I copy my question from the other thread. Thanks for making another Q&A.
1.) You said the world will be more open than the first game.
Does this mean you will have automatic level scaling?
I do not like the word "level scaling" since playing Oblivion. Having hard battles against goblins and rats after killing hundrets of demons ruined my fun, made me quit this game forever and made me hate level scaling. I liked how gothic1+2 did it. In the beginning somebody told you to stay on the road and go to the next town. But you could go anywhere you want if your char can survive it (and even a lone wolf is a challenge for a lv1 char with no combat skill and a wooden stick).
2.) How do you desings stretch goals?
2a) Do you have a list of things you like to have but you cannot efford it or
2b) or does your team say "Oh, looks like the campaign goes better then expected. We should make a brain storm and dicuss what to announce next."
3.) PoE1 had one of the best class balance of all single player CRPG. Each class felt different and useful.
How do want to keep the balance with 11 classes (and 3 sub classes each) and 55 multi classes with a varying amount of levels from each base class?
NWN2 gave you endless possibilities, but there were some very powerful combinations (e.g. Kaze No Kama and Obsidian Sorcerer) while it was also possible to make very weak chars and the rules were hard to understand for beginners.
4.) Will there be changes in the basic stat/combat system? If yes, what do you want to change?
The basic rules of PoE1 were easy to understand. Every attack was accurency - defense + 1d100. All damage was base * (1+ modyfier1 + modyfier2 + . . .) - DR. You also tried to make every stat useful for most chars and the result was much better than the IE games.
I think Tyranny was a step backwards. The to hit formula became more complicated so you need a table in the combat log to see when you graze/hit/crit. The finesse stat was more useful than the others because it gave accurency and deflection. In one of the updates you said that the armor penetration vs DR system gets more complicated.
Why do you make everything more complex? I think the PoE1 system was one of the best RPG systems ever because it was relatively easy to understand (e.g. compared to DnD) without being dump.