When I started playing pnp rpg's, we all had one thing in common; We hated dungeons and dragons, the rules were awful to everyones mind. But we all loved Wheel of Time, we were crazy about it - still are really - and a few years into our playing we found out about the Wheel of Time rpg being released so we bought it, the GM set up a campaign during spring, had us make characters, confered with a GM friend at school to create a really detailed campaign. Play during school weeks was limited to the weekends, but summer quickly came and with it the best summer I had.
We spent almost every day, every week for two months playing that campaign and the sidetracks that we ended up on. It was really well made, everything had a thought and story behind it, and it was really really massive - though independent from the books, we saw the consequences of the books ofcourse, but I'm really impressed with how well he made everything fit despite how encompassing the books are.
The GM's old girlfriend played an Aes Sedai, I played an Andoran Armsman that eventually got roped into being her Warder, we had a Arafelan woodlander/wanderer that was clearly insane that later turned out to be a darkfriend, an odd woodlander that we couldn't tell from the beginning where he was from which turned out to be a Seanchan infiltrator that really liked wolves, a male wilder that always managed to find the one Whitecloak in town and got us into massive trouble and a couple of others that were less regular.
For some - completely - unknown reason we had a hard time trusting each other much and ended up sending notes to each other, back and forth. I kept the Aes Sedai constantly updated on what was going on through the bond since my character was completely clueless on how to block it, haha - we had almost entire sidestories through those notes.
I actually still have the charactersheet, it's held up nicely against time despite it being 15 years or so. It has been stored in a plastic folder inside a metal and wood ringbinder all the time.