TBH my expectations for that game have gone downhill throughout this path month. I'll probably play it once to check out MCA's character and George Ziets' work on the Bloom, then I'll shelve it (metaphorically) and never look back.
Well, I'm currently playing it and I agree it is a bit disappointing.
Not a bad game, an overall good experience, but not great either and a lot of flaws.
And not close from Planescape, except from times to times for a couple of nice encounters.
It seems the game was too ambitious.
Console version, totally new game system, the tide concept, tons of promises...
Stating "Torment" in the title might have been a bit over-confident.
Pillars of Eternity seems to have been much more under control.
They reached their purpose, and maybe a bit beyond.
I have just watched "Road to Eternity" and it was really enjoyable to watch this bunch of passionate and talented people working together with a (rather) limited budget.
Making a worthy spiritual successor of some of the greatest PC games ever was a true challenge. Even with crowdfunding, planning it is not enough to succeed.
InXile did fail at it, even if Tides of Numenera is NOT a bad game IMHO.
But congrats, Obsidian, because you did it !
Edited by Elric Galad, 13 March 2017 - 11:45 AM.