone has any ideas I'd love to hear them1 point
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Congrats indeed! I bought pre-sale because i like the studio's previous work and I am indeed very satisfied with the game so far (cca. 4 h into the game).1 point
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I'm there with ya buddy! Found I could start playing at 1900, jumped at the chance, and had to remind myself that I had to go to work so I could PAY for my new obsession! Unfortunately, it did crash once for me (i have a similar set up to Puce Moose) but I'm sure some video tweaking will cure that tonight. A BIG WELL DONE to Obsidian and Private division! We'll be watching! and playing, and playing, and...1 point
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Damn it, I intended to come in here and flame folks. I'm grinning here. The thing is, any platform that exists must, by necessity, provide something of value to those who provide their custom. I b completely /b respect that people will push for what they desire. I'm not being facetious. Seriously, keep fighting. I'll always support consumers going to the mattresses for what they want. I just think attacking other fellow consumers is weak. It works a little sometimes in the beginning, if that. Otherwise, it just hardens opposition. Agitate for what you want. Don't waste your time going after supporters for their preference. I use STEAM *a lot.* I'd rather have it on STEAM. However, it's not a deal breaker if I need to use a different service. I'm kind of tired an maybe not at my best right now, but is there an option to buy it in hard copy mode? I don't know. Maybe I'm not as invested as I used to be, but I can't bear animosity for people buying a game on the platform they prefer.1 point