LadyCrimson Posted November 7 Author Posted November 7 6 minutes ago, Gfted1 said: I wear whatever gives me the best buffs for the build Im playing. I dont care if its a dong sleeve or Bozo the Clown outfit. Heehee. This is why all modern day games that emphasize costumes etc. should have the transmog ability. That was one of the best things about the Hogwart's game, for me. I don't play many games that offer such, sadly. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Gfted1 Posted November 7 Posted November 7 Iirc, Diablo 4 has a transmog ability. Kinda cool but I never bothered with it. "I'm your biggest fan, Ill follow you until you love me, Papa"
melkathi Posted November 7 Posted November 7 I enjoyed transmog in GuildWars 2 and Old Republic. If you are going to try and get people's money by selling them a "look how you want" or generally spend hundreds of hours with that character, I believe it only makes sense to allow players to enjoy it. 1 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
bugarup Posted November 7 Posted November 7 And some of us dye transmogs in Bozo the Clown colours. 1
kanisatha Posted November 7 Posted November 7 5 hours ago, Gfted1 said: I wear whatever gives me the best buffs for the build Im playing. I dont care if its a dong sleeve or Bozo the Clown outfit. Preach!! 1
Sven_ Posted November 7 Posted November 7 (edited) Henry's coming home baby. And it's Europe's that's keeping bigger budget RPGs interesting. On that note, I've restarted The WItcher 3... and this is the first time it clicked. I had a beef with so much of the quests being railroady, the simple systems/combat, and all that. Additionally, Ciri isn't really properly introduced (never read the books), but still made the hook of the story, the damsel to hunt after. Never really worked much for me. This time I focused on the side content, adjusted the difficulty and skilled differently (which made combat more tactical) -- and even found a few alternative solutions to a quest here and there that wasn't spoilt by markers. (F'r instance, you can find the bandit hideout in Novigrad simply by listening to dialogues and following the clues, as opposed to doing what the quest log encourages you to do, step by step... so much more immersive!) I'm in now truly though. Novigrad looks like I'd always pictured Riva in my head way back on my Pentium 75. Edited November 7 by Sven_ 3
Mamoulian War Posted November 7 Posted November 7 8 hours ago, LadyCrimson said: Some people could wear a dirty potato sack and they are still gorgeous. But not many people want to play/roleplay a chr. wearing a potato sack, outside of temporary humor value. I think many think of attractive-wear as something that accentuates the form in an aesthetic way, vs. hiding it. The "problem", if it is one, is that this sometimes seems to translate into "how naked can we make it feel without being technically naked." Which for me is an aesthetically and artistically boring goal. I'm more into the elegance and material flow, re: female game/fantasy clothing. Don't care if it's real-life practical re: combat, it's just aesthetics. Well, unless one is actually making a historically accurate game perhaps. So I will pick outfits/chrs. that appeal to me more in that regard, vs. what I think of as an "ugly" outfit. For male figures - I dunno. I still like elegant or a bit more formal, like robes or more aristocratic styles or certain East Asian influences. For the record, in real life, I would never want to wear any of the fantasy outfits, male or female. They look uncomfortable. T-shirts and sweatpants, that's me. I don't even like real-world dresses. I've had to wear more formal dresses for a few occasions here and there and I hated every second of it. Just me tho. But I still like pretty on game characters. *shrug* I play like 99% of time male characters, and I prefer lean and slim character model over the ultra-buffed stereotype, which we get like 99% of time from western devs. I always pick gear and cosmetics, which are to me aesthetically most pleasing, and do not break the immersion. JRPG fem-boys looks are better choice for male characters than the Mountain type characters (although it would be vice versa IRL ), and for female characters, I do not have an issue with any amount of skin shown, but I always prefer elegant dress over bikini swimsuit. For male characters, I like the most "business suits" even if it does not 100% fit the world :P. Unfortunatelly with the exception of Like a Dragon games, there is a very limited number of games, which offer this option of fashion to play with Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Amentep Posted November 8 Posted November 8 Old thread - I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
LadyCrimson Posted November 8 Author Posted November 8 21 hours ago, Mamoulian War said: I play like 99% of time male characters, and I prefer lean and slim character model over the ultra-buffed stereotype, which we get like 99% of time from western devs. Yeah, I'm pretty much the same. Which is why (in fantasy) I probably tend to pick wizards or assassins or necro's or whatever else (that and I'm more ranged/stealth type vs. melee). The WWF wrestler type dressed up as Conan/He-Man or bulky/weird glory-armor with a giant helmet does nothing for me aesthetically. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Gfted1 Posted November 9 Posted November 9 I always play male, undead preferably, glass cannon ranged dps. "I'm your biggest fan, Ill follow you until you love me, Papa"
