Right... I'm playing with a few Mods this run so exact levels won't be possible for when to take stuff and my totals might be out, @make
Weird but has a reason starting Weapon Choices : Sword, Dagger
Reason : Dagger until you have Palm for the Parrying Blade modal to allow you to still have the AS buff from Dual Weapons but buff Deflection, Sword because it'll mean you can run Sword/Dagger early if wanted or just go Fist/ Dagger OH.
Rogue :
starting pick :
Escape
Early Game :
Blinding and then Gouging Strike, Dirty Fighting
Late Game :
Riposte, Persistent Distraction, Adept Evasion, Deathblows
Honourable Mentions ?
Deep Wounds
Your other main abilities you will use all from Rogue all come on PL increase as auto gains. These are :
Mirrored Image : +30 Deflection for 60 sec, -5 Deflection per hit. More AI has a conditional of "Class:Wizard:Mirrored Image is active" which you can then set to (not) to have it recast automatically on expiry via AI. Cost : 1 Guile
Repulsive Visage . Cost : 1 guile. Manual cast Terror spell, handy to push back mobs if swarmed
Arkemyr's Wondrous Torment . Up to you if you want to have it up continually or on manual. 30s base duration AOE debuff. Cost : 2 Guile ( because it hits both Resolve and Perception it does double work by making your foes easier to hit, while making them more likely to miss... which ties in with Riposte 😄 )
Monk :
Starting Pick :
Swift Strikes ( unless someone can make a valid case for it, I can't see a place for Force in this build )
Early Game : ( you'll be taking Monk Picks usually at start )
Lesser Wounds ( No Brainer as Wounds = Buffs ), Mortification of the Soul ( at first you might not want to have it on AI, but later probably have it set to trigger at Wounds<10 + Health<75%(not) ), Graceful Retreat ( because +12 Def to everything on Disengage is a fair amount ), *Blade Turning* !
Late Game :
Duality, Turning Wheel ( offensive as grants Int plus Lash ), Iron Wheel ( defensive as grants Con plus 0.3 Armour per Wound held )
The build generates fast and holds for effect, this isn't a Wound Spender build but a holder since HW gets so much from holding.
Thunderous Blows ( this along with HW buff allows us to quite easily reach 35 MIG cap ), Enervating Blows ( remember we're also building for Crit ), Heartbeat Drumming ( again... crit = attack = corpses )
Honourable Mentions ?
Parting Sorrow
Mutual Picks :
Improved Crit!, Uncanny Luck!, Tough, 2WS, S&S
The Build basically aims to get Deflection up high, have ability to either Blitz ( Turning plus crits ) or Grind if needed ( Iron plus monk renewables ).
It doesn't want Instruments of Pain as while it's using melee items, it also wants to be taking damage every so often. There's a few others I avoided that while nice would have taken either a passive defence pick or crit pick away from the options.
Beyond that It's not a massive lot of abilities as it is built to do "One Job", which is Crit as much and as fast as possible ( my early version on Vet had something like 6489 total hits ( 4986 crit out of that )) while having a solid Defelction etc and decent Armour Rating and punish anyone missing them in melee.
Mines Currently built for Party Use so you could easily swap the maxed int I have for either more Con or Resolve but is currently AR :11 ( DoC maxed out at Legendary ), Defl 105
Suggested Equipment : ! = required
Helm : Blackened Plate Helm / Fair Favour / None ( if going Nature Godlike ( because you will pretty much always have an Inspiration up ))
Amulet : Eothasian Charm / personally I run Claim/Refusal for the DPS/Def buff
Cape : Shroud of the Phantasm / Hakori's Refuge / Greater Deflection / probably Falling Star if solo
Gloves : Ogre ! / Woedicas Strangling Grasp !
Rings : Greater Regen ! / Chameleon or Entonia Signet
Ahu Taka or Pathfinder
Belt : Undying Burden ( +2 Con, 2nd use of Second Wind ) !
Trinket : Waidwen's Sundail
Weapons : Gladiator Sword / Tuoatilo's Palm, Magran's Favour / Slayers' Claw, Kapana Taga / Shattered Vengeance ,Willbreaker ( but specifically Sword/Palm when dealing with anything tough )
Armor : Easiest to get : Devil of Caroc ( Devil's Due ! / Mech Mind ) . Other Options but a bit more work needed : Casità Samelia's Legacy ( focus Intimidate ! ), Gipon Prudensco ( Paranoid !, No Fool I ! )
Unity Console used to Spawn up Items and boost to level 20 on a Hearth Orlan to check stats?
Equipment : Glad / Palm, DOC, WSG, Burden, C/R, Plate Helm, Hakoris, Greater Regen / CT, Ahu Taka, Pet : Nalvi
Might : 13 Base, +2 Beraths Blessing, +2 WSG, +1 Gift of the Machine, +1 Sac : Maneha, -1 Orlan, +2 Skewers : 20, 35 with 10 wounds and Thunderous Blows
Con : 8 base, +2 Beraths Blessing, +2 Burden : 12, 22 with Iron Wheel active and 10 wounds
Dex : 4 base, +2 Beraths Blessing, +2 Chameleons Touch, +2 Ahu : 10, 15 with Swift Strikes/Flurry
Per : 18 base,, +2 Beraths Blessing, +2 Orlan, +1 WTW ( background ), +1 Blackened Helm : 24
Int : 17 base, +2 Beraths Blessing, +1 Blackened Helm : 20, 30 with Turning Wheel ( feel free to juggle points into other stats, I just like it there for getting good duration out of MI )
Res : 15 base, +2 Berath Blessing, +1 Orlan, +1 Nalvi : 19
Deflection ( with shield upgraded etc ) : 111, 151 with MI and 10 Wounds powering Balanced enhance on Palm
If no achievement points for Beraths Blessing : Bonus Attributes, then you could probably get away with stripping INT and also 2 from strength and use Mohara Wraps for +4 instead to keep others up high.