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Posted

I hope the ship battle and crew management in PoE 2 can be enlightened from the spaceship game 'Faster than Light', it is a roguelike game with a lot spaceship combats and resource management.

 

If the Deadfire ship combat can be something similar, it would be much more interesting and of higher playability. I'm never a fan of text based battle honestly. The spaceship fights there is also very clear and simple, but still fun to play.

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Posted

Josh mentioned FTL as inspiration for ship battle in one of his latest interviews.

 

Ah that's nice to hear about, so we might see more improvement then? Good to know that Josh plays FTL too!

Posted

 

Josh mentioned FTL as inspiration for ship battle in one of his latest interviews.

 

 

Ah that's nice to hear about, so we might see more improvement then? Good to know that Josh plays FTL too!

Many of key differences seem to be very conscious decisions - keeping it in PnP feel, making you s Captain giving orders rather than manually control the ship. I am not sure implementing FTL like game with full complexity would work that well, as ship2ship,combat is meant to complement main game rather than distract from it. Either way, hoping for some improvements with the next update in couple weeks time.

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Posted (edited)

 

Josh mentioned FTL as inspiration for ship battle in one of his latest interviews.

 

Ah that's nice to hear about, so we might see more improvement then? Good to know that Josh plays FTL too!

 

 

We may see changes/improvements to the ship combat, but in the interview Boeroer mentioned, Josh mentioned that FTL was one of their inspirations, but it is clear from the context that they took what they thought were basic principles from FTL, not the presentation/form, and made their own system that incorporated those principles.

Edited by Night Stalker
  • Like 1
Posted (edited)

There are clearly some mechanical similaries to FTL though, mostly the crew to "slot" in various places, switching them in and out of slots when there's an emergency  (wounded crewmember, a fire somewhere on the ship, ... ) and gaing experience in that slot.

Edited by Daled
Posted
  • Like 4

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

Several, as it seems :)

 

https://twitter.com/jesawyer/status/961743044016930817

 

Also, one good look at Aloth’s model:

 

https://twitter.com/jesawyer/status/961748810174152704

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

Aloth's model is rather long-faced, isn't it? A bit weird, but it looks alright. Better than the David Hemmigs-browed model for the first Pillars anyways. :grin:

He kind of looks like Agent Smith.... or better yet, Elrond.

Edited by Blades of Vanatar
  • Like 1

No matter which fork in the road you take I am certain adventure awaits.

Posted

Another conclusion from that explosive barrel combat log:

 

 

What is a coral naga?  :blink: 

 

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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Posted (edited)

Aloth's model is rather long-faced, isn't it? A bit weird, but it looks alright. Better than the David Hemmigs-browed model for the first Pillars anyways. :grin:

 

It looks weird because it has weird facial proportions - mouth is too far away from the nose. And it doesn't quite match the portrait either.

Edited by Aramintai
  • Like 1
Posted

 

Aloth's model is rather long-faced, isn't it? A bit weird, but it looks alright. Better than the David Hemmigs-browed model for the first Pillars anyways. :grin:

He kind of looks like Agent Smith.... or better yet, Elrond.

 

He does! Ha!

 

Hugo Weaving should do his voice.

  • Like 1

nowt

Posted

Another conclusion from that explosive barrel combat log:

 

 

What is a coral naga?  :blink: 

 

Their weapons can be obtained via console in the beta by the way. They look quite nice.

Deadfire Community Patch: Nexus Mods

Posted (edited)

 

Aloth's model is rather long-faced, isn't it? A bit weird, but it looks alright. Better than the David Hemmigs-browed model for the first Pillars anyways. :grin:

He kind of looks like Agent Smith.... or better yet, Elrond.

 

 

So like Sand? :p

 

Actually he reminds me of the orcs from the WarCraft film, mostly for what Aramintai mentioned.

Edited by algroth
  • Like 1

My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Roadwarden

Posted

But does he even lift?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

But does he even lift?

He did GOMAD and now he makes Eder look like a skinnyfat.

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