kanisatha Posted November 10 Posted November 10 I also always play male, and as much as possible a melee warrior type. But that's the thing about playing fantasy games. It's all about being able to do things you couldn't do IRL, such as slaughtering the bad guys. And for me it also includes my physical appearance. IRL I'm a scrawny academic of average height, and now that I'm old also bald. So of course I'm gonna' want to play as a tall buff hottie!! 1
Hurlshort Posted November 10 Posted November 10 I typically make an avatar that reflects the way I look, right down to being bald. Of course, now that I'm much older, it can be a bit harder to find the settings that add some wrinkles and gray in the beard. It's also a bit awkward making an avatar that looks 46, and then starting the game as a young squire or whatever. 2
Wormerine Posted November 10 Posted November 10 On 11/7/2024 at 8:11 PM, Sven_ said: On that note, I've restarted The WItcher 3... and this is the first time it clicked. I had a beef with so much of the quests being railroady, the simple systems/combat, and all that. Yeah, it takes time these days for me to get into those highly guided movies. I am so used to having agency (or being guided seemlesly) that when game so restrictive and so heavy handed it takes me out. Had this experience with Red Dead2 and Cyberpunk. There is enjoyment to be had once one switches the brain off and arrears it more like a movie with audience engagement. 1
Sven_ Posted November 12 Posted November 12 (edited) On 11/10/2024 at 8:28 PM, Wormerine said: Yeah, it takes time these days for me to get into those highly guided movies. I am so used to having agency (or being guided seemlesly) that when game so restrictive and so heavy handed it takes me out. Had this experience with Red Dead2 and Cyberpunk. There is enjoyment to be had once one switches the brain off and arrears it more like a movie with audience engagement. Is Cyberpunk the same? I thought it was kinda like Deus Ex-lite. It's curious. But coming from games like Drova, whenever you're guided this heavily, it feels mundane and mechanical too. Like your to-do list at work: "Next go here and finish that. After that move over here and do precisely this." It's a passive experience, sure. But it's still something entirelly different from just watching a movie unfold. Whereas with something that lets you actually explore on your own and does it well, you're actually getting lost in that world. And be allowed to flee the mundane, mechanical and laundry listing for a while. Like, have an adventure! Kinda like when you were a kid playing in the forest. [It seems Nintendo have still realized this some with Zelda as well]. Of course, despite companies being afraid of players getting lost, "BIGGER IS BETTER!" is still the mantra for the worlds they build. How about simply going smaller if you're scared chicken? A NO-GO for them. Neither Drova nor the original Gothic are particularly huge (really, it takes like four minutes on foot to get from one of the major factions to the other). But apparently BIGGER NUMBERS are still meant to wow. And thus for Starfield, even the skies of the entire galaxies aren't the limit anymore. And rather than breaking records in square miles, it's LIGHT YEARS now. Overall, I'm having fun now in Witcher 3, mind. And I'll play it to the end! Edited November 12 by Sven_
Gorth Posted November 12 Posted November 12 On 11/11/2024 at 12:31 AM, kanisatha said: I also always play male, and as much as possible a melee warrior type. But that's the thing about playing fantasy games. It's all about being able to do things you couldn't do IRL, such as slaughtering the bad guys. And for me it also includes my physical appearance. IRL I'm a scrawny academic of average height, and now that I'm old also bald. So of course I'm gonna' want to play as a tall buff hottie!! For me it depends on the game. I often don’t feel a character represents “me” as much as being an actor in a play that I direct. Some games I’ll play buff macho types and some games I’ll play very feminine characters. Again, depends on the role they play in the piece. The games I have/had the most characters created in would be Star Wars the old republic. Sixty characters spread over four servers (ie averaging fifteen per server). The game being somewhat primitive (compared to Guild Wars 2) means no api for web access to your characters, so I always did book keeping in Excel. Turns out the gender split is 50/50. Ranging from half naked Conan type Jedi guardian to lithe deadly imperial agent girls who love vex sneaking, poisoning and backstabbing As for the real me, I suspect I have a fondness for sneaky and stealthy characters because I am anything but in real life. @Azdeus has seen a picture of me and can probably confirm I’m not going to sneak up upon anyone 2 1 “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Azdeus Posted November 12 Posted November 12 4 hours ago, Gorth said: For me it depends on the game. I often don’t feel a character represents “me” as much as being an actor in a play that I direct. Some games I’ll play buff macho types and some games I’ll play very feminine characters. Again, depends on the role they play in the piece. The games I have/had the most characters created in would be Star Wars the old republic. Sixty characters spread over four servers (ie averaging fifteen per server). The game being somewhat primitive (compared to Guild Wars 2) means no api for web access to your characters, so I always did book keeping in Excel. Turns out the gender split is 50/50. Ranging from half naked Conan type Jedi guardian to lithe deadly imperial agent girls who love vex sneaking, poisoning and backstabbing As for the real me, I suspect I have a fondness for sneaky and stealthy characters because I am anything but in real life. @Azdeus has seen a picture of me and can probably confirm I’m not going to sneak up upon anyone I can definetly confirm that he's more buff macho type in body than very feminine or lithe 1 Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken
