Jump to content

ushas

Members
  • Content Count

    200
  • Joined

  • Last visited

Community Reputation

47 Excellent

About ushas

  • Rank
    (4) Theurgist

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. ​ I hope you will not become mad at me with wine ​ ​ ​Btw. I recall maintaining one thread about trap issues at the end of beta, I think it got finally fixed in 3.0+ (at least most of the problems I think). So don't worry. But on more serious note, how do you guys like the effectiveness of forums environment? I remember shmerl tried to establish community bug tracker at github but without the official support it's not really viable.
  2. Yeah, those additional/secondary effects would be also interesting. Maybe even something unique to empower, which isn't gainable simply by getting corresponding levels or stats? Just in case it wasn't already mentioned, Josh Sawyer in the reddit Q&A said that ​​ Not sure how it will look like. Perhaps, when already reached spell level quota, you can decide that you want to use a spell from that level again, and are able to do that in exchange for empower stuff... Regarding what you have written, @MaxQuest, it's well thought out and interesting. Most of the time I'm just lurking, but I
  3. I don't know I don't see much reasons to bother with multi-classing names. Ok fine just put them on the character sheet, whatever. What is actually important is what Obsidian will do in game with that. Personally, I like to think about classes like professions, or specializations. That they fulfill roles in the society, so have some recognizable core aspect. One can pretty much multi-specialize, no problem. To be fair PoE1 isn't primarily build like that. Classes are more than anything just part of the combat mechanic. So I wouldn't expect it changes extremely in Deadfire, moreover wouldn'
  4. Pillars of Eternity II: Deadfire Q&A #4 Transcript by Fereed: https://www.reddit.com/r/projecteternity/comments/5vsoiy/pillars_of_eternity_ii_deadfire_qa_4_transcript/
  5. 1. Can you tell us more about all kinds of skills and what do you plan to do with them? 2. What kind of technological and scientific advancements can we look forward to in the times of Deadfire? 3. In the update it was said that Maia Rua's companion can scout outdoor environments both in and out of combat. Can you tell us more about what birds' scouting capabilities are, and about scouting options in the game in general? 4. Is it possible to precast a spell and then wait for the right occasion to unleash it, or will we have to place the spell's effect right at the moment when the casting fi
  6. Pillars of Eternity II: Deadfire Q&A Stream #3 Transcript by Fereed: https://www.reddit.com/r/projecteternity/comments/5ueus0/pillars_of_eternity_ii_deadfire_qa_stream_3/?st=iz8l42og&sh=9348345f Edit: oj sorry MaxQuest To PS: I think it was meant to be more Lore related Q&A this time?
  7. +1 to this one (or from gossip, reading npcs' minds etc.) 1. How do you plan integrate the new companions relationship stretch goal within the dispositions system? 2. The more depth is given to the companions, the more obvious is the gap to the less developed NPCs. Do you plan also improve personalities of nonparty NPCs? 3. In the Eder example you have mentioned 5 opinion tags, how many narrative variables can we expect to be tracked for a companion, and are expressed attitudes the only relationship defining parameters? 4. Do you plan integrate classes more into the ingame s
  8. Don't believe my memory with the wording, but one of the sources that they are aware can be Josh's answer in the second Q&A (taken from the reddit transcript): ​
  9. ​ ​Why would that be silly? Lately I was actually thinking, that folks who don't want to buy till native Linux port of full game is out (and patched) have it right. (taking into consideration all the broken or too late fulfilled promises) ​ I don't know what's going on with the Steam statistics (eg. when one pays on mobile phone and doesn't play it under linux for some couple of next days, it's counted as a win purchase, etc.) or whether it makes any difference at all - probably the most optimistically at max +1%. However, I have a feeling that people don't take too much into consider
  10. ah, thanks for reminder about that +1 acc. I'm not sure why I thought Pel meant Prone on crit. Pushing sounds fun. There are not so many items and abilities with Push effect on the player's disposal, I think. Now if only a character could equip a bashing shield in each hand and starts pushing...
  11. The modal toggle and adding prone/daze sound also interesting. However, if I'm not mistaken, many enemies have high Fortitude. So perhaps change it to something between (+0,+10) accuracy vs. Fort for Prone effect?
  12. ​ It would be useful to mention this in the Fig's FAQ and in the addons section, in order not to have misinformed backers (also Mac?). I also thought you have a cross platform pipeline this time (in comparison to literally making ports for Mac and Linux a month before the release even when it runs on Unity, as other companies do). Either way perhaps Obsidian simply doesn't want to hassle with releasing three stable builds. In that case I would like to support saying better late than never for BB. Also feedback of versed fellows, such as Xaratas and Boeroer, would be very valuable. ​
  13. ok ​ ​to the topic, here is the youtube version of the Q&A 2: ​https://www.youtube.com/watch?v=g041nD0uREI
  14. Gromnir, we perhaps just misunderstood each other. I agree with your assessment of the heated times. I just remember being happy for any answers from developers. Also seeing difference between wording disagreement and questioning someone identity, the later I just don't remember happening to me personally. That's all to it. I recall some of the issues, like the blurring filter accompanying the fatigue:) Though thankfully not any extreme nazi iconography. But I was also most of the times lurking only the BB bugs subforum. However, with the system redesigning on the horizon (extent of wh
  15. no, just probably bad memory. I simply don't remember being targeted for getting some echo from developers. ​ Thanks a lot! ​ Actually, scanning through the questions' wording in the transcript, there are like 6 or at least very similar to mine being used. But I think variants of some of them, eg. the one about weather / environments <-> gameplay, were asked more times on different places or also in this thread. I dunno, perhaps they just collected questions each day, not realizing there will be much more later on. ​ ​Looking at the bashing answer: ​​Does it also mean there ar
×
×
  • Create New...