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Showing results for tags 'animation'.
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Just a small gripe, but I noticed with bugs like Lawn Mites, if you interrupt their attack animation where they jump into the air, they just reset to be back on the ground in front of you. It's a little jarring, and if you added a new behaviour where they get knocked back a bit instead, they co...
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Cloaks have no physics or animation and just floats behind my characters. It's really ugly and awkward. I have the newest version of the game 1.0.3 530, including the hotfix. Specs: Processor: intel i5 2500k 4.5 ghz Ram: 16gb Graphic card: zodiac Nvidia gtx 970 with newest driver 350.12...
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I've noticed that there is an animation error with war bows. It happened to me equipping Saint Omaku's Mercy to Maia, as show in the pictures. After a combat end an arrow stays suspended in air.
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As you can see on image below, the small shields have a clipping issue on a female characters. This is, for example, a Pallegina with Outworn Buckler (Paladin only). You may notice that shield looking bad even without armor (second picture). So, please, change position for small shields just like fo...
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Hi, i have a only a question i saw new videos with pillars gameplay, but i noticed that the trees and grass are static. I dont see anywhere a answer. The developers will put animations in some trees and grass or will stay static? Thanks
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For some time now, I've been a little bit bothered by the positioning of the head on female1 elves, humans, and aumauauaua. It strikes me as a little too far forward, with the neck angled a little oddly - but at the same time, I've felt like this isn't quite on target. What I've finally realized is...
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I was worried when so much time passed before Obsidian showed off any of the game, and now it seems that my anxieties were justified--perhaps if they had been more open with the early development of the game, the main problems that I see in the Backer Beta could have been avoided or resolved. But wi...
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Bugs I have encountered and overall impressions
Forlorn Hope posted a question in Backer Beta Bugs and Support
My list of bugs: Character gets stuck in a "falling" animation after battle if knocked unconscious, upon loading a game I get white boxes and green circles in the boxes above the portraits, I can't finish the ogre quest because the head (and blood) always disappears from my inventory (after loading)... -
Update by Rose Gomez, Associate Producer Hello backers! After a successful week at GDC everyone is back in the office energized and inspired. This week we'll be taking a look at what the life of an animator is like on Pillars of Eternity, from what an average day looks like to how an animation...
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Just watched the latest gameplay footage from the Trailer and im shocked nobody seem to notice this: Attack Spells direct targeting an npc look like they go through characters without any noticeable "impact" animation, it looks like the "projectile" just vanishes inside or even under the target....
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I feel that fighters are very often mishandled - classically the most monotonous and boring class, specially in d&d games, where they're very often just part of some dual or multiclass character or dipped into for some bonus or other. Conversely other games try to fix this by giving them abilities t...
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Rob Nesler, Project Eternity's Art Director Hello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it still needs work. So, you have to wait a bit longer for it. So that’s sad. However, wi...
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In today's update we ask the Lead Animator on Project Eternity, Mark Bremerkamp a few questions about being a game developer. Mark hails from Detroit, Michigan, and he has been with Obsidian for eight years. He is a man of few words - everyone give a warm hello to Mark. Q: Hello, Mr. B...
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So I have been playing Baldur's Gate "Enhanced" over the last few days. The idea behind it was to update the game to the latest version of the infinity engine. Now, I haven't played this game in a very long time, but this is what is striking me now. It seems like pace and movement is really slow. Ma...
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- Baldurs Gate Enhanced
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Alundra has, in my opinion, one of the best running mechanics (it is just so difficult to master though!). http://www.youtube.com/watch?v=AisGdMqiqi4 At around 0:30. Running could be way more dynamic, out of combat, you are running from that boulder chasing you, or just running due to low h...
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Casting Spells. Throwing spells. Not summoning spells (unless, a Summoner of course...). My point is should the Wizard lunge a fireball? Should he wave his arm horizontally as he shoot out an energy flux of magic missiles? Should the Wizard "dance" as he's pulling the forces of the myste...
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(When I was playing Fallout 2 I remember thinking: "cool, I'm going to get a car sometime. Will I see it move?" I knew the answer would be negative, but I enjoyed wondering. In BG1 I was very glad whenever I saw any animation, as small as it was, but watching a video of a flying Wyvern only to find...
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Please make it possible to easily add or modify animations. This is often very hard to do - yet animations can enhance the games feel immensely - so please don't hardcode anything! Ideally we should be able to add or mod animation without the hassle of going trough 3 different converters, scripts, t...
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Hi all, First of all, sorry for my bad English. I'm big fan of your games for a long long time. And I'm playing cRPG since I can remember. You are company I like the most in this industry since your name is next to all my favorite games. Your games are great and sometimes full of bugs but you can't...