Wormerine Posted November 12 Posted November 12 (edited) 9 hours ago, Sven_ said: Is Cyberpunk the same? I thought it was kinda like Deus Ex-lite. It's curious. I mean how lite are we talking about? There is a bit more agency and build variety (so stuff like, will your rip open a door, or sneak in through the vent just around the corner). Side content is a bit more robust, and potentially allowing for more variety of approaches. Quest design isn't Deux Ex, though. Systems in Cyberpunk a more complex than in Witcher, but it is not a systemic game that allows for emergent solutions. And Cyberpunk is way too cinematic, to give players an objective, sandbox and let them loose. In the main quests you mainly follow objectives and watch cutscenes inbetween gameplay sections. Edited November 12 by Wormerine 1
Bartimaeus Posted November 12 Posted November 12 I always play exactly what I am in real life, which is a paranoid schizophrenic goth girl that likes to sneak up behind people and either gnaw off their heads or repeatedly stab them in the back. Sometimes, you just have to stick with what you're best at. 1 1 2 1 1 1 Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance.
melkathi Posted November 12 Posted November 12 (edited) Most games don't allow for protagonists with gnawed off heads. That is why people in Bartimaeus' vicinity have trouble identifying with video game characters. Edited November 12 by melkathi 1 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
PK htiw klaw eriF Posted November 12 Posted November 12 I usually play multiple characters in a game because I like to see multiple paths and see what different playstyles are like. Also have a bad case of rerollitis. Don't really identify with them or try a self-insert, because a 30-something weirdo with esoteric beliefs and a(n unhealthy) fixation on Lynchian media is probably not going to be possible. Except in BG3, in which both that and @Bartimaeus's true self are covered by The Dark Urge. 1 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
melkathi Posted November 12 Posted November 12 Having multiple characters also means Bartimaeus has more targets to repeatedly stab, so more characters may escape. 1 Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).
majestic Posted November 12 Posted November 12 I generally go with the Alucard aesthetic. So, like, the boy version of @Bartimaeus' goth girl. Spoiler I also totally never just click on random and go with whatever the game gives me. Nope! 1 No mind to think. No will to break. No voice to cry suffering.
MrBrown Posted November 12 Posted November 12 41 minutes ago, majestic said: Reveal hidden contents I also totally never just click on random and go with whatever the game gives me. Nope! Games should have a "random but reasonable" button. I remember trying random in Outer Worlds, and everything that came out looked like a person who just went to a punk concert and then got beaten up. 1
Bartimaeus Posted November 13 Posted November 13 1 hour ago, majestic said: I generally go with the Alucard aesthetic. So, like, the boy version of @Bartimaeus' goth girl. Hide contents I also totally never just click on random and go with whatever the game gives me. Nope! When a game doesn't have the options I like, I usually stick with whatever is the default so I don't have to make any choices. If none of my choices are good, then I might as well not make any. 46 minutes ago, MrBrown said: Games should have a "random but reasonable" button. I remember trying random in Outer Worlds, and everything that came out looked like a person who just went to a punk concert and then got beaten up. Meanwhile, Dark Souls: 1 Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance.
LadyCrimson Posted November 13 Author Posted November 13 To be honest/fair,I don't really care what my avatar is - I don't put tons of thought into it, outside of "why can't I make this dress BLUE, darnit". At this point I barely play any games where avatar/chr even matter. In my head all player-avatars are "me" - not in terms of any real-world "representation", but I mean that I am not a purposeful role-player - thus I suppose I pick avatars that represent what I idealistically might pick out of a real closet or be attracted to in real life. Including hair styles/deco, colors, or whatever. I remember in Hogwart's, one of the youthful male avatar face options strongly reminded me of a childhood "boyfriend", which made me laugh, and I picked that one. That's about as deep as I go. 1 “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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